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Suiton Update | Mon Apr 20, 2015 3:53 am by (Admin) Asuma | The Suiton Jutsu list has undergone several changes, please be sure to update your jutsu in your bio, and to replace jutsu that have been removed with jutsu of equivalent rank.
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| Kenko, Misoko | |
| | Author | Message |
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YumeShokkou
Posts : 3 Join date : 2015-02-21
| Subject: Kenko, Misoko Sat Feb 21, 2015 10:09 pm | |
| § Character Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shinobi [/td] NAME: | Kenko, Misoko
| ALIAS: | None
| AFFILIATIONS: | Kumogakure
| RELATIVES: | Kenko Clan
| SEXUAL ORIENTATION: | Yes
| MARITAL STATUS: | Single
| OCCUPATION: | LIKES: | Hugs, reading, medical textbooks, hugs, headpats…..hugs.
| DISLIKES: | Snakes, bugs, people-that-can’t-sit-still-for-her-to-tend-injuries-the-impatient-little-shits
| GOALS: | [ ] Graduate the Academy [ ] Prove herself to be a competent medic [ ] Develop her own medical S-rank technique [ ] Eradicate the cold; fuck that virus.
| PERSONALITY: | Bubbly, affectionate, helpful.
| THEME SONGS: | (WIP Placeholder)
|
§ Shinobi Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VILLAGE(S): | Kumogakure
| CLAN: | Kenko
| RANK: | Academy Student
| MISSIONS: | N/A
| WEAPON OF CHOICE: | N/A
| JUTSU FOCUS: | Medical
| SQUAD: | N/A
|
§ Appearance Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: | 17
| GENDER: | Female
| HEIGHT: | 5’4”
| WEIGHT: | Ya want healing or not?
| EYES: | Varies
| HAIR: | Varies
| SKIN: | Varies
| BUILD: | Slender. ….Mostly.
| SPECIAL FEATURES: | Nothing out of the ordinary |
§ Biography Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .:: Clan / Bloodline / Special History ::. | Before the world began to fight, and before Shinobi knew that destroying each other would possibly give them power, there was a Clan. Kenkō, Literally meaning Health, stood at the entrance of Kumogakure, wishing that everything could be sorted. They were the ones that wanted to bring balance and health to this world with their expertise in Medical Jutsu. They were able to heal what could not be healed, and replaced what should not be replaced, but they did it out of the kindness of their hearts so they did not have to see another Shinobi Suffer. When the wars began to start, The Kenkō shrouded themselves and dissapeared somewhere in the world, away from the fighting and away from all the blood shed so that they did not have to heal those that did not deserve to walk once more. Now, that the wars have slowly subsided, The Kenkō leader decided it was time to bring themselves from their darkness and return to the world to prove that peace and health can still be given to all those aslong as they work together in unity.
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.:: PAST ::. | Misoko, on the otherhand, is a bit of an odd-ball. She’s not so much as aimed towards the unity of the world, or even the villages, so much as she cares about simply practicing her skills and tending to the wounded. How they get wounded is of little consequence to her; so long as it gives her something -interesting- to do. So, while her parents did their work and scolded those who injured themselves in brawls, Misoko...well….she just found it odd. After all, if people stopped fighting, she wouldn’t get to work quite as much.
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.:: CHUNIN ::. | None yet.
|
.:: JOUNIN ::. | Nada |
§ Battle Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LvL: 16HP: 58/58 CP: 65/65 AFFINITY:[1] Medical /[2]Light
TRAITS: [Expert Field Medics] Universal: Kenko start with Medical and Light elements, gaining no more Universal: All Kenko know Yoton: Kenko Wings Genin: +1 ATK/DEF Rolls on Medical and Light Jutsu, +10 HP, +10 Heal Rolls
Chuunin: +2 ATK/DEF Rolls on Medical and Light Jutsu, +15 HP, +20 Heal Rolls Jounin: +3 ATK/DEF Rolls on Medical and Light Jutsu, +20 HP, +30 Heal Rolls
[Perfect Health] Kenko are known to be shinobi that are in perfect health, often living for over one hundred years, thus their chakra network has developed with their body. As their body grows, their chakra network along with the resistance that they gain towards damage, grows with them, allowing them to fight for longer and essentially heal those that they deem worthy. Universal: 2 HP Regen Genin: +10 CP, +2 DR vs HP/CP*
Chuunin: +15 CP, +3 DR vs HP/CP* Jounin: +20 CP, +4 DR vs HP/CP*
Yoton: Kenko Wings Jutsu Type: Hijutsu Rank: ~ Chakra Cost: 3 + 2 per round maintained RP Description: Taking their knowledge of the Yoton element, Kenko are able to form two large wings on their back, much like an angels. This is where the Kenko get their nickname of Healthy Angels. Whilst they are doing this, they are able to move around the battlefield at accelerated speed to heal all those in need. PVP Effect: Free Action) May be maintained as long as the user wishes. Whilst this is active they gain +2 to all DEF rolls, but may not ATK. They may Dodge / Block with WIS, and are considered Yoton Jutsu. They also gain +2d4 to all Healing Jutsu. Special Note:
