The Suiton Jutsu list has undergone several changes, please be sure to update your jutsu in your bio, and to replace jutsu that have been removed with jutsu of equivalent rank.
The Katon and Elementless jutsu lists have undergone several changes, and we ask that everyone update the jutsu lists on their bios to the new versions.
.: Completed/Failed Missions :. E - 1/0 D - 1/0 C - 3/0 B - 2/0 A - 1/0 S - 0/0
.: Goals :. [√] Become Genin [√] Become Chunin [X] Rank into the Hunter-Ninja [X] Become Jonin [X] Become a Sage [X] Help develop a village, or assist peoples' in need [√] Befriend and become trusted by the Wolf Pack
.: Life Goals :. [X] Protect the Pack [√] Begin his journey into Sage-hood [X] Complete his journey into Sage-hood
.: Achievements :. [-] Joined the Wolf Pack (Summoning Contract) [-] Acquired Legendary recognition in his Clan [-] Won the first Green Dragon Tournament
.: Nindo :. "Embrace the unknown in life; perhaps it will bring bad, good or more unknown. But through this you can tell yourself happily, you kept going."
.: Fight Log :.
Spoiler:
.: Wins :. [ 2 ] Kiga Hanto (Genin) Vs Conall Hoshigaki (Genin) - "A berserker in battle, seems level-headed when not wielding a sword and actually stops to think" Kiga Hanto (Genin) Vs Senri Watabe (Genin) - "He has potential, just needs to find a path and stick too it"
.: Losses :. [ 2 ] Kiga Hanto (Genin) Vs Masquerade (Genin) - "Can't say I'm too surprised. Mask has always been a top-tier shinobi. Just means I got places to improve." Kiga Hanto (Chūnin) Vs Masquerade (Chūnin) - "Another rather prolonged battle; I decided to forfeit in advance to go to sleep, I had plans."
.: Ties :. [ 0 ]
.: Unresolved :. [ 1 ] Kiga Hanto (Genin) Vs Kegawa Inuzuka (Genin) - Awaiting Rule-Fixes before we re-spar
.: Kills :. [ 0 ]
.: Databook :.
Ninjutsu
Taijutsu
Kenjutsu
Intelligence
Strength
Speed
Stamina
Hand Seals
Total
Genin
1
3
2
3
4
1
4
3
21
Chuunin
3
5
3
3
5
1
4
4
28
Jounin
-
-
-
-
-
-
-
-
-
Value
Meaning
0
Little to no talent
1
Amateur Talent
2
Average Talent
3
Novice Talent
4
Veteran Talent
5
Expert Talent
7
Master Talent
8
Grand Master
CopyKat
Posts : 19 Join date : 2015-02-14 Age : 30
Subject: Re: Kiga Hanto Sun Feb 15, 2015 1:29 pm
.: Clan :.
Hanto Clan:
Hanto Clan – Impure Bloodline – Colorless Creation 100 Tokens The Hanto bloodline is a rather obscure clan, let alone the bloodline itself. The reason is dated back several generations prior that explained the confusion between their bloodline and several others. The root of such is that their bloodline when weakly manifested simply appears in near un-seeable waves of energy; which is ultimately their ‘aura’ by manipulating and molding an aura of no color it is often confused for controlled heat waves, and not necessarily chakra based techniques. This aura once in a powerful enough individual appears in an almost space constellation fashion, being transparent black with specks of light breaking within’.
