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» REBIRTH Devblog #2!
Doton (Earth) EmptyTue Oct 27, 2015 2:17 pm by DM Sai

» REBIRTH Devblog #1!
Doton (Earth) EmptySat Oct 17, 2015 4:11 pm by DM Sai

» Server Status
Doton (Earth) EmptySun Aug 09, 2015 6:12 pm by DM Team

» Are there any other naruto servers up at the time?
Doton (Earth) EmptySun Jul 19, 2015 7:36 pm by xXMcNinjaXx

» What's been going on? Is the server DEAD?!
Doton (Earth) EmptyFri May 29, 2015 5:13 pm by (Admin) Asuma

» We need more people
Doton (Earth) EmptyTue May 19, 2015 2:11 am by xXMcNinjaXx

» The Server is Down Thread
Doton (Earth) EmptyMon May 11, 2015 12:03 am by DM Deidara

» Server Exodus
Doton (Earth) EmptySat May 09, 2015 8:18 am by DM Rock Lee

» Akarui Yuki
Doton (Earth) EmptySun Apr 26, 2015 7:52 pm by Sasori

Server Status
Doton (Earth) EmptySat Feb 21, 2015 9:49 pm by DM Team
~ Server Status ~


OFFLINE (WIP)


Comments: 1
Suiton Update
Doton (Earth) EmptyMon Apr 20, 2015 3:53 am by (Admin) Asuma
The Suiton Jutsu list has undergone several changes, please be sure to update your jutsu in your bio, and to replace jutsu that have been removed with jutsu of equivalent rank.

Comments: 0
Katon & Elementless Update
Doton (Earth) EmptyWed Apr 08, 2015 11:05 pm by (Admin) Asuma
The Katon and Elementless jutsu lists have undergone several changes, and we ask that everyone update the jutsu lists on their bios to the new versions.

Thank you,
The DM Team

Comments: 0
Raiton Update
Doton (Earth) EmptyMon Apr 06, 2015 2:31 am by DM Team
Serverwide Raiton Jutsu list has been updated. Please adjust your bio's accordingly.

Sincerely, DM Team.

Comments: 0
Server Direct Connect
Doton (Earth) EmptySat Feb 14, 2015 3:42 pm by DM Team
If you cannot find the server on the NWN list here is the Direct Connect IP:


72.130.188.207:5121


Comments: 1

 

 Doton (Earth)

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DM Team
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Posts : 943
Join date : 2015-02-14

Doton (Earth) Empty
PostSubject: Doton (Earth)   Doton (Earth) EmptySat Feb 14, 2015 3:35 pm

[Doton E Rank]

[Doton: Rock Spray] (Formally Dirth Path)
Jutsu Type: Ninjutsu (WIS)
Rank: E
CP Cost: 1
RP: After forming a few basic handseals, the user would cause a small amount of rocks to raise from the ground. As the rocks raise, they would kick the rocks at their target, causing minimal damage.
PvP: 1d4 DMG
Special Note:
Teachning / Learning: Gate System - E rank

[Doton: Mud Slab]
Jutsu Type: Ninjutsu (WIS)
Rank: E
CP Cost: 2
RP: A few basic seals would be formed, as the user channels their chakra into the ground through their feet. After a moment, the targeted area under the opponent would turn into mud, making it hard for them to move.
PvP: Target suffers -1 to their next ATK/DEF Roll
Special Note:
Teaching / Learning: Gate System - E Rank

[Doton D Rank]

[Doton: Rock Wall]
Jutsu Type: Taijutsu (DEX/STR)
Rank: D
CP Cost: 2
RP: Stomping the ground the user uses their chakra to raise a thick layer of rocks from the earth, using chakra encased hands they kick, punch and push the rocks against the attacker.
PvP: Offensive) Rank Taijutsu DMG + 1d4 DMG, Defensive) Block vs Melee Attacks. Does 1 DMG if Successful
Special Note:
Teaching/Learning: Gate System - D Rank

[Doton: Slashing Tremors] (Formally Attacking Plants)
Jutsu Type: Ninjutsu (WIS)
Rank: D
Cp Cost: 3
RP: Focusing their chakra into the earth, they would cause mild tremors around the area. The ground would crack, as roots and shards of rock would fly upwards and damage the targets legs.
PvP: 1d10 DMG
Special Note:
Teaching/Learning: Gate System - D Rank

