The Suiton Jutsu list has undergone several changes, please be sure to update your jutsu in your bio, and to replace jutsu that have been removed with jutsu of equivalent rank.
The Katon and Elementless jutsu lists have undergone several changes, and we ask that everyone update the jutsu lists on their bios to the new versions.
Genin _______________________________________________________________ ¤Basic Info¤ »Name: Isamu Harikodo »Age: 15 »Birthday: April 22th »Gender Type: Male »Nickname(s): N/A »Village: Sunagakure(Originally From Iwagakure) »Rank: Genin »Head-Band Style: Forehead »Occupation: Genin _______________________________________________________________ ¤Basic Info¤ »Outlook: Blunt Realist »Nature: Loyal, Protective, Relaxed, Mellow, Brave »Demeanor: Overly Relaxed and Prone to Deadpanning, Yet Quick to spring into Action »Likes: Tea, Training, Sleeping, Lounging, Resting, Focusing on the Mission »Dislikes: Cruelty, Loud Noise, Being Woken Up, Overly Loud People »Note(s): Unclear Motives »Elemental Status: Doton »Expertise of Choice: Taijutsu _______________________________________________________________ ¤Relationships (0-10)¤ Irozameru, Mokuhi-5 (She seem's alright, Able to keep a level head and look at the facts.. A useful skill.) Kaguya, Darius-5 (He has bone swords..and is okay for a Kirigakure Shinobi) Hasukan, Haru-7 (She can handle herself, Would be scary to be her enemy) Murakumo, Gin-5.5 (He taught me a Jutsu, A good leader.) Danao, Aonu-1 (Unable to handle stressful situations, I don't know how she's able to be a Doctor.) 'Masquerade'-5 (He was pretty skilled when i saw him fight, I gotta request to be in his squad!) Watabe, Senri-5 (Him and Hirui have a blood feud that i don't want to get involved in. Nice guy otherwise.) Irozameru, Hirui-5 (There's something about him that i don't trust.) Taro-5 (Her Family wants her to stop being a Shinobi.. I want to convince her otherwise.) _______________________________________________________________
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Main Theme Combat Theme
Last edited by Bane on Sun Feb 22, 2015 2:01 am; edited 24 times in total
Resonation
Posts : 5 Join date : 2015-02-15
Subject: Re: Isamu Harikodo Sun Feb 15, 2015 10:54 pm
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Roleplay Jutsu Only. Teaching/Learning: Gate System - E Rank
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Roleplay Jutsu Only. Teaching/Learning: Gate System - E Rank
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesn't Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
Taijutsu:
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Chakra Lace Jutstu Type: Taijutsu Rank: E Chakra Cost: 1 Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage. PVP Effect: Rank Damage + 1 Special Note: Teaching/Learning: Gate System - E Rank
Falcon Drop Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground PVP Effect: Rank Damage + One Round Stun (Or Until Hit) Teaching/Learning: Gate System – D Rank Taught by Gin Murakumo (23/02/2015)
Chakra Concentration: Legs Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user focuses their chakra into their legs, giving them greater speed and dexterity for a certain amount of time PVP Effect: +1d4 to DEX rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank Taught by Masquérade (25/02/2015)
Tool Barrage Jutsu Type: Taijutsu Rank: C Chakra Cost: 6 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools. PVP Effect: Tool Damage + 2d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Gate System – C Rank Taught by Gin Murakumo (20/02/2015)
Doton:
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Doton: Dirt Path Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: With a few basic hand signs the user kicks a cloud of dirt, grass and mud at an opponent PVP Effect: 1d4 damage Special Note: Hijutsu available to all earth element academy students of every village
Doton: Mud Slab Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a basic sign sequence, the user creates a small bit of mud under their opponent PVP Effect: -1 to Target for their next roll Special Note: Hijutsu available to all earth element academy students of every village
Doton: Rock Wall Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Stomping the ground the user uses their chakra to raise a thick layer of rocks from the earth, using chakra encased hands they kick, punch and push the rocks against the attacker. PvP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank (Taught by Gin Murakumo 18/02/2015)
Hijutsu:
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[E Rank]
[Hijutsu: Enhanced Cells] Type : Supplementary Rank : E CP : 2 Description : This allows the Harikodo to focus chakra throughout their to a minor degree, allowing them to pulse chakra through their bodies to temporarily increase their durability and physical capabilities. PVP : For 2 Rounds Gain +1 DR vs HP Damage Teaching/Learning : Gained on Creation