Universal: Gains “Colorless” and one Standard Element of their choice, Does not gain additional elements upon Chūnin/Jōnin - Inton Creation Choice Academy Student: +0 to STR / WIS Rolls, Max 1 Target Genin: +1 to STR / WIS, Max 2 Target* Chūnin: +2 to STR / WIS, Max 3 Target* Jōnin: +3 to STR / WIS, Max 4 Target* *Special: All Basic Taijutsu gain “AOE Melee Strikes” Which strike additional targets if they are within’ close range of the primary target; all AOE damage is half total damage rounded up. (1 CP per extra target, May choose targets) ______________________________________________________________
Jutsu
Fighting Example
Colorless Aura Jutsu Type : Hijutsu - Supplementary Rank : E Chakra Cost : 0 Description : By utilizing their chakra’s true aura, they are able to manipulate and mold any general shape with their aura, be it for assistance, an extra hand or otherwise. PVP : Can be used in defense with Wisdom at no cost Teaching/Learning : Gained on Creation
Colorless Grasp Jutsu Type : Hijutsu - Taijutsu Rank : E Chakra Cost : 1 OR 3 (For second option) Description : By condensing and extending their aura the Hanto can fire out a hand that grasps onto an object or opponent to crush them, or to pull themselves or the foe closer. PVP : Taijutsu Rank + Reduce DR by 2 for 2 rounds. (Cannot Stack) Special Option: User can cancel flight techniques ; does not proc damage. Teaching/Learning : Gained on Creation
Colorless Flare Jutsu Type : Hijutsu - Taijutsu Rank : D Chakra Cost : 3 (5 If Unblockable) Description : By multiplying and increasing the density of their aura the user is able to ‘explode’ the energy outwards to cancel out an incoming attack with their raw inner strength. Although to most people it appears to be an invisible, or heat wave that stops the incoming strike. PVP : Defense with Strength; can block unblockables (Base Roll, Does not gain any Bonus to Defence Roll). Special Note : If used to defend against a melee attack; deals 2 Damage + STR bonus (No other damage Bonus) Teaching/Learning : D-Rank Observed By: Shun Kiyoshi
Colorless Wave Jutsu Type : Hijutsu – Taijutsu Rank : C Chakra Cost : 4 Description : Harnessing a large store of their aura and chakra upon their fist the user fires it forwards in a manner to send out a massive wave of force to crash into their opponents. PVP : Line AOE; Taijutsu Damage + 1d4+1 Special Note: Unblockable Teaching/Learning : C-Rank Observed By: GreedyShadow (Small Girl NPC)
Colorless Defiance Jutsu Type : Hijutsu - Taijutsu Rank : B Chakra Cost : 7 (9 If Unblockable) Description : Similar to its parent technique, Defiance is based around creating a massive manifestation surrounding the user, and their allies in order to repel significantly larger techniques. Generally by this skill level the user’s aura is visible when they call upon it, making it appear like a wall of transparent constellations reflecting an attack. PVP : AOE Defense with Strength, Can block unblockables. (Base Roll, Does not gain any Bonus to Defence Roll). Special Note : If used to defend against a melee attack; deals 1d6 Damage + STR Bonus (No other Bonus Damage) Teaching/Learning : B-Rank Observed By: DM Sai
Colorless Destruction Jutsu Type : Hijutsu - Taijutsu Rank : A Chakra Cost : 11 Description : Extending their aura in every direction, hands of the colorless aura begin to grab upon the environment, be it trees, earth, stone or otherwise. Once gathering a huge amount of disposable ammunition they fire all of which was grabbed in the direction of their foe. PVP : Taijutsu Damage + 3d6 + 2 Special Note: If Blocked, User gains +2 to ATK Roll (Applies to +12 Max) Teaching/Learning : A-Rank
Colorless Calamity Jutsu Type : Hijutsu - Taijutsu Rank : S Chakra Cost : 18 Description : Raising their fist and striking into the ground with overwhelming force, they impale their aura into the earth and manipulate many different colorless arms. Directing them underneath their opponents they forcibly raise the earth in platforms in order to send them all smashing into one another at such a speed that could only really give one with true endurance the strength to move afterwards. Special Note: AOE; Undodgeable; Taijutsu Rank + 2d10 + 2d8 Teaching/Learning : S-Rank ______________________________________________________________
Perfected Aura (100 Tokens, Legendary Bloodline) Although the blood-limit in itself is impure. There are a few in the lineage that were capable of advancing their auras and internal connection to the auras to an even greater level. By doing this their auras become fully complete, a significant change displaying from a person accomplishing this is their aura is often represented by a stronger hue becoming a color in actuality verse the colorless formation. This accomplishment being a major leap in ones’ physical, spiritual and skill capabilities. The reasoning for this is due to their chakra networks opening slightly more allowing a greater flow of chakra in addition to their auras being drastically easy to manage creating greater opportunities for physical strikes and the like.
