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» REBIRTH Devblog #2!
Specializations - 50 / 100 Tokens - Universal EmptyTue Oct 27, 2015 2:17 pm by DM Sai

» REBIRTH Devblog #1!
Specializations - 50 / 100 Tokens - Universal EmptySat Oct 17, 2015 4:11 pm by DM Sai

» Server Status
Specializations - 50 / 100 Tokens - Universal EmptySun Aug 09, 2015 6:12 pm by DM Team

» Are there any other naruto servers up at the time?
Specializations - 50 / 100 Tokens - Universal EmptySun Jul 19, 2015 7:36 pm by xXMcNinjaXx

» What's been going on? Is the server DEAD?!
Specializations - 50 / 100 Tokens - Universal EmptyFri May 29, 2015 5:13 pm by (Admin) Asuma

» We need more people
Specializations - 50 / 100 Tokens - Universal EmptyTue May 19, 2015 2:11 am by xXMcNinjaXx

» The Server is Down Thread
Specializations - 50 / 100 Tokens - Universal EmptyMon May 11, 2015 12:03 am by DM Deidara

» Server Exodus
Specializations - 50 / 100 Tokens - Universal EmptySat May 09, 2015 8:18 am by DM Rock Lee

» Akarui Yuki
Specializations - 50 / 100 Tokens - Universal EmptySun Apr 26, 2015 7:52 pm by Sasori

Server Status
Specializations - 50 / 100 Tokens - Universal EmptySat Feb 21, 2015 9:49 pm by DM Team
~ Server Status ~


OFFLINE (WIP)


Comments: 1
Suiton Update
Specializations - 50 / 100 Tokens - Universal EmptyMon Apr 20, 2015 3:53 am by (Admin) Asuma
The Suiton Jutsu list has undergone several changes, please be sure to update your jutsu in your bio, and to replace jutsu that have been removed with jutsu of equivalent rank.

Comments: 0
Katon & Elementless Update
Specializations - 50 / 100 Tokens - Universal EmptyWed Apr 08, 2015 11:05 pm by (Admin) Asuma
The Katon and Elementless jutsu lists have undergone several changes, and we ask that everyone update the jutsu lists on their bios to the new versions.

Thank you,
The DM Team

Comments: 0
Raiton Update
Specializations - 50 / 100 Tokens - Universal EmptyMon Apr 06, 2015 2:31 am by DM Team
Serverwide Raiton Jutsu list has been updated. Please adjust your bio's accordingly.

Sincerely, DM Team.

Comments: 0
Server Direct Connect
Specializations - 50 / 100 Tokens - Universal EmptySat Feb 14, 2015 3:42 pm by DM Team
If you cannot find the server on the NWN list here is the Direct Connect IP:


72.130.188.207:5121


Comments: 1

 

 Specializations - 50 / 100 Tokens - Universal

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Join date : 2015-02-14

Specializations - 50 / 100 Tokens - Universal Empty
PostSubject: Specializations - 50 / 100 Tokens - Universal   Specializations - 50 / 100 Tokens - Universal EmptySat Feb 14, 2015 4:10 pm

[Specializations]
If you are saving for a clan / bloodline, you may purchase a speciality for 50 tokens, which gives you access to the Universal and Genin bonuses from them. If you wish to have the full Speciality, you may pay 100 tokens. If you pay 50 tokens, you may refund them at a later time once you have saved the cost - 50 for the clan / bloodline / ability you were saving for and lose the speciality. If you pay the 100 tokens for the speciality, you may not receive this bonus and gain access to all bonuses. However, you MAY NOT purchase a speciality that directly effects your already existing clan / bloodline / ability(E.G Kichida can no purchase any speciality that gives bonus to Kenjutsu, and Mousho may no purchase and speciality that gives bonus to Ninjutsu) and you may only ever have one speciality on a single character.

______________________________________________________________


[GenKenjutsu Specialist]
Genjutsu and Kenjutsu combined are quite deadly, and a shinobi doing this can be considered a force to be reckoned with. Allowing them to stun an opponent, and then follow up with lethal Kenjutsu moves to finish a target off can be quite a deadly combination.

