Server Status | Sat Feb 21, 2015 9:49 pm by DM Team | ~ Server Status ~
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Suiton Update | Mon Apr 20, 2015 3:53 am by (Admin) Asuma | The Suiton Jutsu list has undergone several changes, please be sure to update your jutsu in your bio, and to replace jutsu that have been removed with jutsu of equivalent rank.
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Katon & Elementless Update | Wed Apr 08, 2015 11:05 pm by (Admin) Asuma | The Katon and Elementless jutsu lists have undergone several changes, and we ask that everyone update the jutsu lists on their bios to the new versions.
Thank you,
The DM Team
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Raiton Update | Mon Apr 06, 2015 2:31 am by DM Team | Serverwide Raiton Jutsu list has been updated. Please adjust your bio's accordingly.
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Server Direct Connect | Sat Feb 14, 2015 3:42 pm by DM Team | If you cannot find the server on the NWN list here is the Direct Connect IP:
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| Haru Hasukan | |
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AppleNCinnamon
Posts : 7 Join date : 2015-02-14
| Subject: Haru Hasukan Sat Feb 14, 2015 5:38 pm | |
| "We are the blade of the Tea Country."_______________________________________________________________ ¤Basic Info¤»Name: Haru Hasukan»Age: 19»Birthday: March 20th»Gender Type: Female»Nickname(s): N/A»Village: Konohagakure (Officially Hasu no Sato)»Rank: Genin»Head-Band Style: N/A»Occupation: Medical Nin_______________________________________________________________ ¤Personality¤»Outlook: Duty-bound idealist»Attitude: Honorable, softly-spoken»Nature: Loyal, protective, honest, responsible»Demeanor: Courteous in the face of danger»Likes: Tea, healing others, tranquility, the smell of antiseptic»Dislikes: Unnecessary violence, her own frailness, boorishness»Note(s): N/A»Elemental Status: Medical, Katon, Suiton, Junton»Expertise of Choice: Medicine, Ninjutsu, Kuchiyose_______________________________________________________________
Last edited by AppleNCinnamon on Wed Feb 18, 2015 2:01 pm; edited 1 time in total | |
| | | AppleNCinnamon
Posts : 7 Join date : 2015-02-14
| Subject: Re: Haru Hasukan Sat Feb 14, 2015 5:38 pm | |
| "As Heir and Shinobi... everything that I do, I do in the name of Hasukan."_______________________________________________________________
BATTLE _______________________________________________________________Toolkit:3 Kunai, 1 Combat Kunai, 3 Shuriken, 1 Explosive Tag, 1 Ninja Wire, 3 Senbon. Jutsu:Academy:- Spoiler:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Roleplay Jutsu Only. Teaching/Learning: Gate System - E Rank [Taught by Aonu Danao on 01/12/2015]
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Roleplay Jutsu Only. Teaching/Learning: Gate System - E Rank [Taught by Aonu Danao on 01/17/2015]
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank [Taught by Aonu Danao on 01/17/2015]
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesn't Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank [Taught by Eladar on 01/14/2015]
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank [Taught by Aonu Danao on 02/06/2015]
Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank [Taught by Aonu Danao on 02/06/2015]
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank [Taught by Masquerade on 02/07/2015]
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank [Taught by Masquerade on 02/07/2015]
Taijutsu:- Spoiler:
Chakra Lace Jutstu Type: Taijutsu Rank: E Chakra Cost: 1 Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage. PVP Effect: Rank Damage + 1 [Gained as Genin]
Swift Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses. PVP Effect: Rank Damage + Pierces 1 DR Teaching/Learning: Gate System – D Rank [Taught by Jintoki Kawato on 01/16/2015]
Medical:- Spoiler:
Dress Wound (C/NC) Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi. PVP Effect: Heals target for 1d4 HP, may be used in battle. Teaching/Learning: Gate System - E Rank [Observed by DM Hinata on 02/08/2015]
Examine Injury (C/NC) Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: A technique used by all Medical nin. The medic can quickly diagnose basic injuries, and formulate the best way to maximize their healing through intensive medical knowledge. PVP Effect: Adds 2+1/10th Heal Roll (Max 10) HP to next healing Technique. Special Note: Allows for the character to roll Heal to diagnose an injury in player/DM events. Teaching/Learning: Gate System - E Rank [Taught by Kotoyo Kichida on 01/18/2015]
Control Bleeding (C) Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Using basic knowledge of anatomy the medical shinobi is able to apply pressure to a wound and stop it from bleeding. PVP Effect: User may roll WIS Vs Original Attack Roll-2 to remove Damage over Time effects. Teaching/Learning: Gate System - D Rank [Observed by ScrapNinjaSoul on 02/10/2015]
Healing Jutsu Minor (C) Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: A basic medical ninjutsu that, by focusing a small burst of Medical infusion, heals cuts, scratches and bruises with ease. PVP Effect: 1d10 Damage healed to a target Teaching/Learning: Gate System - D Rank [Taught by Masquerade on 02/15/2015]