Universal: User gains a second element (Not including their aura - Must still be paid for if a special element); their aura changes color to their choice. In addition to the new aura color, the user can submit 1 of each rank to represent their new aura’s style) Genin: + 1 STR Rolls; +1 CP Regen; Taijutsu attacks are 1 Rank Higher then user Chunin: + 2 STR Rolls; +2 CP Regen; Taijutsu attacks deal Rank Small Weapon Damage Jounin: + 3 STR Rolls; +2 CP Regen; Taijutsu attacks deal Dual Wield Small Weapon Damage *Special: AOE attacks may now be done with Clan Jutsu now. *Chosen Element: Suiton (Water)
.: Abilities/Specials :.
Kuchiyose:
The Hunted (Conception) Description: During Kiga’s time in the village of Sunagakure he was told the wildest stories, myths and even some rather convincing lies that when a being is so connected with a spiritual animal and they attempt the kuchiyose ritual that they become a Sage. Fascinated with this concept, Kiga felt almost obligated to –try- whether or not it had worked or not. His first attempted occurred in the safety of his own home; his attempt a blatant failure, having messed up the actual technique, even to the point where he merely made an unimpressive smoke explosion. Second attempt occurred when Kiga was out hunting the deserts of Wind Country; he was trailing a large bear that could provide sustenance for his family for some time. However quickly the hunter, became the hunted. He was being chased through the desert, finally finding a cave he escaped into it. Or so he thought; the bear finding him through scent. Stalking down towards Kiga he felt his heart stop as another cold-sweat fear driven attempt shot through him, closing his eyes and picturing the symbol. Biting his hand and slapping his hand down into the ground he felt an immense rush fire through his body as he was shot through what felt like time. Landing at the base of a wooden floor; dug out in a massive tree; or so the environment suggested.
The Wolf Pack (Summon Pact) Description: In the massive chamber, found in the tree. Stood before him was a –gargantuan- wolf, one could only describe him as being as large as a village district. Staring at him. Fenrisúlfr was his name, he with little hesitation spoke to Kiga, asking him his purpose there and how he even had arrived. Curious as to why, having known some information on Sages and even Summoners’ he asked. It was explained that the Wolf Pack had never prior been contracted, due to their mentality, beliefs and even cultural standings. With the information been passed to Kiga, Fenrisúlfr had drawn out a small scroll, dropping it to Kiga’s feet. Ordering him to open it; doing as he was told, being in the home of a monstrous beast. Inside the scroll was blank, with many spaces that separate with black lines. He introduced the term “The Wolf Pack” to Kiga; explaining the fact that the main reason a shinobi struggles to attain their standing is due to the need to give un-wavering loyalty to not only the Pack, but their village too. Explaining that ‘family’ comes before even themselves. Over-time Kiga grew to learn, understand and apply the teachings of Fenrisúlfr and eventually the other Wolves started opening up to Kiga. On the final day of his week stay, Fenrisúlfr offered something that Kiga had not foreseen to come; he gave Kiga the opportunity to sign to be the first and only Wolf Summoner. Motioning to the scroll. Both honored and visibly excited, he had done so. The smearing of blood on the scroll marking his contract. “Welcome to the Pack, Pup”
Rules of the Pack: - The Wolf Pack and the Summoner’s Village come before even friendships, love-interests and personal advances. - Honor your fellow Wolves, they will do the same. - Never speak of the Wolf Packs’ location. - Every week game must be provided to the Pack, this applies to all wolves, young or not. - Stay true to your beliefs, respect your village and fight for what benefits both the Pack and the Village. - If the Alpha orders something to be done, it is unquestioned.
Ragnarok's Point
.: Information :.
