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| Irozameru, Mokuhi [フェード-色褪める] - [Genin] | |
| | Author | Message |
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Nogitsune
Posts : 17 Join date : 2015-02-14
| Subject: Irozameru, Mokuhi [フェード-色褪める] - [Genin] Sat Feb 14, 2015 6:01 pm | |
| ¤Picture Appearance¤
"Appear weak when you are strong, and strong when you are weak." _______________________________________________________________ ¤Basic Info¤ »Name: Mokuhi Irozameru - Silent; Fade In Color [フェード-色褪める] »Age: 14 »Gender Type: Female. »Nickname(s): N/A. »Orientation: Heterosexual »Occupation: N/A. »Village: Konohagakure »Head-Band Style: Around Neck. »Rank: Genin »Level: 16 _______________________________________________________________ ¤Personality¤ »Outlook: Cautious Realist »Attitude: Curious, Withdrawn, Careful, Quiet and Soft-Spoken. »Nature: Architect, Chameleon, Idealist, Honor-bound. »Demeanor: Survivor, Traditionalist, Focused. »Note(s): N/A. »Elemental Status: Shadow & Fire »Expertise of Choice: Kenjutsu/Genjutsu/Ninjutsu _______________________________________________________________ ¤Relationships (0-10)¤
Irozameru, Hirui: 10 (He's my brother and I owe him so much, I don't think anything could possibly happen to spur us wrong.) Uchiha, Hiroshi: 5 (I guess we are friends at the moment, everything is shaded. My brother doesn't seem to approve of him much. But people are different around other people.) Hyuuga, Reina: 5 (I liked her, only met her once thus far but she's quite respectable. She reminds me of a princess, even though she is I believe.) Hasukan, Haru: 5 (She's been somewhat of a Shadow, I don't know her all too well. But she's nice, from what I gathered.) Hyuuga, Azumi: 5 (Azumi is quite odd, but I like her personality.) Uchiha, Aion: 5 (He's fairly friendly and open with his mind a times, other times not too sure what he's thinking.) Tadakuro, Kaiya: 4.5 (I'm not sure what to think of her, when I fought her I didn't hold a grudge. I feel wary of her intentions, but maybe it's just me.) Irozameru, Eikichi: 3.5 (Father is what keeps a roof over our heads, but I don't know if I consider him a father.) Watabe, Senri: 1 (I don't know what happened, but our friendship seems over. I consider him only a shadow that will be attending future missions.) _______________________________________________________________ ¤Forum RP¤ [Roleplay Posts] » Academy Days ft. (Biography/Development Post - Closed) [3/3]] »Subject: Village Days ft. (Biography/Development Post - Closed) [3/3] »Training Days Ft.
_______________________________________________________________ BACKGROUND _______________________________________________________________ - CLAN HISTORY -- Spoiler:
In the times before the great ninja villages, clans ran rampant with war and bloodshed, the likes of which threatened to envelope and drive lesser bloodlines extinct. Some fled, hid, or even tried to change their names to avoid being hunted. The Kinkou bloodline was one such line, headed at those tumultuous times by Hisoke and his brother Mametsu. The Kinkou clan was blessed (or cursed some may say) in a fashion, in that their rate of twin births was far greater than most, giving them quite a number in their particular crusade- one that made their children prime targets for some of the stronger and more well-established clans. The vast majority of these twins were born with at least hints of the opposing elements of light and dark, and often times showed in the attitudes of the siblings. Despite this common friction, the clan managed to hone talented individuals (and pairs) into some of the deadliest duos lost to records.
In the earliest scrolls now utterly lost to time (some may say on purpose), the Kinkou clan set upon themselves to hunt down other clans with disastrous doujutsu, and given their origins in the current-day lands of fire, there was a particular clan they clashed with almost consistantly- the Uchiha. Some say that the Kinkou had means to counteract, or even reverse most doujutsu when two opposing-elemental siblings fought side by side, halting some of the most devastating trumps that individual and groups or doujutsu-users had to offer. This in turn led the Kinkou to be zealously hunted, blood spilling back and forth, forcing them to try and take refuge with some of the larger clans, one such being the Hashirama clan, another of the famous warring lines directly opposed to the Uchiha.
During the earliest days of Konohagakure, the co-heads of the clan Hisoke and Mametsu headed a secret division of the ANBU black-ops dedicated to hunting down stray members of the Uchiha (and at times, Hyuuga) who would either threaten the village, or its thin peace within. Over time however, between Hokage, the need for such obvious opposition to certain lines became more poisonous than helpful in the eyes of the council, and an inevitable slip of information leaked out, forcing the council to disavow knowledge of the Kinkou specialists and their families- ending this branch of the ANBU. Some say they also exiled the relatively small clan from Konoha for the greater good of the village, but at the time suspicions remained strong otherwise... though the records are still lacking to this day. If the Kinkou had a hand in forming Konohagakure, their memory has been purged, and they are but shadows in ancient texts.