Mystical Palm Technique (C/NC) Jutsu Type: Ninjutsu Rank: C Chakra Cost: 3/Round RP Description: One of the most popular techniques within the Medical world, this technique makes use of the user's medical chakra by both allowing the cells to regenerate, but also manually patching up the more major injuries. PVP Effect: Requires at least two rounds of use, to a maximum of 4 rounds of use. Target is healed for 3d4+4 HP damage per round, but healing takes up the turn of both the user and the target. Special Note: If the target or the user is attacked, this technique is canceled. However, if an ally chooses to defend for them, the technique continues. Teaching/Learning: Gate System- C Rank [Taught by Aonu Danao on 02/16/2015]
Katon:- Spoiler:
Katon: Blazing Red Cannon Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: After performing the necessary hand signs, the user sends a ball, the size of their head, of red chakra straight at their opponent PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all fire element academy students of every village [Gained as Genin]
Katon: Quiet Flame Jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: User performs a single sign, before lifting their index finger to their mouth. With a quick blow, they send a single flame over to a target which slowly burns at the targets skin. PvP Effect: 1 damage over 1d4 rounds Special Note: Hijutsu offered to all fire element academy students of every village [Gained as Genin]
Katon: Fire Ball Jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Similar to the hellfire Jutsu, the user simply aims this giant fire ball at the target, and engulfs them within flames. PVP Effect: 2d8 Damage Teaching/Learning: Gate System - C Rank [Taught by Gin Murakumo on 02/17/2015]
Suiton:- Spoiler:
Suiton: Water Gun Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth This jutsu requires no source of water PvP Effect: 1d4 Damage Special Note: Hijutsu offered to all water element academy students of every village. [Observed by DM Hinata on 02/08/2015]
Suiton: Spray Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears PvP Effect: 1d4 Damage + -5 listen for 1 round Special Note: Hijutsu offered to all water element academy students of every village [Gained as Genin]
Junton:- Spoiler:
Junton: Calibration of Mind, Sinless Thoughts Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 activation + 1 per roll maintenance RP Description: A jutsu focused upon Junka's purging nature, but to aid rather than destroy - the user focuses the pure chakra into the mind of their target, providing them a complete clarity of mind, washing away negative thoughts and memories temporarily. While it requires too much concentration from the user to have combat-use, it is often used to assist pupils of the medical arts get to grips with techniques without any chance of distraction. PVP Effect: Grants +10 to Learning Rolls for Medical/Junton Jutsu. May only be active on one target at once. Teaching/Learning: Gate System - E Rank [Gained as Genin]
Junton: Hana no Mai, Entwined Burden Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 activation + 1 per round maintenance RP Description: Unleashing the Junton nature from themselves in a gentle cascade of petals, the chakra-energies of purity dance and blossom around one target in particular, drawing the strains of their body back to the user, leaving tranquility in its place. Members of Hasukan are encouraged to take on the burdens that others can't bear - to be the martyr of suffering, and so, this is often one of the first Junton jutsu they are taught. PVP Effect: While active, user pays 1 maintenance cost for the target. Ends if user is stunned. Teaching/Learning: Gate System - E Rank [Gained as Genin]
Junton: Nabiku no Mai, Boon of Feathers Jutsu Type: Nabiku Style Ninjutsu Rank: E Chakra Cost: 2 RP Description: When channeling Junka, the Danao teach their students to combine the energies of water, fire and lightning within themselves, but due to the volatily of the nature, they cannot allow it to stay within their body for long, tossing the chakra out over their shoulders and from their backs, they create a pair of wing like formations on their back with which to channel their jutsu during battle. In doing so, they focus their chakra through these formations, able to control it outside their body as a stagnant external source. Preforming handseals, as normally would be done, they're able to focus the energy into specific tasks as with Boon of Feathers, plucking a single feather of chakra, they may attack or hold onto it. In attacking, their chakra takes a more volatile state, pushing through and purging without prejudice, the small fragment cutting into their enemy and taking a small chunk of them out of existence. Should they hold onto it, they may focus the chakra to aiding their next medical technique, allowing it to reject an ally's wounds. PVP Effect: 1d4+1 Purification Damage or +1d4 to next healing roll. Special Note: If used to heal, they must take their turn to pluck the feather, then cast the healing jutsu the next round. Pays full cost of both jutsu. Teaching/Learning: Gate System - E Rank [Taught by Aonu Danao on 02/14/2015]