[Medical Scholars] (100 token upgrade - Legendary) The Kenko clan themselves are one of the oldest clans to exist in the shinobi world, and it is rumoured that most of the Kenko are infact the creators of most of the generic medical jutsu that alot of the world use today. However, their control over the chakra empowers their chakra to a point where the healing they are able to do, surpasses that of even the highest trained jounin that are not kenko. Universal: +1 to learning Medical and Light Jutsu Universal: When using Healing Medical jutsu, user rolls 1d20. If they roll within their crit range, the healing amount if 2x. Genin: 19-20 Crit Range on Medical Jutsu, 1/4 Heal Mod is Added to Healing Jutsu (Max +5)
Chuunin: 19-20 Crit Range on Medical Jutsu, 1/3 Heal Mod is Added to Healing Jutsu (Max +7) Jounin: 19-20 Crit Range on Medical Jutsu, 1/2 Heal Mod is Added to Healing Jutsu (Max +10)
ACADEMY GRADUATE +6 learning rolls: Did her time in jail EQUIPMENT: Standard
Last edited by YumeShokkou on Thu Mar 19, 2015 8:45 pm; edited 11 times in total | |
| | | YumeShokkou
Posts : 3 Join date : 2015-02-21
| Subject: Misoko's Knowledge Base! Sat Feb 21, 2015 11:02 pm | |
| Academy: - Spoiler:
Wall/Tree Walking Taught by Uehara Toshiko Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Water Walking Taught by Uehara Toshiko Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Rope Escape Technique Taught by Uehara Toshiko Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
Cloak of Invisibility TechniqueTaught by Kotoyo & Uehara Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
Clone Technique Taught by Kotoyo Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 1 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: Opponent must roll INT/WIS vs the user's INT/WIS. On failure, the opponent must roll a 1d6 when attacking the user. A roll of 1-3 hits the Clone, and a roll of 4-6 hits the real target. Special Note: Clones are destroyed on hit. Destroying a Solid Clone deals 1 HP damage to the caster, bypassing all DR. Teaching/Learning: Gate System - E Rank
Henge Technique: Taught by Kotoyo Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
Substitution TechniqueTaught by an Academy Instructor [DM Rasa] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
Kai Taught by Kotoyo & Uehara Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
Unaspected: C: - Spoiler:
Chakra Absorption TechniqueTaught by Kotoyo Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The users hand glows blue, as a beam of chakra hits a single target. The beam drains some of the Targets Chakra and replenishes your own PvP Effect: Drains 2d6 cp from your target, and returns it to your own CP Pool Special Note: May be used twice per battle only Teaching/Learning: Gate System - C Rank
Light: E: - Spoiler:
Yoton: Light Globe jutsu[Auto Learned; Genin] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: creates a small orb of light which flies at the target PVP Effect: 1d4+1 damage Special Note: Hijutsu available to all light element academy students of every village
Medical: E: - Spoiler:
Dress wound (C/NC) [Auto Learned; Genin] Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi. PVP Effect: Heals target for 1d4 HP, may be used in battle. Teaching/Learning: Gate System - E Rank
Examine Injury (C/NC) [Auto learned; Genin] Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: A technique used by all Medical nin. The medic can quickly diagnose basic injuries, and formulate the best way to maximize their healing through intensive medical knowledge. PVP Effect: Adds 2+1/10th Heal Roll (Max 10) HP to next healing Technique. Special Note: Allows for the character to roll Heal to diagnose an injury in player/DM events. Teaching/Learning: Gate System - E Rank
D: - Spoiler:
Healing Jutsu Minor (C)Taught by Kotoyo Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: A basic medical ninjutsu that, by focusing a small burst of Medical infusion, heals cuts, scratches and bruises with ease. PVP Effect: 1d10 Damage healed to a target Teaching/Learning: Gate System - D Rank
C: - Spoiler:
Mystical Palm Technique (C/NC) Taught by Mitsuko Kenko Jutsu Type: Ninjutsu Rank: C Chakra Cost: 3/Round RP Description: One of the most popular techniques within the Medical world, this technique makes use of the user's medical chakra by both allowing the cells to regenerate, but also manually patching up the more major injuries. PVP Effect: Requires at least two rounds of use, to a maximum of 4 rounds of use. Target is healed for 3d4+4 HP damage per round, but healing takes up the turn of both the user and the target. Special Note: If the target or the user is attacked, this technique is canceled. However, if an ally chooses to defend for them, the technique continues. Teaching/Learning: Gate System- C Rank