The truth of the matter is that half of the clan had chosen to leave, rather than repress what they considered their sworn duty of hunting Doujutsu-users that abused their gifts under Kenkou Mametsu, while the other half decided to stay and hide in Konohagakure, changing their names and remaining in as close a contact as they could manage. Kenkou Hiyoke became Irozameru, Shoku, and had two bright young boys named Koga and Touken to continue the main line of the Kinkou blood. Retired from the organization out of necessity, 'Shoku' opened up a dojo on the then-outskirts of the young Konohagakure to continue teaching his family members how to defend themselves and utilize their abilities responsibly, so they would never be lost.
Last edited by Nogitsune on Sat Mar 14, 2015 7:09 am; edited 14 times in total | |
| | | Nogitsune
Posts : 17 Join date : 2015-02-14
| Subject: Re: Irozameru, Mokuhi [フェード-色褪める] - [Genin] Sat Feb 14, 2015 6:01 pm | |
| "Every Shadow has a figure, except my own - it is a creature.” _______________________________________________________________
BATTLE _______________________________________________________________Toolkit:10 Kunai, 1 Combat Kunai, 2 Explosive Tag, 1 Ninja Wire, 7 Senbon.»Throwing Kunai [10/10]Kunai knives take a DEX / STR roll to connect, and do Damage depending on your characters experience with them. You may throw multiple kunai to a maximum of 5. If you throw Multiple then it becomes that many attack rolls, but each Kunai thrown past 1 makes a -1. So if you attack with 3, and roll a 25 attack, the first Kunai attack is 25, second is 24, and third is 23. The opponent then Defends with one roll vs all Three kunai. Throwing with STR adds STR bonus, but you may not throw multiple Kunai. Note: The final Damage on multiple kunai is Qualified as One Hit vs DR. So if your Opponent has 6 DR, it isnt 6 DR vs Each Kunai that hits, its all three Kunai Dmg added together vs the 6 DR.»[Combat Kunai] [1/1]- A bigger Kunai for close quarter combat, a standard weapon for any shinobi. The kunai itself has a better grip then the throwing ones and follows the small weapon chart but removes 2 negative to wielding it.»[Explosive Tags] [2/2]An Explosive Tag can explode if activated by chakra. You can use the explosive tag with DEX (Sticking it to the Oppnent) or WIS / INT (Drop it as a Trap, use with Jutsu) Every tag does 2d10 damage, Unblockable.»[Ninja Wire] [1/2]Ninja wire are used by using DEX / WIS / INT roll vs opponents roll. If hit the target is Physically stunned for one round or until Hit.»[Senbon] [7/10]Senbon are acupuncture needles. Throwing them takes a dex roll. If they connect, they cause 1d4+1 damage bypassing DR, if the Natural Attack roll is 15-20, then The target is physically stunned for one round or until hit.Slots:SLOT 1 [OPEN][Reibi Nogitsune - Kukankasai Kitsune ; Void Fox-Spirit](100 Tokens) Lore - "It's always been there, I can see it my shadow. I just choose not to acknowledge it.": The Nogitsune is a malevolent spirit, created by the dark thoughts and feelings of the downtrodden people sealed within one of the female member's of the Irozameru Clan, Mokuhi. The spirit has the ability to sense negative emotions, which it uses to seek out and feed upon anyone who is emotionally unstable. Afterwards, it begins to feed upon the darkness within one's heart and allows the spirit to create dark chakra. The dark chakra produced by the spirit grants its host a benevolent source of power. This sealing technique which was used to capture the Nogitsune is designed to use dark chakra generated by the spirit rather than to seal it. It would appear to be a complex sealing technique, given the many sealing formulas and was preformed by Mokuhi's father which eventually costed upon him the curse of misfortune that would later lead to the poor conditions of Mokuhi's upraising when they had come from the village long ago - the death of his wife, leaving on him and his daughter. The exact mechanics of this technique are unknown, however, after the spirit was sealed, the beast became encased in a cocoon-like structure within the darkest reaches of the host's mind. Often at times, it whispers to Mokuhi in her dreams - spilling lies and deceit, always tempting them with promise. Willpower and Emotion playing vital roles in not falling victim to the dark deceit of the spirit itself it would inflict upon it's host. - Quote :
- UNIVERSAL: +2 INT/DEX Rolls. User gains +Element (Fire).
UNIVERSAL: User may create 1x E - S Rank Hades Jutsu UNIVERSAL: 10 HP Activation (Bypasses DR) + 1 HP/CS DMG Maintenance: »+2 to Attack/Defense Rolls. »+2 vs Breaking Mental/Physical Stuns. »+2 Jutsu Duration. »-2 CP Costs. (All Bonuses Count Toward the Jutsu Max, not the Passive Max) User's HP and CP regen is not applied during activation. (This includes all forms of HP and CP Regen, including jutsu) Note: Hades jutsu are a custom type of Jutsu that does not create a new element, but utilizes Fire and Inton together.