Junton: Hana no Mai, Dazzling Blossoms Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The battlefield briefly becomes a bewildering display of bright white, reflective lotus petals, easily enough to visually overload those who aren't wary enough to resist its effects. In addition, the purification chakra-filled petals remain to dance about in the air afterward, acting as fuel for any further Junton Jutsu wielded by the user. PvP Effect: Stuns target physically for 1d4-1 rounds, or until hit. If stun is broken with a Junton Jutsu, it deals an extra 1d4+1 damage. Teaching/Learning: Gate System - D Rank
Junton: Calibration of Blood, Vestal Form Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 (+2 If Removing C Rank Negative effect) RP Description: Purification-natured chakra is pulled inwardly to flow through the target's blood vessels, quickly being pumped to sources of affliction. From there, the chakra may either purge the body from any ailment which is hampering the target, or quick-start the clotting process of the blood, forcing the injury the heal up at a rapid pace. PvP Effect: This Jutsu has two modes, usable on self or ally: Target is healed for 1d8+1 HP, OR remove a Negative Effect Applied by a C Rank or below jutsu on Target.
Kuchiyose- Spoiler:
[Kuchiyose no Jutsu - Unkindness of Ravens]Ravens are intelligent, wily creatures. While not strong like birds of prey, such as eagles or owls, they are far more clever - this flock are no exception to this. Gifted with a second sight for chakra, their claws aim to debilitate rather than kill, wounding the target's chakra network, feeding back the fruits of their assault to their summoner via the link. Repeated hits by these ravens can render an unwary shinobi briefly inert, senses shut down by the repeated strikes to their network. Universal: If the Summon hits the same target twice in a row, the target is stunned for 1 round or until hit. 2 Round Cooldown from when the target is released. Rank 1: +1 CP DMG (CP DMG Returned to Summoner's CP Pool) Rank 2: +1d4-1 CP DMG (1/2 CP DMG is healed to the Summoner's CP Pool, Rounded Down, Min 1) Rank 3: +1d4 CP DMG (1/2 CP DMG is healed to the Summoner's CP Pool, Rounded Down, Min 1) Rank 4: +1d4+1 CP DMG (1/2 CP DMG is healed to the Summoner's CP Pool, Rounded Down, Min 1) Rank 5: +1d6 CP DMG (1/2 CP DMG is healed to the Summoner's CP Pool, Rounded Down, Min 1) ______________________________________________________________ Rank 1: Kalas Description: Nicknamed 'Magpie' by his peers for his kleptomaniac tendencies, Kalas is the stereotypical adolescent - smart-mouthed, quick to chatter and quicker to fight. Unfortunately for him, he's something of a runt, and much better suited to delivering messages and handling other errands than actually participating in battle. Kalas is a common raven (otherwise known as a northern raven), all-black and the most commonly-seen avian of the corvid species. Likewise, he is similarly unimpressive, able to pass off as a normal raven instead of a shinobi summon. While he personally resents that fact (he's as clever and strong as any shinobi summon, damn it!), it makes him an ideal messenger due to the lack of attention he brings... even if he does try so terribly hard otherwise. The first raven of the flock Haru made contact with, she has something of an exasperated relationship with him, prone to his pranks, complaints and attempts to muscle himself in onto every fight, if given half a chance. Thankfully, she found out soon on that flattery was the quickest way to make the 'teenage' runt be quiet for a few moments. Summon Cost: 5 CP HP/CP: 20/20 Attack/Defense: Highest Summoner Stat Base Damage: Basic Taijutsu Damage ______________________________________________________________ Rank 2: Kutcha Description: Kutcha is a stern (some may say grumpy) old forest raven with a single white-hued eye - the other was lost in a battle many years ago, so he says. He has the appearance of a gruff avian with an eye-patch covering his lost eye, and multiple scars visible underneath his greying feathers. Wielding his claws like a dual-set of blades, he doesn't especially approve of Haru's tendency to forego weapons, believing them to be an essential part of being a warrior. Still, while he doesn't approve of Haru's fighting style, her attitude makes him all the more determined to protect his summoner, seeing himself as something of a Yojimbo... despite the fact he's not a whole lot larger than a typical raven. Summon Cost: 10 CP HP/CP: 30/30 Attack/Defense: Highest Summoner Stat +1 Base Damage: Basic Small Weapon Damage, No Penalties. ______________________________________________________________ Rank 3: Tengu
Description:[/b] Simply known as 'Tengu', the bird is both a skilled warrior and prankster, though his pranks frequently border on the dangerous and mean-spirited, unlike Kalas's own. Most eye-catching is the tengu mask appropriately worn upon his face at all times, making determining his exact species tricky.
