Server Status | Sat Feb 21, 2015 9:49 pm by DM Team | ~ Server Status ~
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Suiton Update | Mon Apr 20, 2015 3:53 am by (Admin) Asuma | The Suiton Jutsu list has undergone several changes, please be sure to update your jutsu in your bio, and to replace jutsu that have been removed with jutsu of equivalent rank.
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Katon & Elementless Update | Wed Apr 08, 2015 11:05 pm by (Admin) Asuma | The Katon and Elementless jutsu lists have undergone several changes, and we ask that everyone update the jutsu lists on their bios to the new versions.
Thank you,
The DM Team
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Raiton Update | Mon Apr 06, 2015 2:31 am by DM Team | Serverwide Raiton Jutsu list has been updated. Please adjust your bio's accordingly.
Sincerely, DM Team.
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Server Direct Connect | Sat Feb 14, 2015 3:42 pm by DM Team | If you cannot find the server on the NWN list here is the Direct Connect IP:
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| | Yamanaka, Mayako | |
| | Author | Message |
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MarcDonati
Posts : 24 Join date : 2015-02-20 Age : 30 Location : Scotland
| Subject: Yamanaka, Mayako Sun Feb 22, 2015 2:32 am | |
| Name : Yamanaka, Mayako Nickname : Maya Age : 15 Sex : Female Description: Stands at 5'6, has shoulder length blonde hair, and piercing bright blue eyes, she would be quite skinny, but looks like she might be able to hold her own, most of the time she would be smiling and almost always stands with her hands clasped behind her back, while rocking back and forward.
As she is from the Yamanaka clan, she has dealt with flowers from a very young age, but took more of an interest in them than most would, feeling more happy than she usually does, when dealing with them and learning about them, she writes books upon books of the properties of flowers and all of the different subtypes of them she has came across or made.
She is usually a quiet girl, keeping to herself most of the time, she never usually left her family compound, until very recently. She tried to make friends quickly, but is usually unsure of who are truly her friends or not, she kept in contact with a few members of the village, but only really seeming to meet a few of them often.
Mayako would be out of her secluded shell, and more willing to talk to people and be around them , even feeling that she could be at peace around them while enjoying her book. It took a while for this to happen, but with a new outlook and a new confidence to her, she would be ready to take on any challenges facing her.
Last edited by MarcDonati on Wed Apr 01, 2015 6:37 pm; edited 1 time in total | |
| | | MarcDonati
Posts : 24 Join date : 2015-02-20 Age : 30 Location : Scotland
| Subject: Re: Yamanaka, Mayako Sun Feb 22, 2015 2:39 am | |
| - Jutsu list ( current ) :
Current Jutsu list:
Academy Jutsu:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
Clan Jutsu known
Mind Body Capture Technique Jutsu Type: Ninjutsu (Genjutsu Resist) Rank: D Cp: 3 Description: This is one of the basic moves of the Yamanaka clan. By rapidly going through a few handseals and focusing on the incoming ennemy they are able to quickly send a wave of spiritual energy into them to disrupt their current action, forcing them to either suddently stop on their tracks or sway from their path, missing his/her target. PvP: BLOCK) +1 to Block Roll. Can BLOCK For an all as a free action, once per round Teaching/Learning: All Yamanaka Start With This Jutsu
Mind-Body Switch Technique Jutsu Type: Ninjutsu (Genjutsu Resist) Rank: C Cp: 5 Description: Shintenshin no Jutsu is a Ninjutsu technique used by the Yamanaka clan. The Yamanaka forms the needed handseals and then projects her spirit out of her body into her target. This can be another ninja or an animal. Unfortunately the spirit flies in a straight line at a slow speed. If the target moves and avoids the incoming spirit, the Yamanaka’s body falls lifeless until the spirit can find its way back to the body several minutes later. Because of the risk involved, the ninja must be very careful. When used in conjunction with a binding technique the chance of success greatly increases. While inhabiting the body of her opponent, the target still remains in their mind but their mental processes are forced aside as the Yamanaka takes control. However if the target has strong mental fortitude, they can overpower the intruder and force her out of their body. PvP: Unblockable) User 'controls' target for 1d4 Rounds (Mental Stun Break) and may only do Basic Tai / Ken Attacks. While in effect User's body is Stunned and vulnerable to ATK. If User or Target are hit, both are released. If attempt fails User is stunned for 1 Round or until hit. Note: When Attacking as the controlled target, all rolls are done via the targets STR / DEX (Or other if clan / ability states otherwise) Teaching/Learning: All Yamanaka Start With This Jutsu