.: Location :. Ragnarok's Point, otherwise known as the location of "The Wolf Pack". Is a gargantuan tree interweave between dozens of towering mountains. The rumored country of origin is the Land of Swamps; however after Kiga had come across the Wolf Pack and ultimately had to make his way back to Sunagakure alone; he discovered that the location is actually deep in a viscerally dark forest and mountainous range in the Land of Fangs. The Country itself isn't officially the Land of Fangs as it is not dominated by any particular village or group, rather it was depicted as such due to its thousands' of cloud reaching mountains, peaks and otherwise looks like the landscape is flayed with rock and forest.
Universal: All Wolves gain +1 to ATK Rolls, 3 CP) (Summons Pool) Can defend for the summoner as a Free Action, Wolves can Track shinobi up to 3 areas away using Summoners Spot Skill + 20
Rank 1) +1 Vampiric Damage (Heals Wolf Only) Rank 2) +1d4-1 (Min 1) Vampiric Damage (Heals Wolf Full Ammount, Summoner 1/2 Rounded Up) Rank 3) +1d4 Vampiric Damage (Heals Wolf Full Amount, Summoner 1/2 Rounded Up) Rank 4) +1d6 Vampiric Damage (Heals Wolf and Summoner Full Amount) Rank 5) +1d8 Vampiric Damage (Heals Wolf and Summoner Full Amount)
Rank One (Kuki) The smallest of the Summons these are the summoning that are the youngest and weakest, most common amount new summoners, Genin, and chunin they are often used more for scouting and support then actual combat. Description: Kuki is very similar in aspects of other summoning contracts. They are quite small and appear for mostly minor combat or utility roles. Their fur is a light grey and their eyes are a deep yellow. Personality wise they aren't much concerned about their size, or getting stronger ultimately their goal is to get people to enjoy their company
Summon Cost: 5 CP HP/CP: 20/20 Attack/Defense: Highest Summoner Stat +2 Base Damage: Basic Taijutsu Damage
Rank Two (Ejiki) The next to the smallest of the summons, these are slightly more advanced and strong as chakra and power is fueled into them now. They are slightly larger, around the size of a medium dog now, most used by Genin and Chunin still as well. Description: Ejiki is a full-sized wolf, their fur unlike many is naturally a gold hue, with black at the roots. Their eyes like Kuki are a deep yellow, almost gold. Personality they're quite protective but understand and respect their size and position in the pack, although when someone needs help he is one that will not deny helping.
Summon Cost: 10 CP HP/CP: 30/30 Attack/Defense: Highest Summoner Stat +3 Base Damage: Basic Small Weapon Damage, No Penalties.
Rank Three (Hati) The next rank of the summons, this is most commonly seen in the Chunin of the shinobi world. They are extremely strong and fast compared to their predecessors and have the size of around a small house or buildings. Description: Hati is a drastically larger wolf, standing on all-fours they're about the size of half a house, if they're on their hind legs they nearly triple it. Their fur is a night black, eyes are silver like the moon and they seem to have this imposing, brooding presence over everyone. They are the least friendly of the pack, but none the less if there comes trouble Hati will be there to stop it.
Summon Cost: 15 CP HP/CP: 40/40 Attack/Defense: Highest Summoner Stat +4 Base Damage: Basic Medium Weapon Damage, No Penalties.
Rank Four (Skoll) The next rank of the summons, these are seen most commonly in Special Jounin, summons that are the size of large houses they are massive and often are retained in forms of combat such as weapons and the like, if they dont have any natural ones by themselves. Description: Skoll, the second oldest in the Pack. Being the son of Fenrisúlfr they are considered massive in their kin as well to humans. Skoll is just above the size of a large house, being considerably larger than Hati. His fur is also night black, his eyes are a celestial gold and he wears defective runes around his body, a respective show to his father.
Summon Cost: 20 CP HP/CP: 50/50 Attack/Defense: Highest Summoner Stat +5 Base Damage: Basic Large Weapon Damage, No Penalties.