Universal: +1 Learning Kenjutsu/Genjutsu, Those they teach Genjutsu/Kenjutsu get +1 to Rolls, +1 Genjutsu Duration, -1 Penalties with Kenjutsu (Includes Dual Wielding)
Genin: +0 Kenjutsu / Genjutsu Rolls, +0 Genjutsu DC, +1 Kenjutsu Damage, +5 HP / CP
Chunin: +1 Kenjutsu / Genjutsu Rolls, +1 Genjutsu DC, +1d4-1 Kenjutsu Damage (Min 1), +5 HP / CP
Jounin: +2 Kenjutsu / Genjutsu Rolls, +2 Genjutsu DC, +1d4 Kenjutsu Damage, +10 HP / CP

______________________________________________________________


[NinGenjutsu Specialist]
Someone who has trained and focused on their two branches, Ninjtusu and Genjutsu to balancing both out to create the perfect harmony of the two, the perfect use of Power and Mind in one, though still not as good as a Ninjtusu or a Genjutsu Specialist.

Universal: +1 Learning Ninjutsu/Genjutsu, Those they teach Genjutsu/Ninjutsu get +1 to Rolls, +1 Genjutsu Duration, -1 CP on Ninjutsu (Min 1)
Genin: +0 Ninjutsu / Genjutsu Rolls, +0 Genjutsu DC, +1 Ninjutsu Damage, +0 HP / CP
Chunin: +1 Ninjutsu / Genjutsu Rolls, +1 Genjutsu DC, +1d4-1 (Min 1) Ninjutsu Damage, +5 HP / CP
Jounin: +2 Ninjutsu / Genjutsu Rolls, +2 Genjutsu DC, +1d4 Ninjutsu Damage, +10 HP / CP

______________________________________________________________


[GenTaijutsu Specialist]
Someone who has spent time to specialize in both Genjutsu, and Taijutsu all at once as a Shinobi and warrior. Allowing them to cause the opponent to come to a halt, then barrage them with lethal Taijutsu. They will repeat this process until they have beaten their opponent.

Universal: +1 Learning Taijutsu/Genjutsu, Those they teach Genjutsu/Taijutsu get +1 to Rolls, +1 Genjutsu Duration, Taijutsu pierce 1 DR
Genin: +0 Taijutsu / Genjutsu Rolls, +0 Genjutsu DC, +1 Taijutsu Damage, +0 HP / CP
Chunin: +1 Taijutsu / Genjutsu Rolls, +1 Genjutsu DC, +1d4-1 (Min 1) Taijutsu Damage, +5 HP / CP
Jounin: +2 Taijutsu / Genjutsu Rolls, +2 Genjutsu DC, +1d4 Taijutsu Damage, +10 HP / CP

______________________________________________________________


[NinTaijutsu Specialist]
Someone who has spend their time focusing in both Ninjtusu and Taijtusu all at once, the most common for Shinobi as they tend to balance between these two specialties. This can also be considered one of the strongest combinations, due to the close range combat and long ranged.

Universal: +1 Learning Taijutsu/Ninjutsu, Those they teach Ninjutsu/Taijutsu get +1 to Rolls, -1 CP on Ninjutsu (Min 1), Taijutsu pierce 1 DR
Genin: +0 Taijutsu / Ninjutsu Rolls, +1 Taijutsu / Ninjutsu Damage, +0 HP / CP
Chunin: +1 Taijutsu / Ninjutsu Rolls, +1d4-1 (Min 1) Taijutsu / Ninjutsu Damage, +5 HP / CP
Jounin: +2 Taijutsu / Ninjutsu Rolls, +1d4 Taijutsu / Ninjutsu Damage, +10 HP / CP

______________________________________________________________


[NinKenjutsu Specialist]
Someone who has spend time mastering both Ninjutsu and Kenjutsu, this is most used by the Seven Swordsman of the Mist, but many others have done such before. Those that succeed in this are usually able to supplement their Kenjutsu with Ninjutsu for a lethal finish.

Universal: +1 Learning Kenjutsu/Ninjutsu, Those they teach Ninjutsu/Kenjutsu get +1 to Rolls, -1 CP on Ninjutsu (Min 1), -1 penalties with Kenjutsu (Includes Dual Wielding)
Genin: +0 Kenjutsu / Ninjutsu Rolls, +1 Kenjutsu / Ninjutsu Damage, +0 HP / CP
Chunin: +1 Kenjutsu / Ninjutsu Rolls, +1d4-1 (Min 1) Kenjutsu / Ninjutsu Damage, +5 HP / CP
Jounin: +2 Kenjutsu / Ninjutsu Rolls, +1d4 Kenjutsu / Ninjutsu Damage, +10 HP / CP

______________________________________________________________


[Taijutsu Specialist]
Someone who has poured all their time, energy, effort and power into training their Taijutsu to perfect as it can get, making them masters of physical Attacks. Their damage output with Taijutsu is to extreme levels, and their speed is even faster, making them a deadly opponent.

