[Godai](200 Tokens)(Requires Admin Sasori's Permission)History tells of the ability to harness the elements, and control them all as though they are one. Bending them together, not combining them to create a new one, but bending them to empower one another. The control that the Godai have over the elements rivals the Senju, thanks to their capabilities of turning a simple jutsu into a multitude of possible danger. The first Hodai was said to be the offspring of an Uchiha and Senju, created during the first war. Thsi child was abandoned by both clans once they found, and it's parents left to die in the battlefield. The child was found by a woman, where she took it in as her own, travelling to the land of Hot Water where her small village was. At the time, Yugakure was nothing but a few houses and a few dozen people, but this is where the birth of the Godai was said to originate from. The stories died, along with the clan during the wars, but little did the world know, the Godai took refuge in Yugakure. Deep underground the Godai live, forming their halls with the control over Doton, and lighting their caves with their Katon. The halls of the Godai are magnificent, the markings tell of the wars that raveged the lands, and the history of the Godai. Living in haromy and peace for the last fifty years but with the recent news of Iwa, they have decided it is time to exit their halls, and make their presence known.______________________________________________________________
[Elemental Control]The Godai are known to control every element and bend them to their will. The controlt that they have over the Elements is truely amazing, and shinobi watch in awe, wishing they could do half of what the Godai do. Without the need of Handsigns, Godai are able to cotrol their chakra with simple movements, creating jutsu with a simple movement of their hands instead of locking in seal chains.Universal: Godai gain Three Elements at Genin, One more at Chuunin and One more at Jounin. Godai MAY NOT gain Dark, Light, Medical or Any ACN.
Universal: Godai may use Elemental jutsu without Handsigns, Allowing them to use them whilst physically stunned at a -2 to ATK/DEF roll.
Genin: +1 ATK / DEF Rolls, +1 HP / CP Regen
Chuunin: +2 ATK / DEF Rolls, +2 HP / CP Regen
Jounin: +3 ATK / DEF Rolls, +2 HP / CP Regen
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[Elemental Master]Thanks to the bloodline that follows Godai, their chakra network has advanced over the years, allowing them to adapt and control their jutsu like none other. The blood that runs through their bodies, and the chakra that powers their souls has been passed for generations, allowing them to have power that only some will ever achieve. Their bodies have also adapted to the user of elemtnal techniques, allowing them to endure more but if they are hit by any other means of attacks other then elemental jutsu, they are simply not prepared.Universal: Gains "Observe" and "Return" Godai Abilities, Additional + 10 CP and HP
Universal: -2 CP Costs on all Elemental Jutsu, 4 Unpierceable DR vs Elemental Jutsu, Suffer an additional 2d4 DMG vs Any other form of jutsu (Tai / Ken etc)
Genin: 19 - 20 Crit Range on Elemental Jutsu, May "Observe" and "Return" B Rank and Below Elemental Jutsu
Chuunin: 18 - 20 Crit Range on Elemental Jutsu, May "Observe" and "Return" A Rank and Below Elemental Jutsu
Jounin: 17 - 20 Crit Range on Elemental Jutsu, May "Observe" and "Return" S Rank and Below Elemental Jutsu
[Observe]Jutsu Type: Hijutsu
Rank: ~
Cp: 3 CP If In PvP, 0 If Not
Description: Godai are able to follow chakra patterns from Handsigns and Jutsu, allowing them to memorise and keep them stored for a later time. With this ability, they are able to rememeber the chakra control, and the patterns required to perform the jutsu, which can assist them when learning the jutsu at a later time.
PvP: User may "Observe" the elemental jutsu if they don't know it. When they go to learn this Elemental Jutsu, they only have to complete the Second Gate via Jutsu Learning rules and pay 1/2 the CP cost per attempt.
Note: They must have the element of the jutsu they are observing.
Note: They may not learn other Clan Techniques, and must pay for Customs (Creator's Permission)
[Return]Jutsu Type: Hijutsu
Rank: ~
Cp: 3 Cp + Original Jutsu Cost
Description: The Godai's most memorable ability is that they are able to follow handsigns so quickly, that they can determine the Elemental Jutsu before the target even completes it, allowing them to perfom the same jutsu at the same time. If this happens, the Godai is able to get the jutsu out at the same time as the target, allowing them to damage the one doing the jutsu aswell.