Rank Five (Fenrisúlfr) The next final rank of the summons, these are those whom are the oldest ad strongest, surprisingly they are not always massive. Infact at this stage many are the size of what would be called 'Elders'. They are those born not with massive size but the power of Senjutsu running through them, granting them insane levels of power and ability without the need for massive size. Description: Fenrisúlfr is the largest, perhaps the most known of the entire wolf pack. Standing massive, at the size of three large buildings. This often fell under a strange field with the summon contract as elders usually get smaller; where Fenrisúlfr got larger. His fur is a dark grey, eyes are pitch black and along his body are what appear to be stone-tablet runes, glowing a deep red.
Summon Cost: 25 CP HP/CP: 60/60 Attack/Defense: Highest Summoner Stat +6 Base Damage: Basic Large Weapon Damage + 1d4 , No Penalties.
CopyKat
Posts : 19 Join date : 2015-02-14 Age : 30
Subject: Re: Kiga Hanto Sun Feb 15, 2015 1:29 pm
.: Known Jutsu :.
Total: 23
.: Passive :.
Passive:
.: Rankless :.
Rankless:
.: Academy :.
Academy:
[ WALL/TREE WALKING ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank Taught By: Haruko [ 11/26/14 ]
[ WATER WALKING ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
[ ROPE ESCAPE TECHNIQUE ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
[ CLOAK OF INVISIBILITY TECHNIQUE ] Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
[ CLONE TECHNIQUE ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
[ HENGE TECHNIQUE ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
[ SUBSTITUTION TECHNIQUE ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
[ KAI ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
.: Taijutsu :.
Taijutsu:
.: Inton/Shadow :.
Inton:
[ INTON: DARK MARBLE JUTSU ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: Creates a small black marble that flies at the target PVP Effect: 1d4+1 Damage Special Note: Hijutsu available to all Dark element academy students of every village Learned on Creation
.: Suiton/Water :.
Suiton:
[ SUITON: WATER GUN ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth This jutsu requires no source of water PvP Effect: 1d4 Damage Special Note: Hijutsu offered to all water element academy students of every village. Learned from Acquisition of Suiton
[ SUITON: SPRAY ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears PvP Effect: 1d4 Damage + -5 listen for 1 round Special Note: Hijutsu offered to all water element academy students of every village Learned from Acquisition of Suiton
.: Elementless :.
Elementless:
[ CHAKRA CONCENTRATION: MUSCLES ] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user Focuses chakra to their muscles making them strong enough to lift heavy objects and deal heavy blows PVP Effect: +1d4 to STR rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank Taught By: Eladar
[ ENHANCED SCENT ] Type: Unique Supplementary Rank: C Chakra Cost: 5 RP Description: Increasing his training regime with the Wolf Pack. They had begun Kiga to start eating Lollipops consistently so he was able to discern scents from his own naturally. Once he had grown accustomed to the sugary scent they begun to teach him how to properly utilize his nasal abilities to locate and hunt targets. Although due to being human, Kiga eventually discovered in order to do this properly he did need to use some chakra to succeed in this. PVP Effect: Free Action, (Scent = Spot + 15) Gate Learning: C-Rank (Learned with Wisdom) Observed By: DM Konohamaru
[ MASK PRESENCE ] Type: Unique Supplementary/Hijutsu (Strength) Rank: C Chakra Cost: 5 RP Description: In addition to his training with the wolf pack. They also begun to teach him a means to naturally mask his scent, with the usage of chakra to even further this camouflage. By adding the chakra to his persons he begun to learn how to completely foil himself off the radar even to some of the most successful sensory ninja. By doing this he would create a reflective layer of chakra via his natural bloodline’s aura, in which would make his presence appear not even there. PVP Effect: Free Action, (Masking = Hide / Move Silently + 15) Special Note: Masking Gains + 20 against sensory techniques of the Inuzuka or Hoshigaki and the like. Special Note 2: Can only be used once per fight Gate Learning: C-Rank (Learned with Strength) Observed By: DM Konohamaru
.: Colorless Aura :.