[Doton: Exploding Rock]
Jutsu Type: Ninjutsu (WIS)
Rank: D
CP Cost: 3
RP: The user would raise a small rock from the ground, empowering it with their chakra. They would then send the rock straight towards a target. On contact, it would cause a mild explosion of chakra, doing some damage to the target.
PvP: Offensive) 2d4 DMG, Defensive) Block - Taijutsu / Kenjutsu / Close range Ninjutsu suffer -1 VS this block if used.
Special Note:
Teaching/Learning: Gate System - D Rank

[Doton: Wall of Earth]
Jutsu Type: Ninjutsu (WIS)
Rank: D
CP Cost: 3
RP: Focusing their chakra quickly, the user would slam their foot into the ground. The chakra would move downwards, forcing a wall of earth to raise up in front of them to block an incoming attack. This jutsu is also able to be used to stop someone if they try to run away.
PvP: WIS based Block
Special Note: May be used to stop those Escaping with WIS+1 instead of DEX.
Teaching/Learning: Gate System - D Rank

[Doton: Heavy Feet]
Jutsu Type: Ninjutsu (WIS)
Rank: D
CP Cost: 3
RP: After focusing the needed chakra, the user would slide their foot forward, allowing the chakra to move. The earth would quickly surrounded the targets feet, making it hard for them to move quickly.
PvP: Target suffers -1 to DEX Rolls for 1d4 Rounds
Special Note:
Teaching/Learning: Gate System - D Rank

[Doton C Rank]

[Doton: Rolling Earth]
Type: Ninjutsu (WIS)
Rank: C
CP Cost: 5
RP: The user does the hand seals as their earth chakra into their palms as they slam it to the ground, Causing the ground to rumble. The target losses their balance as they stumble around trying to stay standing up
PvP: Target suffers -2 to DEF Rolls for 1d4 Rounds
Special Note:
Teaching/Learning: Gate System - C Rank

[Doton: Sink Hole Manipulation]
Jutsu Type: Ninjutsu (WIS)
Rank: C
Chakra Cost: 5
RP Description: Causes a sink-hole big enough for one person to form underneath the target's feet suddenly dropping them into it as they are scratched and beaten by the fall into the 8 foot hole.
PVP Effect: 2d6+1d4 Damage
Teaching/Learning: Gate System - C Rank

[Doton: Earth Pillar]
Jutsu Type: Ninjutsu (WIS)
Rank: C
CP Cost: 5
RP: With a quick seal chain, the user would force chakra into their hand, before slamming them into the ground. As they do this, a pillar of earth would come from the ground, slamming into the target or even stopping an incoming attack.
PvP: Offensive) 2d8 DMG, Defensive) Block+1 - If blocking Taijutsu Attacks, attacker suffers 1d8 DMG
Special Note:
Teaching/Learning: Gate System - C Rank

[Doton: Raining Stone Bullets]
Jutsu Type: Ninjutsu (WIS)
Rank: C
CP Cost: 5
RP: The user would focus their chakra into the ground, causing several small rocks to shoot upwards and hover over them. After a moment, they would move the rocks at a quick pace to rain onto the area where the targets are standing.
PvP: AoE - 1d4 Targets) 2d6 DMG to all Targeted
Special Note:
Teaching/Learning: Gate System - C Rank

[Doton: Stone Armor]
Jutsu Type: Ninjutsu (WIS)
Rank: C
CP Cost: 5
RP: The user would form a small seal chain, as their chakra pulses into the ground. The earth around them would then slowly begin to move, as it would crawl up and cover their body causing it to become very hard stone.
PvP: For 1d6 + 1 Rounds, User gains +3 DR vs HP DMG but suffers -2 to DEX Rolls for the same duration.
Special Note: Can be ended early. May be activated as a DEF Action.
Teaching/Learning: Gate System - C Rank

[Doton: Fist of Stone]
Jutsu Type: Ninjutsu (WIS)
Rank: C
CP Cost: 5
RP: The user would force chakra into their hands, before slamming their closed fists into the earth. As they rise up again, and bring their hands out, the earth would have wrapped around it causing their fists to become gloves of earth.
PVP Effect: For 1d4 Rounds, User gains +2 to STR Rolls and +1d4 DMG to Taijutsu
Special Note: User may not use any Ninjutsu whilst this is activated. Can be ended early.
Teaching/Learning: Gate System - C Rank