PvP: (Counter ATK) Godai must know Elemental Jutsu being used. DMG vs DMG, whoever rolls the lowest DMG takes the Difference between the two totals.
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[Elemental Combination]The main use of the Godai's ability is that they are able to combine their elements to gether, causing greater damage, effecting the targets movement or even lingering pain. Thanks to this, the Godai are able to outlast, outsmart and outplay most shinobi that they come into contact with. Each jutsu the Godai uses can be adjusted to the situation, allowing them to be an unpredictable force against anyone that challenges them.Universal: 2 CP) Free Action: Godai may add an additional "Effect" to their Elemental Jutsu, depending on what Jutsu they are using and what element they empower it with, the effects can change greatly.
Jutsu Element >
V Chosen Effect V | Water
| Fire
| Earth
| Lightning
| Wind
|
Water | (No Effect) | +1d4 DMG | +2 VS Dodge | 1 DMG for 1d4 Rounds | 3 DR Pierce |
Fire | +1d4 DMG | (No Effect) | -1 ATK Rolls, 1d4 Rounds | -2 DMG Rolls, 1d4 Rounds | +2 VS Block |
Earth | +2 VS Dodge | -1 ATK Rolls, 1d4 Rounds | (No Effect) | 1 Round Stun or Until Hit | -1d4 DR, 1d4 Rounds |
Lightning | 1 DMG for 1d4 Rounds | -2 DMG Rolls, 1d4 Rounds | 1 Round Stun or Until Hit | (No Effect) | -1 DEF Rolls, 1d4 Rounds |
Wind | 3 DR Pierce | +2 VS Block | -1d4 DR, 1d4 Rounds | -1 DEF Rolls, 1d4 Rounds | (No Effect) |
(If target his hit with multiple effects that have a round duration. The Effects DO NOT stack, but the Rounds from all effects are applied into one single length)______________________________________________________________
[Combination Jutsu]Godai are able to combine their elements, creating custom jutsu that allow them to become even more unpredictable. Godai jutsu are known for taking two elements, and combine them into a jutsu that is only believeable if seen. Most Godai teach one another their jutsu, allowing their fellow Godai to become stronger. Godai are even able to teach their jutsu to those that aren't part of their clan, but possess the elements necessary. This is not down lightly, and only those they truely trust will get the chance.Genin: May create 1x E/D/C/B Elemental Combination Jutsu using three elements. The E-C Rank do not have to be learnt, but the B Rank Does.
Chuunin: May create 1x E/D/C/B/A/S Elemental Combination Jutsu using four elements. The E-C Rank do not have to be learnt, but the B-S Rank Do.
Jounin: May create 1x E/D/C/B/A/S Elemental Combination Jutsu using five elements. The E-B Rank do not have to be learnt, but the A-S Rank Do.
Elemental Combination Jutsu are not creation of a new element, but using two elements to empower each other. E.G A fireball with a large gust of wind to creat a Sweeping Wind Fireball etc.______________________________________________________________
[Enhanced Chakra Network](Extra 100 Tokens - Legendary Bloodline)Thanks to the bloodline that follows Godai, their chakra network has advanced over the years, allowing them to adapt and control their jutsu like none other. The blood that runs through their bodies, and the chakra that powers their souls has been passed for generations, allowing them to have power that only some will ever achieve. Their bodies have also adapted to the user of elemtnal techniques, allowing them to endure more but if they are hit by any other means of attacks other then elemental jutsu, they are simply not prepared.Universal: All Elemental Jutsu pierce 3 HP DR.
Universal: +10 to Learning Rolls when Learning Elemental Jutsu, +5 to Learning Rolls of those they teach Elemental Jutsu
Genin: +1 WIS / CON Rolls, +10 CP, +1d4 DMG to Elemental Jutsu
Chuunin: +2 WIS / CON Rolls, +20 CP, +1d6 to Elemental Jutsu
Jounin: +3 WIS / CON Rolls, +30 CP, +1d8 to Elemental Jutsu