He treats Haru coldly, having little to say to non-corvids, and even to them he barely offers much in the way of conversation. The only thing clear about this bird is his unwavering loyalty to the Yatagarasu, and as long as she and Haru are bound together, so too will he serve her - though nothing about the pact says he has to be friendly to her summoner.
About half the size of a typical adult man, everything about 'Tengu' makes it clear that he is no typical raven. By all accounts, it seems he prefers it that way, making it obvious that he is a cut above his smaller avian cousins. Aside from the odd mask, he is something of a 'quintessential' raven as popularly depicted in tale and myth - cold, stark and unfeeling as an omen of doom.
Summon Cost: 15 CP HP/CP: 40/40 Attack/Defense: Highest Summoner Stat +2 Base Damage: Basic Medium Weapon Damage, No Penalties.______________________________________________________________ Rank 4: Morrighan
Description: Morrighan is a female fan-tailed raven with both a dark and playful demeanor. While fan-tails are typically the smaller of the corvid species, Morrighan is certainly not small - easily reaching up to the height of a tall male. As such, she's one of the few ravens of the flock which opt not to take up Haru's shoulders as their personal perching place. Aside from her large height, a rather unusual trait about her is the tendency to wear something of a crown - albeit made of twigs and branches, decorated with berries in the form of jewels.
Vague yet friendly, Morrighan frequently acts as Haru's advisor - she may not be quite as knowledgeable as Tengu, but she is far more relatable with a better handle on the world's events. She has the power to back up her wisdom, too - stronger than all but the leader of the flock, she tends to fight using wing-mounted blades, turning her feathers into a fan of knives.
She is not particularly bloodthirsty, however. Morrighan will fight, but only because she enjoys Haru's company... and because reactions to her style of fighting tends to amuse her.
Summon Cost: 20 CP HP/CP: 50/50 Attack/Defense: Highest Summoner Stat +3 Base Damage: Basic Large Weapon Damage, No Penalties.______________________________________________________________ Rank 5: Yatagarasu
Description: Both the largest and smallest of the flock, Yatagarasu is a bird of diversity, inconsistencies and disparity, never taking the same appearance more than once. She is undoubtedly the oldest of the ravens, yet has precise knowledge of modern events. She is experienced, but speaks with the eagerness of youth.
Even to Haru, she is a complete mystery, preferring to speak in riddle and rhyme over advice and praise. While the summoning pact binds both Haru and the Yatagarasu together, Haru understands that to take upon her service is a privilege and only something to be done when the need is dire.
On the rare events Yatagarasu does deign herself to battle, even then she fights with no constant tactic. Able to use claws as powerfully as any swords, subterfuge, trickery or simple brute force are all strategy she excels at.
With all of these mysteries, there are two constants about the Yatagarasu - in all of her forms, she possesses three feet, instead of two... and the Sun seems to blaze all the brighter while in her presence.