[Doton: Earth Prison]
Jutsu Type: Ninjutsu (WIS)
Rank: C
CP Cost: 5 Activation + 3 Per Round Maintained
RP: After forming the required Hand signs and sticks their hand into the ground. The user then summons up the earth around the target, trying to capture them in a prison made of earth, and hold them in position.
PvP: +1 VS Block Attempts) Target is Physical Stunned (DEX/STR/CON Break) for 1d6 Rounds (Or Until Hit)
Special Note:
Teaching/Learning: Gate System - C Rank

[Doton: Flying Boulders]
Jutsu Type: Ninjutsu (WIS)
Rank: C
CP Cost: 5
RP Description: The user hand signs then stomps as three boulders form from the ground, and raise infront of the user. The user would then send them in an assault towards a target to hit them one after the other.
PvP: 3d4 + 2 DMG
Special Note:
Teaching/Learning: Gate System - C Rank

[Doton: Underground Projection]
Jutsu Type: Ninjutsu (WIS)
Rank: C
CP Cost: 5 Activation + 3 Per Round Maintained
RP: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily move around the battlefield then emerge from the ground without disrupting the ground around themselves.
PvP: User gains +15 to a Hiding Attempt. Is Successful they are hidden for 1d6 Rounds and cannot be attackted / targeted. When user emerges, they automatically gain Sneak ATK bonuses vs their target.
Special Note: Just is deactivated after the user attacks someone.
Teaching/Learning: Gate System - C Rank

[Doton: Inner Decapitation]
Jutsu Type: Ninjutsu (WIS)
Rank: C
CP Cost: 5
RP: The user emerges from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground, trapping them in the ground until the user or their allies decide it is time to remove them.
PvP: Only Useable after Doton: Underground Projection) Target is Physically Stunned Stunned (DEX/STR/CON Break) for 1d6 Rounds, or Until Hit
Special Note: If the Kenjutsu Headhunter is used on a target in Inner Decapitation, it does an additional 1d8 DMG.
Teaching/Learning: Gate System - C Rank

[Doton: Rock Staff]
Jutsu Type: Ninjutsu (WIS)
Rank: C
CP Cost: 5
RP: The user would slam their foot into the ground, causing a staff of earth to raise from it. The user would then snap the staff from the ground, and wield the staff as a weapon to use against their opponents.
PvP: For 1d6 Rounds, User creates a Staff Of Rock. This Staff does Medium Weapon Rank DMG (No Penalties)
Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon.
Teaching/Learning: Gate System - C Rank

[Doton B Rank]

[Doton: Leaping Tiger]
Jutsu Type: Ninjutsu (WIS)
Rank: B
CP Cost: 8
RP: Utilizing the natural earth and massive amount of chakra the user can raise a giant tiger made from the earth around them. The tiger would circle the user momentarily, before leaping at a target.
PvP: 2d10 + 2 DMG
Special Note:
Teaching/Learning: Gate System - B Rank

[Doton: Earth Dragon]
Jutsu Type: Ninjutsu (WIS)
Rank: B
CP Cost: 8
RP: Slamming their foot to the ground, after performing the handseals, the user is able to bring forth a large earth dragon from underneath them and slam it into an opponent. The weight and impact this would have, makes it basically impossible to stand and take the hit.
PvP: Unblockable) 3d8 DMG
Special Note:
Teaching/Learning: Gate System - B Rank

[Doton: Stone Petrify]
Jutsu Type: Ninjutsu (WIS)
Rank: B
CP Cost: 8
RP: The user causes liquid stone to rise from the ground and up the opponent's legs eventually petrifying them for a brief amount of time and leaving a thick, heavy layer of earth around their ankles.
PvP: Target is Physically Stunned (DEX/STR/CON Break) for 1d4+1 Rounds, or Until Hit. When target is released, they suffer -2 to DEX/STR Rolls for the remaining rounds.
Specail Note:
Teaching/Learning: Gate System - B Rank

[Doton: Counter Stone Petrify]
Jutsu Type: Ninjutsu (WIS)
Rank: B
CP Cost: 8
RP: The target would force their chakra into the liquid stone that was created, or is now hardened, and remove themselves from it. They are also able to force their chakra into an ally, and free them from the effects of Stone Petrify.
PvP: Free Action) User removes Stone Petrify Stun or Negatives from themselves. If used on an ally, Takes the Users turn.
Special Note:
Teaching/Learning: Gate System - B Rank