Colorless:
[ COLORLESS AURA ] Jutsu Type : Hijutsu - Supplementary Rank : E Chakra Cost : 0 Description : By utilizing their chakra’s true aura, they are able to manipulate and mold any general shape with their aura, be it for assistance, an extra hand or otherwise. PVP : Can be used in defense with Wisdom at no cost Teaching/Learning : Gained on Creation
[ COLORLESS GRASP ] Jutsu Type : Hijutsu - Taijutsu Rank : E Chakra Cost : 1 OR 3 (For second option) Description : By condensing and extending their aura the Hanto can fire out a hand that grasps onto an object or opponent to crush them, or to pull themselves or the foe closer. PVP : Taijutsu Rank + Reduce DR by 2 for 2 rounds. (Cannot Stack) Special Option: User can cancel flight techniques ; does not proc damage. Teaching/Learning : Gained on Creation
[ COLORLESS FLARE ] Jutsu Type : Hijutsu - Taijutsu Rank : D Chakra Cost : 3 (5 If Unblockable) Description : By multiplying and increasing the density of their aura the user is able to ‘explode’ the energy outwards to cancel out an incoming attack with their raw inner strength. Although to most people it appears to be an invisible, or heat wave that stops the incoming strike. PVP : Defense with Strength; can block unblockables (Base Roll, Does not gain any Bonus to Defence Roll). Special Note : If used to defend against a melee attack; deals 2 Damage + STR bonus (No other damage Bonus) Teaching/Learning : D-Rank Observed By: Shun Kiyoshi
[ COLORLESS WAVE ] Jutsu Type : Hijutsu – Taijutsu Rank : C Chakra Cost : 4 Description : Harnessing a large store of their aura and chakra upon their fist the user fires it forwards in a manner to send out a massive wave of force to crash into their opponents. PVP : Line AOE; Taijutsu Damage + 1d4+1 Special Note: Unblockable Teaching/Learning : C-Rank Observed By: GreedyShadow (Small Girl NPC)
[ COLORLESS DEFIANCE ] Jutsu Type : Hijutsu - Taijutsu Rank : B Chakra Cost : 7 (9 If Unblockable) Description : Similar to its parent technique, Defiance is based around creating a massive manifestation surrounding the user, and their allies in order to repel significantly larger techniques. Generally by this skill level the user’s aura is visible when they call upon it, making it appear like a wall of transparent constellations reflecting an attack. PVP : AOE Defense with Strength, Can block unblockables. (Base Roll, Does not gain any Bonus to Defence Roll). Special Note : If used to defend against a melee attack; deals 1d6 Damage + STR Bonus (No other Bonus Damage) Teaching/Learning : B-Rank
.: Golden Aura :.
Golden:
The Golden Aura Type: Hijutsu Rank: E Chakra Cost: 0 RP Description: The Golden Aura is ultimately centralized around manipulating their aura for projectile based combat, in addition to a heavily solid defensive construct. By layering their aura several times over on any of their attacks, their defenses or overall most of their uses of their aura become so refined that it can essentially be used for most tasks. Due to their offensively based-style, their attacks are primarily focused in projectiles; with enough practice the gold aura was able to manipulate their form into remarkably similar formations and effects as tools, creating an open opportunity to utilize tools, most Hanto are less than spectacular at. PVP Effect: Can throw mutliple tools with STR (STR Bonus only Applied ONCE if more then 1 tool used.) Special Note: When doing this, it is role-played as –just- their aura; however whenever it is done; the tool it is mimicking must be announced AND the tool is still lost from their tool count. Learned By: Gained Upon Legendary Bloodline
Six-Layered Formation Type: Hijutsu (STR) Rank: D Chakra Cost: 3 RP Description: By manipulating and forming their aura; a Golden Hanto is capable of layering the aura around their body in a 360° sphere of six layers; spaced by one centimeter each to increase air cushioning and ultimately weakening an incoming attack. Although this technique is designed for pure defense, it does hold a physical gain in reducing incoming damage if it does in-fact break through the formation. PVP Effect: Defense Roll with STR; if failed user gains 1d4-1 (Min 1) DR for the incoming attack. Special Note: -- Observed By: Eladar