Five Senses Confusion Disorder Jutsu Type: Ninjutsu (Genjutsu Resist) Rank: C Cp: 5 Description: The Yamanaka clan member throws a weapon with an explosive note attached that when activated releases an odourless powder that slows the reaction time and senses of their opponents. PvP: AoE - All Except User and Allies) -2 ATK / DEF for 1d4 Rounds (Rounds Stack, Negatives to not). May be used as a Trap, following Set Trap Rules. Teaching/Learning: Gate System - C Rank
Mind Derangement Technique Jutsu Type: Ninjutsu (Genjutsu Resist) Rank: B Cp: 10 Description: Shinranshin no Jutsu is a Ninjutsu technique which is used to confuse the targets body into attacking a nearby ally. The ninja will form the needed hand seal and then send their spirtual energy of confusion at his opponent. Though the opponent is mentally aware of his action, he is unable to stop his body from carrying out the attack. PvP: Unblockable) User 'controls' targets (Max 2) for 1d4+1 Rounds (Mental Stun Break) and may only do B Rank and Below Jutsu, usings targets CP Pool and Jutsu. If User or Targets are hit, all are released. Note: When Attacking as the controlled target, all rolls are done via the targets Mods. Teaching/Learning: Gate System - B Rank
Jutsu known
Fuuton
Minor Gust Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user blows a short gust of wind at an opponent PvP Effect: 1d4 damage Special Note: Hijutsu offered to all wind element academy students of every village
Gentle Breeze Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The user performs a ram hand seal and blows a soft burst of wind PvP Effect: 2 Damage to 1d4 Targets Special Note: Hijutsu offered to all wind element academy students of every village
Wind Bullet no Jutsu Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Fires a small burst of wind at the target in a condensed ball form PvP Effect: 1d10 Damage Teaching/Learning: Gate System - D Rank
Snapping Air Bullet Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A technique where the user gathers air particles into their finger until it shows a small twister on the index finger. The user then covers it with their thumb and snaps at a target. The snap causes a small but fast moving shard of air at the target. The shard can penetrate a normal human body when hit PvP Effect: Unblockable, Deals 3d4 Damage Teaching/Learning: Gate System - C Rank
Genjutsu
Pod Rank: D CP: 3 RP Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air. PVP: Dazed target for 1d4 rounds or until hit. Target loses 1cp per round dazed. Teaching/Learning: Gate System - D Rank
Depths of Hunger Rank: C Chakra Cost: 5 RP Description: The user creates the illusion of a vortex of water that reaches to the sky as the targets looks about at the rushing wall of water it turns from blue to blood red. As the blood forms in the wall piranhas begin to jump from the water latching onto the target causing a great amount of pain. PVP: Stuns and drains 1d4 cp for 1d4 rounds. Teaching/Learning: Gate System - C Rank
Mist Servant Technique Rank: C Chakra Cost: 5 RP Descriotion: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. PVP: Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown. Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun. Teaching/Learning: Gate System - C Rank
Weapon of Illusion Jutsu Type: Genjutsu Rank: C CP Cost: 5 + 2 CP per round maintained RP Description: Keeping eye contact with their opponent, the user would create a blanket over their mind, dulling their perception of the world around them, after dulling their mind, it would be easier to make them think that things were there weren't. The user of this jutsu would be able to use this to create the chance to make the person subject to the mind blanket see and believe that there was a weapon in the user's hand when in reality there was nothing bar thin air,the psychological effects take a toll on the opponents body, weakening their system and making them more exhausted every time they thought they were getting hit. PvP Effect: User creates a weapon for 1d6 rounds that Medium Weapon Rank DMG (No Penalties) but instead of doing HP DMG, it does CP DMG equal to 1/2 of the total HP DMG Rolled.