Summon Cost: 25 CP HP/CP: 60/60 Attack/Defense: Highest Summoner Stat +4 Base Damage: Basic Large Weapon Damage +1d4, No Penalties.______________________________________________________________ Bloodline- Spoiler:
[Chosen of the Black Lotus] (150 Tokens)
The Black Lotus, located just south of Dagarashi Port in Tea Country, is the small country’s own version of a hidden village. While not quite as prominent as the Hidden Villages around them, the Black Lotus was once known to offer protection around a small area in southern Tea Country. Made up of a small number of clans from the outlying villages, the Black Lotus is home to a small number of wanderers and outcasts that help the group’s goals in return for a place to call home. Among them are the five founding clans, a strange close group of families who founded Tea Country in an effort to better their home. Though they seem to accept anyone, they only ever train very few, how they choose those lucky few is a strange process and seems random at best, wild theories about the group growing and spreading like wild fire, both within it and without.
A carefully kept secret, those chosen for the group’s higher training are only those capable of the Junka Release. Junka is a strange, nullifier sort of release, focusing on purification and the rejection of negative influences. As strange of a nature as it is, Junka develops early on and due to the strength of it, is difficult to reign in and control when its wielder is under stress or duress. As such, the Black Lotus is quick to gather up these capable few, many of which seem to originate from one of the five original clans who’d founded the group, and ensure that, even if they know nothing of what they’re capable of, they are taught the ways of restraint and patience necessary to control their abilities.
______________________________________________________________
[Junton]
Junka is the combination of three purification elements, those who find themselves capable of it usually often finding themselves with an affinity toward the medical element as well. To develop and affinity for Junka, one must have the ability to use at least two of the three Junka elements (Fire, Water or Lightning). While common to find those with an affinity for it, the medical element is not a requirement for the purification nature. Gentle and never purposed toward destructive power, those with Junka tend to be more docile in nature and find that Junka itself is not well used in an offensive nature.
Universal: User gains Medical + 2 elements from the Purification Element Pool (Water, Lightning, Fire). Is able to use Purification Techniques. +5 to Learning Medical/Purification Jutsu. The player may choose to substitute the third purification element for the medical element instead but may not substitute the element for the medical element bonuses included in this power. Genin: -2 ATK rolls, +3 DEF rolls, +10 CP
Chunin: -2 ATK rolls, +4 DEF rolls, +15 CP Jounin: -2 ATK rolls, +5 DEF rolls, +20 CP
[Stand Behind Me]
Those of the Black Lotus’ chosen students are commonly more focused on protecting their assets than defeating their enemies. Steadfast and taught to be wise rather than powerful, they are taught to function under heavy stress and pain. Their bodies are strange things, weak in some ways, their bodies not particularly strong, but with their growth and furthered learning In Junka, they become more steadfast and resistant, their bodies able to shrug off a portion of the world’s negative effects, increasing their health at the cost of a different affliction.
Universal: +1/10th Heal Skill onto Medical/Purification Jutsu Healing, May Defend for any ally as a Free Action Genin: 3 DR VS HP/CP, -1 CP on Medical/Purification Jutsu (Min 1)
Chunin: 4 DR VS HP/CP, -2 CP on Medical/Purification Jutsu (Min 1) Jounin: 5 DR VS HP/CP, -3 CP on Medical/Purification Jutsu (Min 1)
[Guardian Wall]
Users of Junton are known for their flexibility in combat. While their offense can be lacking at times, they're known for an aggressive defense - no matter the purpose of their technique, their pure focus on their ability to defend and protect others makes their defenses a dangerous thing to face.
Universal: May use any Offensive Jutsu as a Defensive Technique (Even if it does not state so) if the Technique does Damage, the damage is halved. (Unless technique originally allowed to be used defensively or is a Medical Jutsu) Note: No healing jutsu may be used as a defensive. ______________________________________________________________
Last edited by AppleNCinnamon on Thu Feb 19, 2015 2:13 pm; edited 11 times in total | |
| | | AppleNCinnamon
Posts : 7 Join date : 2015-02-14
| Subject: Re: Haru Hasukan Sat Feb 14, 2015 5:39 pm | |
| _______________________________________________________________
Purchases _______________________________________________________________ Chosen of the Black Lotus (150) Kuchiyose no Jutsu Ranks I - II (50) Senbon x 3 (6) Total Spent: 206 Ability Cap: 200 / 700 Item Cap: 0 / 500 +50 from new character gift +100 from February gift +25 from Server Vault reimbursement | |
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