Healing Jutsu Light (C)Taught by Kinnojo via scroll Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A Moderate Medical jutsu. A widely jutsu among all medical shinobi who are in the field of combat. The medic concentrates a large amount of chakra into their palm, and releases it into the subject's wound. This acts as a healing agent, and immediately relieves the target the specific injury. PVP Effect: Heals 3d4 to a target. Teaching/Learning: Gate System- C Rank
Angels Touch (C)Taught by Kotoyo Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Used only in battle the medical shinobi focus' their chakra and much like chakra burst expels a small portion of their healing chakra to allies. PvP Effect: 1d6+2 heal up to 2 targets, or 1d4+1 up to 3 targets Special Note: If healing three targets CP cost is raised to 8 instead of 5. Special Note 2: This technique cannot heal the user, only an ally. Teaching/Learning: Gate System- C Rank
Customs: Unaspected: E-rank - Spoiler:
Name: Keshōhin Type: Ninjutsu Rank: E Chakra Cost: 1 Element: Unaspected RP Description: A modification and localization of the Henge technique, Keshōhin is focused purely upon individual physical features. Eye color, hair color, skin tone, muscle definition, and others can all be changed at the users whim. Because of the focus upon one thing at a time, Keshōhin, unlike Henge, does not drain persistently upon the users chakra network, instead, functioning as a set-it-and-forget-it technique. PVP Effect: Looks pretty. Special: May also be used upon others. Teaching/Learning: Gate System - E Rank
D-rank - Spoiler:
Name: Buffcuddles stage 1: Womanly Charms Type: Ninjutsu Rank: D Chakra Cost: 3+2/round upkeep Element: Unaspected RP Description: An odd technique by typical ninjutsu standards, Buffcuddles Stage One involves the user affixing themselves to their target, offering hugs, cuddles, boobs-to-back and words of inspiration! Oh, and a minor flow of chakra from themselves into their target. The chakra, and the snuggles offered by a lovely lady, work to bring the target back into the fight, easing fatigue and letting them push their bodies slowly past their normal limits. PVP Effect: Grants the target 1d4-1 (Min 1) to targets HP and CP regen for as long as the upkeep is maintained. User is considered in melee AoE range of the target until effect ends. Special: May only be cast normally by women. Men must use Henge prior to use to turn themselves into a woman. May be dual-cast with Henge and Henge only. Teaching/Learning: Gate System - D
Medical: E-rank. - Spoiler:
Name: Kenko Poultice Type: Ninjutsu Rank: E Chakra Cost: 2 Element: Medical RP Description: A technique revolving around an herb poultice, bandages, and the careful application of chakra, the user presses the dressing into the wound, letting their chakra flow into the patient to help the body break down the herbs and stimulate the regrowth of tissue and staunch the bleeding. While in combat, however, the user forgoes the herbs and bandages entirely, instead, focusing entirely on letting their chakra stimulate the cells around the wound, encouraging the blood to clot and the wound to begin healing before combat has even finished. PVP Effect: Out of combat, heals 1d4+2 hp, prevents injuries from becoming septic PvP Special: May be used in combat at 1d4 healing. Teaching/Learning: Gate System - E Rank
D-Rank - Spoiler:
Name: Chakra Diagnosis Net Type: Ninjutsu Rank: D Chakra Cost: 3 + special Element: Medical RP Description: Utilizing a small burst of chakra, the user washes their chakra through the targets body, isolating impurities, oddities, and invasive chakras. Upon discovery of such an invasion, the information is relayed back to the user, giving them a rough idea of what the problem is. Should they so choose, the user may isolate one such impurity and purge it from the targets body, utilizing their own chakra to destroy it. PVP Effect: Diagnosis. Upon use, all debuffs, illnesses, poisons, and diseases are relayed back to the user. Special: For an aditional 3 CP Per Rank, and a heal roll of 15 per Rank of the impurity, the user may remove one such effect from the target. Must be cast again to remove additional effects. (E.G B rank 15 CP + Heal Roll of 60. D Rank 9 CP + Heal roll of 30) Teaching/Learning: Gate System - D
Last edited by YumeShokkou on Thu Mar 19, 2015 1:19 am; edited 12 times in total | |
| | | YumeShokkou
Posts : 3 Join date : 2015-02-21
| Subject: Misoko's Transactions! Sun Feb 22, 2015 1:07 am | |
| Kenko - 100 tokens (Non-refundable February gift) -Admin Sasori Kenko Medical Scholars -100 tokens -DM Jiraiya | |
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| Subject: Re: Kenko, Misoko | |
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| | | | Kenko, Misoko | |
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