Too Young to Die Rank: B Chakra Cost: 8 RP Description: The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight. PVP: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds. Special Note: Being hit does not end the negative to rolls effect. Teaching/Learning: Gate System - B Rank
Protection Of The Forest Rank: B Chakra Cost: 8 RP Description: A large encampment wall of vines rise up from the ground causing any attacks from the target to become faltered. PVP: -3 to attack rolls for 1d4 rounds. No stun. Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - B Rank Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu up to C Rank may be used with this weapon. Special Note: Target may as a free action on their turn or whenver the user attacks them with the weapon make a WIS / INT / CHA Check vs the User WIS / INT / CHA to remove the blanket of perception from their mind. Special Note: No Damage Bonuses Apply Teaching/Learning: Gate System - Due to the difficulty of the jutsu, it is learned with the B gate system
Elementless
Chakra Concentration Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu PVP Effect: -1d4+1(max 4) CP used on Jutsu for 1d4 rounds Special Note: Teaching / Learning: Gate System - D Rank
Chakra Concentration: Core Jutsu Type: Ninjutsu Rank: C Cp Cost: 5 RP Description: The user opens the tap on their chakra reserves allowing excess chakra to flow thought out their chakra network. This allows the user to channel required chakra to perform a jutsu much quicker increasing their Ninjutsu capabilities. PVP Effect: +2 to WIS / CHA rolls for 1d4 rounds Special Note: Teaching / Learning: Gate System - C Rank
Chakra Absorption Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The users hand glows blue, as a beam of chakra hits a single target. The beam drains some of the Targets Chakra and replenishes your own PvP Effect: Drains 2d4+2 CP from your target, gaining equal to the amount dealt and returns it to your own CP Pool Special Note: May be used twice per battle only Teaching / Learning: Gate System - C Rank
Chakra Concentration: Master's Core Jutsu Type: Ninjutsu Rank: B CP Cost: 8 RP Description: Increasing the amount of chakra supplied for Chakra Concentration: Core. Taking it to new levels allowing the user to perform Ninjutsu with such strength that they had not seen previously PVP Effect: +3 to WIS / CHA rolls for 1d6 rounds Special Note: Must Know - Chakra Concentration: Core Teaching / Learning: Gate System - B Rank
Last edited by MarcDonati on Mon Apr 13, 2015 5:22 pm; edited 8 times in total (Reason for editing : Jutsu edit.) | |
| | | MarcDonati
Posts : 24 Join date : 2015-02-20 Age : 30 Location : Scotland
| Subject: Token purchases. Sat Feb 28, 2015 11:07 pm | |
| - Token purchases to date.:
Current token purchases on Mayako. Bought Yamanaka clan at the time was 50 tokens DM Sasori Bought summons rank one to five - 125 token DM Sakumo
token total spent - 175
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| | | MarcDonati
Posts : 24 Join date : 2015-02-20 Age : 30 Location : Scotland
| Subject: Clan details Sun Mar 15, 2015 5:25 pm | |
| - Yamanaka clan ( known so far ):
[Yamanaka Clan] (100 Tokens)
The Yamanaka clan, or Yamanaka family, runs a flower shop and specializes in manipulating the minds of their opponents. Their techniques range from transferring consciousness to communicating telepathically. Blond hair and blue eyes seem to be characteristic of Yamanakas. The Yamanaka clan seems to have a special relationship with the Akimichi clan and Nara clan. These clans have been known to alongside the Yamanaka have formed teams composing one member of each clan, although it is not sure if it is an official doing, it is a tradition.