[D Rank]
[Hijutsu: Wooden Shell] Type : Supplementary Rank : D CP : 3 Description : This allows the Harikodo to focus chakra throughout their to a minor degree, allowing them to pulse chakra through their bodies to temporarily increase their durability and physical capabilities. This allows the cells to gain the durability compared to wood more then flesh. PVP : For 2 Rounds Gain +1d4 DR vs HP Damage Teaching/Learning : Gained on Creation
Hijutsu: Rapid Defense Jutsu Type: Taijutsu/Hijutsu Rank: D Chakra Cost: 4 RP Description: When attacked, The user forms a solid shell around themselves right before impact in order to lessen the damage of the opposing strike. This leaves them covered in a solid shell which remains until broken off. PVP Effect: [Free Action]:User Gains 1d4+2 HP or CP DR (Users Choice) before an Attack hits and damage is rolled. DR Only lasts till the end of the DEF Turn. If the user successfully defends against the Attack and the DR is not needed, then only 1/2 of the CP for this jutsu is used. Teaching/Learning: Gate System - D Rank Creation Witnessed by DM Izanagi 19/02/2015
Hijutsu: Wooden Strike Jutsu Type: Taijutsu/Hijutsu Rank: D Chakra Cost: 3 RP Description: The user of this technique users the manipulation of their cells to cause the striking part of their body to be coated in a solid bark like material. Even after this strike the material would remain until broken off. PVP Effect: Taijutsu [Dex/Str] Rank Damage +2. User gains 2 destroyable HP DR. Special Note: Destroyable DR stacks to the Burst Cap. Destroyable DR only lasts until it is hit. E.G Rolls 12 DR, takes 14 DMG from Jutsu, 2 DMG taken Total, and no DR anymore. Teaching/Learning: Gate System - D Rank Creation Done on Forums, Permission from DM Sasori 21/02/2015
[C Rank]
[Hijutsu: Earth Shell] Type : Supplementary Rank : C CP : 5 Description : This allows the Harikodo to focus chakra throughout their to a minor degree, allowing them to pulse chakra through their bodies to temporarily increase their durability and physical capabilities. This allows the cells to gain the durability compared to Earth more then flesh. PVP : For 1d4 Rounds Gain +1d4+1 DR vs HP Damage Teaching/Learning : Gained on Creation
Bloodline
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[ [Harikodo] (150 Tokens)
The Harikodo Clan is one of the first clans to come into Iwagakure, exiled long ago for their odd skin tone, eye color and abilities they were cursed as 'Demons' by other villages. However Iwagakure saw their abilities as not only a benefit but a gift from the very gods, their ancient techniques became known as the 'Titans of the Rock' for their incredible abilities of bending the very chakra of their bodies, into stone itself ... allowing them to on a cellular level, manipulate their bodies becoming harder the stone. They are able to essentially absorb their own chakra, mixing it with surrounding their individual cells and enforcing them with stone that runs through their bodies, this technique has slowly become in their very DNA, causing their inhuman skin tones and eyes. The clans abilities are mostly unknown, however it is said to never judge them on size, despite being fairly normal in size, when it comes to brute physical strength, and physical endurance no one but the Kaguya can hope to compare.
The clan generally appears to be that of Dark skin, a few rarities are born 'Normal' however this is a severe rarity and they are considered future prodigies of the clan if such happens. The clan themselves are generally born with bright yellow unnatural eyes, black marking on their foreheads, and a dark grey brown skin tone that resembled the stone they were so famed for well.
[Bodies of the Stone Titans] With cells harder and more dense then even stone, rivaling that of diamonds density itself, the clans members durability and capability to endure attacks is rivaled by only the Kaguya. Able to withstand incredibly destructive attacks and simply shrug them off and keep on coming despite their generally small sizes.
Universal: Begin with Earth Element Always Genin: +10 HP, +2 DR vs HP and CP DMG Chunin: +15 HP, +3 DR vs HP and CP DMG Jounin: +20 HP, +4 DR vs HP and CP DMG
[Supernatural Muscles] The Clans Physical Durability is the truth power, however the clan is also home to a supernatural strength far beyond any other, despite their small size their muscles durability, and ability to resist damage allows them to withstand incredible strain, increasing their physical abilities to a far greater degree beyond any other.
Universal: DEX Mod gains STR Bonus, and stacks with the STR Bonus gained from STR to a Max of +7. Genin: +1 DEX Rolls, +1d6 Taijutsu DMG Rolls Chunin: +2 DEX Rolls, +1d8 Taijutsu DMG Rolls Jounin: +3 DEX Rolls, +1d10 Taijutsu DMG Rolls