[ AURA FLASH ] Type: Hanto Hijutsu (STR) Rank: C Chakra Cost: 5 Per Person RP Description: Channeling a volatile consistency of chakra into his aura. Kiga is capable of force a massive flash and bang of energy outwards towards his foes. To counter-act the effects to himself and his allies he merely steers the course of the aura towards each enemy rather than allow it to freely force itself in any direction. In effort to remove anyone from following, he using his aura is able to stamp down any foot prints left behind from himself and allies. PVP Effect: STR + 2 To escape, following the Escape Rules. Special Note: All allies can escape via this technique as a free-action (Their escape roll is separate from the user’s) Gate Learning: C-Rank (Learned with Strength) Observed By: DM Konohamaru
Planetary Barrage Type: Hijutsu (STR) Rank: C Chakra Cost: 2 CP + 1 Per Extra Sphere after 1 (Max 4) RP Description: Manipulating their aura the Hanto is capable of forming many large spherical golden objects that hover around the user. After fully creating and controlling their spheres the user launches them at their target(s), upon impact directly, or nearby the spheres explode in a shockwave of power. PVP Effect: Deals 1d4 Per Sphere, 1 DR Pierce per Sphere Special Note: If used as AOE the damage is halved after fully calculating damage (STR only applies ONCE for this Technique. Not Per Sphere) Observed By: Kujira Hoshigaki
Sun Blast Type: Hijutsu (STR) Rank: B Chakra Cost: 8 RP Description: Manipulating a –large- accumulation of their aura, the golden Hanto is capable of surrounding themselves in a massive ball of their golden aura; by continuing to pour an excess of energy into it, the sphere begins to glow indescribably bright and upon the incoming attack it explodes, blasting out in a flash of light and a massive shockwave to blow away the attack; in order to avoid affecting allies, the user merely has to focus and centralize the explosion in a manner directed towards the incoming attack rather than indiscriminately firing it off. Leaving their attacker(s) blinded, blown back a distance and their balance shaken. PVP Effect: AoE Block Melee Range (Max 3) If Successful vs Close Range, Attacker is stunned for 1 round or until hit. Note: May block Unblockables with a -2 to DEF Roll
Golden Culling Type: Hijutsu (STR) Rank: A Chakra Cost: 12 RP Description: By manipulating their aura the user is capable of concentrating a large portion of their aura into a centralized point between their hands and launch it out in an extensive beam to wipe out a massive portion of an area. By increasing the volume of their aura they can continue to expand the beam to encapsulate a larger area, thus take out more enemies. PVP Effect: Line AOE; Taijutsu Damage + 3d8 Damage Special Note: Unblockable Observed By: DM Konohamaru
[srike]Golden Field Type: Hijutsu (STR) Rank: S Chakra Cost: 20 + 5 Per Round Maintained RP Description: By amassing their aura the user is capable of expanding their aura beyond themselves and beyond their focused projectiles. By doing this the entire area is glazed over in a glistening gold hue. Upon washing over all enemies they begin to feel weighted, weakened and overall drained. However once allies begin to get washed over by this they begin to feel lighter, their chakra smoothening and overall have an increased prowess by the motion that the Hanto gives them drastically better control of movement in this field. The Hanto themselves, with the aura having been expanded and effectively everywhere gives them a massive advantage, no longer requiring to expand or manipulate the aura to such degrees; rather it’s all pre-placed and allow them to by will move and attack with it, reducing times to attack and increasing the force behind each hit. PVP Effect: Massive AOE (Affects Allies/Enemies/Self); Creates a field effect; Special effects listed below. This technique lasts for 2d4+2 Rounds (Can be Ended Early) Allies (& Self) - +2 to ATK/DEF Rolls Enemies - -1d4 to Buff Durations and Damage Rolls (User Rolls for Number) Self - +2d4 to Hijutsu Damage Special Note: Can only be used once a fight[/strike]