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[Mind Benders] The Yamanaka, as previously mentioned, is a clan that specializes in mind afflicting and controlling techniques that allows them to manipulate their enemy and make them fight themselves in their own territory. A Yamanaka techniques are known, by far, to be among the greatest if not the one greatest style for information/interrogation sessions.
Universal: May Learn/Use Genjutsu with CHA Genin: +1 CHA Rolls, +10 Concentration / Lore Rolls Chunin: +2 CHA Rolls, +20 Concentration / Lore Rolls Jounin: +3 CHA Rolls, +30 Concentration / Lore Rolls
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[What's Mind Is Yours] The Yamanaka, have an innate talent of using Genjutsu and techniques that invade peoples minds, that they have been labelled a great Assett. With this power, they are able to push their own minds, and even the link that they have with their targets to a new limit, allowing for the stuns and event the outcome of the stuns to be extremley deadly.
Universal: +1 to Learning Genjutsu / Clan Jutsu Genin: +1 to Genjutsu / Clan Jutsu Duration, 19 - 20 Crit Range on those Stuck in a Yamanaka Genjutsu / Clan Jutsu Chunin: +2 to Genjutsu / Clan Jutsu Duration, 19 - 20 Crit Range on those Stuck in a Yamanaka Genjutsu / Clan Jutsu Jounin: +2 to Genjutsu / Clan Jutsu Duration, 18 - 20 Crit Range on those Stuck in a Yamanaka Genjutsu / Clan Jutsu
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[Jutsu] Clan Jutsu are Rolled/Learned with CHA.
Mind Body Capture Technique Jutsu Type: Ninjutsu (Genjutsu Resist) Rank: D Cp: 3 Description: This is one of the basic moves of the Yamanaka clan. By rapidly going through a few handseals and focusing on the incoming ennemy they are able to quickly send a wave of spiritual energy into them to disrupt their current action, forcing them to either suddently stop on their tracks or sway from their path, missing his/her target. PvP: BLOCK) +1 to Block Roll. Can BLOCK For an all as a free action, once per round Teaching/Learning: All Yamanaka Start With This Jutsu
Mind-Body Switch Technique Jutsu Type: Ninjutsu (Genjutsu Resist) Rank: C Cp: 5 Description: Shintenshin no Jutsu is a Ninjutsu technique used by the Yamanaka clan. The Yamanaka forms the needed handseals and then projects her spirit out of her body into her target. This can be another ninja or an animal. Unfortunately the spirit flies in a straight line at a slow speed. If the target moves and avoids the incoming spirit, the Yamanaka’s body falls lifeless until the spirit can find its way back to the body several minutes later. Because of the risk involved, the ninja must be very careful. When used in conjunction with a binding technique the chance of success greatly increases. While inhabiting the body of her opponent, the target still remains in their mind but their mental processes are forced aside as the Yamanaka takes control. However if the target has strong mental fortitude, they can overpower the intruder and force her out of their body. PvP: Unblockable) User 'controls' target for 1d4 Rounds (Mental Stun Break) and may only do Basic Tai / Ken Attacks. While in effect User's body is Stunned and vulnerable to ATK. If User or Target are hit, both are released. If attempt fails User is stunned for 1 Round or until hit. Note: When Attacking as the controlled target, all rolls are done via the targets STR / DEX (Or other if clan / ability states otherwise) Teaching/Learning: All Yamanaka Start With This Jutsu
Five Senses Confusion Disorder Jutsu Type: Ninjutsu (Genjutsu Resist) Rank: C Cp: 5 Description: The Yamanaka clan member throws a weapon with an explosive note attached that when activated releases an odourless powder that slows the reaction time and senses of their opponents. PvP: AoE - All Except User and Allies) -2 ATK / DEF for 1d4 Rounds (Rounds Stack, Negatives to not). May be used as a Trap, following Set Trap Rules. Teaching/Learning: Gate System - C Rank