Universal: Taijutsu pierce 1 DR and do 1 CP damage, +2 to Learning taijutsu, Those they teach Taijutsu get +1 to rolls.
Genin: +1 Taijutsu Rolls, 1 DR vs Taijutsu DMG, +10 HP, +1d4 Taijutsu Damage, Taijutsu = Small Weapon Damage (Not Dual Wield)
Chunin: +2 Taijutsu Rolls, 2 DR vs Taijutsu DMG, +15 HP, +1d6 Taijutsu Damage, Taijutsu = Small Weapon Damage (Not Dual Wield)
Jounin: +3 Taijutsu Rolls, 3 DR vs Taijutsu DMG, +20 HP, +1d8 Taijutsu Damage, Taijutsu = Small Dual Wield Weapon Damage

______________________________________________________________


[Kenjutsu Specialist]
Someone whom has focused in training their Kenjutsu to perfection, they are masters of the art of Kenjutsu, able to wield their blades to the best degree to none else can even compete. Most Kenjutsuist focus on a single weapon, and train with it throughout their whole life.

Universal: Kenjutsu Rank Damage / Negatives are calculated as 1 higher (Genin does Chuunin damage with less negatives etc), +2 to Learning Kenjutsu, Those they teach Kenjutsu get +1 to rolls.
Genin: +1 Kenjutsu Rolls, 1 DR vs Kenjutsu DMG, +10 HP, +1d4 Kenjutsu Damage, -2 Weapon Negatives (Includes Dual Wielding)
Chunin: +2 Kenjutsu Rolls, 2 DR vs Kenjutsu DMG, +15 HP, +1d6 Kenjutsu Damage, -1 Weapon Negatives (Includes Dual Wielding)
Jounin: +3 Kenjutsu Rolls, 3 DR vs Kenjutsu DMG, +20 HP, +1d8 Kenjutsu Damage, No Weapon Negatievs (Includes Dual Wielding)

Note: Jounin's 1 higher rank = Jounin + Academy Student. E.G: Small weapon for jounin would be 3d6+2 not 2d6+2

______________________________________________________________


[Ninjutsu Specialist]
A shinobi who has focused all their time and energy into the masters of Ninjutsu, they are specialists many Aburame and Ninjtusu focused clans use this form of combat and training. Most Ninjutsuist spend so much time focusing in this, that their other fighting styles suffer. But their strength with Ninjutsu makes up for it.

Universal: Ninjutsu pierce 1 DR and heal user for 1 HP (Only if DR is pierced), +2 to Learning Ninjutsu, Those they teach Ninjutsu get +1 to rolls.
Genin: +1 Ninjutsu Rolls, -1 CP to Ninjutsu (Min 1), +10 CP, +1d4 Ninjutsu Damage
Chunin: +2 Ninjutsu Rolls, -2 CP to Ninjutsu (Min 1), +15 CP, +1d6 Ninjutsu Damage
Jounin: +3 Ninjutsu Rolls, -3 CP to Ninjutsu (Min 1), +20 CP, +1d8 Ninjutsu Damage

______________________________________________________________


[Genjutsu Specialist]
A specialist in Genjutsu, these shinobi have focused their time and energy into perfecting the training of Genjutsu and Illusion, trickery and focus to their peak as much as they can. Genjutsu performed by someone with this training is on par with some of the strongest Genjutsu users in history.

Universal: +1 to Genjutsu Durations, +2 to Learning Genjutsu, Those they teach Genjutsu get +1 to rolls.
Genin: +1 Genjutsu Rolls, +1 to Genjutsu DC, +10 CP, Genjutsu drain 1 HP/CP per round (Heal user for HP Drained)
Chunin: +2 Genjutsu Rolls, +2 CP to Genjutsu DC, +15 CP, Genjutsu drain 2 HP/CP per round (Heal user for HP Drained)
Jounin: +3 Genjutsu Rolls, +3 CP to Genjutsu DC, +20 CP, Genjutsu drain 2 HP/CP per round (Heal user for HP Drained)

Note: Genjutsu DC is not the initial attack roll, but the roll they need to make the rounds after being caught in a genjutsu.
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