[Doton: Earth Dome] (Formally Earth Barrier)
Jutsu Type: Ninjutsu (WIS)
Rank: B (Only Useable 2x a Fight)
CP Cost: 8 Activation + 3 Per Round Maintenance
RP: The user hand signs then sticks his hands into the ground, a dome of earth is then risen and covers the user or an ally, stopping any attack that was coming towards them in it's tracks.
PvP: Block +2) For 1d4+2 Rounds, User or Ally is surrounded by a Earth Dome. The user or ally in the dome cannot be attacked, nor can they attack. The Dome has HP Equal to the user's WIS Mod and has 3 DR vs DMG. Enemies may target the dome to destroy it, and automatically hit.
Special Note: Can be Ended Early
Teaching/Learning: Gate System - B Rank

[Doton: Rock Lodging Destruction]
Jutsu Type: Ninjutsu (WIS)
Rank: B
CP Cost: 8
RP: The user would force their chakra into an area of the ground, forcing it to rise. They would then launch the rock that the dislodged into an opponent, hitting them with quite a devastating blow.
PvP: AoE - Melee Range) 2d10 DMG to All Targetted
Special Note:
Teaching/Learning: Gate System - B Rank

[Doton: Crushing Bedrock]
Jutsu Type: Ninjutsu (WIS)
Rank: B
CP Cost: 8
RP: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms them into two gigantic sections and crush their target between the rocks, possibly dazing them momentarily.
PvP: +2 VS Block Attempts) 4d4 + 1d8 DMG
Special Note: STR Check DC: 25, IF failed Target is Physically Stunned (DEX/STR/CON Check) for 1 Round
Teaching/Learning: Gate System - B Rank

[Doton A Rank]

[Doton: Raining Boulders] (Formally Rock Rain Boulder)
Jutsu Type: Ninjutsu (WIS)
Rank: A
CP Cost: 13
RP: The user would force their chakra into the ground, causing a few boulders to hover into the air. They would then send the boulders onto a target, brushing them beneath the weight of the rock.
PvP: 2d10 + 2d4 + 2 DMG
Special Note:
Teaching/Learning: Gate System - A Rank

[Doton: Swallowing Sinkhole]
Jutsu Type: Ninjutsu (WIS)
Rank: A
CP Cost: 13
RP: A more advanced form of Sink-hole Manipulation, not only does the target fall into a eight inch diameter sink-hole. The hole would quickly close around them and cause their body to be crushed, eventually spitting them out like an exploding geyser, causing a large amount of damage.
PvP Effect: Unblockable) 6d4 + 1d6 + 2 DMG
Special Note:
Teaching/Learning: Gate System - A Rank

[Doton: Greater Stone Armor]
Jutsu Type: Ninjutsu (WIS)
Rank: A
CP Cost: 13 Activation + 2 Per Round Maintenance
RP: A more advance version of Stone Armor, The user would form a small seal chain, as their chakra pulses into the ground. The earth around them would then slowly begin to move, as it would crawl up and cover their body causing it to become very hard stone.
PvP: For 2d4 + 2 Rounds, User gains +6 DR vs HP DMG but suffers -2 to DEX Rolls for the same duration.
Special Note: May be Ended Early. May be Activated as a DEF Action.
Teaching/Learning: Gate System - A Rank

[Doton: Underworld Swamp]
Jutsu Type: Ninjutsu (WIS)
Rank: A
CP Cost: 13
RP: The user would force a large amount of their chakra into the earth, as it begins to move. The chakra would force the earth to change into a large swamp, as arms made of earth would come out to hit the targets multiple times, before holding them in place within the swamp.
PvP: Mass AoE - All Those In Fight (Not Including User) - Unblockable) 6d4 DMG and Target's are Physically Stunned (DEX/STR/CON Break) for 1d4+1 Rounds or until hit.
Special Note: Allies are also Targetted, but only suffer 1/2 the total HP DMG Rolled and are not stunned.
Teaching/Learning: Gate System - A Rank

[Doton S Rank]

[Doton: Earthquake]
Jutsu Type: Ninjutsu (WIS)
Rank: S
CP Cost: 30
RP: The user makes a long series of hand signs then jumps into the air spinning, after spinning in the air they slowly fall to the ground gaining momentum and at the last second they bring their fists out and smash into the ground creating huge cracks in the earth and tremors across the land.
PvP: Mass AoE - All Those In Fight (Not Including User) - Undodgeable) 4d5 + 3d10 + 5 DMG and Target's are physically stunned (DEX/STR/CON Break) for 1 Round or until hit.
Special Note: Allies are also Targeted, but only suffer 1/2 the total HP DMG Rolled and are not stunned.
Teaching/Learning: Gate System - S Rank
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