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| | | MarcDonati
Posts : 24 Join date : 2015-02-20 Age : 30 Location : Scotland
| Subject: Maya - appearance ( ish ) Sun Mar 15, 2015 5:32 pm | |
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| | | MarcDonati
Posts : 24 Join date : 2015-02-20 Age : 30 Location : Scotland
| Subject: Bear summon 1 Tue Mar 24, 2015 1:12 am | |
| - Nestor ( Bear rank 1 - unlocked ):
Nestor is one of the few female bear summons, but being the youngest of all of them, and the smallest she is one of the weakest of summons. Nestor has the hyperactivity and playfulness of a cub, and the whole childlike nature fits her like a glove, She might not be the strongest, but she is good for morale, as she always is finds a way to keep others happy ( Nestor is a brown bear )
Summon Cost: 10 CP HP: 10 CP: Uses summoners CP Pool ATK/DEF: Highest Summoner Stat Base Damage: Users Rank Taijutsu DMG Universal is +10 Total HP, +1 DR, and +1 Defense Rolls
Last edited by MarcDonati on Tue Mar 24, 2015 1:17 am; edited 1 time in total | |
| | | MarcDonati
Posts : 24 Join date : 2015-02-20 Age : 30 Location : Scotland
| Subject: Bear 2 Tue Mar 24, 2015 1:17 am | |
| - Beorn ( Bear rank 2 - unlocked ) :
Beorn is a male bear, not much older than a cub, but old enough to know when to be serious and how to handle situations. Even from a young age Beorn was serious, trying with all his might to not fall into the playful shenanigans of the other bear cubs, he tried focusing on the life lessons being given to him, as he knew too well, one slip up and that's going to be the last slip up. Apart from his serious nature, he is secretly kind and loving, and tries to play the tough one of the group, even when the odds face against him. ( Beorn is a Kermode bear )
Summon Cost: 15 CP HP: 20 CP: Uses summoners CP Pool ATK/DEF: Highest Summoner Stat +1 Base Damage: Users Rank Small Weapon DMG, No Penalties. Universal is +10 Total HP, +2 DR, and +1 Defense Rolls
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| | | MarcDonati
Posts : 24 Join date : 2015-02-20 Age : 30 Location : Scotland
| Subject: Bear 3 Tue Mar 24, 2015 1:20 am | |
| - Arturo ( Bear rank 3 - locked ):
Arturo is still quite young, but her size and wit make up for her shortcomings from age. She would be larger than most bears around the amount of time she has existed and would love to flaunt the fact she was far larger than some of the male bears of the same age. Her size had been one of her greatest strengths so she used this to aid her no matter the situation, from scaring off any wanting to attack, or bounding to catch prey, she used her wit to manipulate most too dumb to out maneuver her, she even used her wit so well, she could trick prey into walking straight into her den. ( Arturo is a Ussuri bear )
Summon Cost: 20 CP HP: 30 CP: Uses summoners CP Pool ATK/DEF: Highest Summoner Stat +2 Base Damage: Users Rank Dual Wield Small Weapon DMG, No Penalties. Universal is +10 Total HP, +3 DR, and +1 Defense Rolls
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| | | MarcDonati
Posts : 24 Join date : 2015-02-20 Age : 30 Location : Scotland
| Subject: Bear 4 Tue Mar 24, 2015 1:28 am | |
| - Michikaman ( Bear rank 4 - locked ):
Michikaman is by far the largest of all the bear summons and is one of the oldest, he carries the scars to prove it as well, one scar runs down the entire length of his face, too many times has he been subject of being hunted, and every time he has lived to tell the tale. He is larger in height and width of a house, and is surprisingly quick for his large size, he has a matted brown fur, and other bears either learn from him and his mistakes or fear him for his reputation. in his younger days he gained a nickname from the bear summons as he once leaped off of a mountain and caused a crater in a town pummeling it to dust as they threatened the very existence he was trying to protect, but from that day a nickname stuck, he couldn't exactly shake it off, but he came proud to be called the Brown Bomber. ( Michikaman is a grizzly bear )
Summon Cost: 25 CP HP: 40 CP: Uses summoners CP Pool ATK/DEF: Highest Summoner Stat +3 Base Damage: Users Rank Medium Weapon DMG, No Penalties. Universal is +10 Total HP, +4 DR, and +1 Defense Rolls
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| | | MarcDonati
Posts : 24 Join date : 2015-02-20 Age : 30 Location : Scotland
| Subject: Bear 5 Tue Mar 24, 2015 1:30 am | |
| - Arkadios ( Bear rank 5 - locked ):
Arkadios is the oldest of all bear summons, he is so old that he has lived to see the first days of earth and how it has grew, the world turned from paradise to hell in his lifespan and hopes to live on to see it turn back to the paradise it once was. Arkadios has a sleek black pelt, but has a matted white pattern every now and then in random curves and tangents, his most prominent feature is his face, his face is old and withered but shows great strength, his eyes stand out the most as they are surrounded by fields of white against the black of his skin. He isnt the tallest or largest of bear summons, but his sheer power is more than enough to make anyone flee, his roar is said to be so powerful it can rend flesh away from his foes, his bite is so strong that if he were to bite a building it would crumble at the foundations, his teeth are so sharp it makes diamond look like bubble gum. The oldest and wisest of bear summons still has centuries left to go and he knows that the true test of time on the planet is still to begin... after all the things he has seen can chill you to the bone and more. ( Arkadios is a black bear )
Summon Cost: 30 CP HP: 50 CP: Uses summoners CP Pool ATK/DEF: Highest Summoner Stat +4 Base Damage: Basic Large Weapon Damage, No Penalties. Universal is +10 Total HP, +5 DR, and +1 Defense Rolls
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| | | MarcDonati
Posts : 24 Join date : 2015-02-20 Age : 30 Location : Scotland
| Subject: Bear events Tue Mar 24, 2015 1:35 am | |
| - Bear summon unlock - events :
On 24/03/2015 - DM Jūgo ran events allowing me to unlock bear summon ranks 1 & 2
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| | | MarcDonati
Posts : 24 Join date : 2015-02-20 Age : 30 Location : Scotland
| Subject: Creations Tue Mar 31, 2015 6:38 pm | |
| - Creations, and token prices.:
Created Jutsu -
[Weapon of Illusion] Jutsu Type: Genjutsu Rank: C CP Cost: 5 + 2 CP per round maintained RP Description: Keeping eye contact with their opponent, the user would create a blanket over their mind, dulling their perception of the world around them, after dulling their mind, it would be easier to make them think that things were there weren't. The user of this jutsu would be able to use this to create the chance to make the person subject to the mind blanket see and believe that there was a weapon in the user's hand when in reality there was nothing bar thin air,the psychological effects take a toll on the opponents body, weakening their system and making them more exhausted every time they thought they were getting hit. PvP Effect: User creates a weapon for 1d6 rounds that Medium Weapon Rank DMG (No Penalties) but instead of doing HP DMG, it does CP DMG equal to 1/2 of the total HP DMG Rolled. Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu up to C Rank may be used with this weapon. Special Note: Target may as a free action on their turn or whenver the user attacks them with the weapon make a WIS / INT / CHA Check vs the User WIS / INT / CHA to remove the blanket of perception from their mind. Special Note: No Damage Bonuses Apply Teaching/Learning: Gate System - Due to the difficulty of the jutsu, it is learned with the B gate system
Token cost - 8, paid for - DM Juugo
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| Subject: Re: Yamanaka, Mayako | |
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