[Price of Spiritual Sacrifice] Universal: Negatives from CS Points do NOT apply whilst you are using a CS Stage. 15 CS Points: -2 to Attack/Defense Rolls, -1 to Damage Rolls. 20 CS Points: -4 to Attack/Defense Rolls, -3 to Damage Rolls. 25 CS Points: -6 to Attack/Defense Rolls, -5 to Damage Rolls. 30 CS Points: -8 to Attack/Defense Rolls, -10 to Damage Rolls. 2 Cursed Spirit Points may be removed every 48 hours (Maximum 6 per week, Week follows jutsu Learning)
Heal Mod 80+ Ninja can remove them (DM Approval / Present. Person with CS Points cannot remove them) OR a DM must remove them, for a cost of 1 non refundable RP Token, with an NPC . The CS point removal must be RP'd out so that the DM is happy with the amount of effort put in. (E.G Cannot just be "XXX places hand on, pushing chakra in to heal the effects of using it").
Note: When a CS point is removed, Person who has the CS Point removed and the person who is removing the CS Point suffer -10 HP and CP (Due to the strain on the body from removing the CS Point) for 1 IRL hour.
[0/30] SLOT 2 [OPEN] - (Admin) Sasori wrote:
[Irozameru Clan](100 Tokens)In the times before the great ninja villages, clans ran rampant with war and bloodshed, the likes of which threatened to envelope and drive lesser bloodlines extinct. Some fled, hid, or even tried to change their names to avoid being hunted. The Kinkou bloodline was one such line, headed at those tumultuous times by Hisoke and his brother Mametsu. The Kinkou clan was blessed (or cursed some may say) in a fashion, in that their rate of twin births was far greater than most, giving them quite a number in their particular crusade- one that made their children prime targets for some of the stronger and more well-established clans. The vast majority of these twins were born with at least hints of the opposing elements of light and dark, and often times showed in the attitudes of the siblings. Despite this common friction, the clan managed to hone talented individuals (and pairs) into some of the deadliest duos lost to records.
In the earliest scrolls now utterly lost to time (some may say on purpose), the Kinkou clan set upon themselves to hunt down other clans with disastrous doujutsu, and given their origins in the current-day lands of fire, there was a particular clan they clashed with almost consistantly- the Uchiha. Some say that the Kinkou had means to counteract, or even reverse most doujutsu when two opposing-elemental siblings fought side by side, halting some of the most devastating trumps that individual and groups or doujutsu-users had to offer. This in turn led the Kinkou to be zealously hunted, blood spilling back and forth, forcing them to try and take refuge with some of the larger clans, one such being the Hashirama clan, another of the famous warring lines directly opposed to the Uchiha.
During the earliest days of Konohagakure, the co-heads of the clan Hisoke and Mametsu headed a secret division of the ANBU black-ops dedicated to hunting down stray members of the Uchiha (and at times, Hyuuga) who would either threaten the village, or its thin peace within. Over time however, between Hokage, the need for such obvious opposition to certain lines became more poisonous than helpful in the eyes of the council, and an inevitable slip of information leaked out, forcing the council to disavow knowledge of the Kinkou specialists and their families- ending this branch of the ANBU. Some say they also exiled the relatively small clan from Konoha for the greater good of the village, but at the time suspicions remained strong otherwise... though the records are still lacking to this day. If the Kinkou had a hand in forming Konohagakure, their memory has been purged, and they are but shadows in ancient texts.
The truth of the matter is that half of the clan had chosen to leave, rather than repress what they considered their sworn duty of hunting Doujutsu-users that abused their gifts under Kenkou Mametsu, while the other half decided to stay and hide in Konohagakure, changing their names and remaining in as close a contact as they could manage. Kenkou Hiyoke became Irozameru, Shoku, and had two bright young boys named Koga and Touken to continue the main line of the Kinkou blood. Retired from the organization out of necessity, 'Shoku' opened up a dojo on the then-outskirts of the young Konohagakure to continue teaching his family members how to defend themselves and utilize their abilities responsibly, so they would never be lost.______________________________________________________________ [Light & Dark]Passed down through the line from ancient days, Irozameru Shinobi have a large chance of giving birth to twins, or at least two children with opposing elemental chakra. If one has Water, the other typically has an affinity for Fire. Specifically however, the clan's purer branches have a special inclination towards Yin and Yang chakra, wielding them with specific ease while their sibling does the same with the other. Moreover, since ancient times, the Kinkou have always mingled their elements with their tools and weaponry, creating unique arts to dazzle and destroy their targets quickly.Universal: Start with Shadow Element (INT) or Light Element (CHA), can use Clan Techniques and jutsu of their element with Int or Cha depending upon selection. Once selected, they cannot take the other element. Universal: Gain 2x E-B Rank Jutsu and 1x A-S Rank Jutsu. They start out knowing their E and D Rank customs. The rest must be learnt, but get a +5 to Learning Rolls. Genin:-1 CP Cost to Chosen Element, gain +1d4 damage to Tool / Kenjutsu DMG, -1 Weapon Negatives (Dual Wield Negatives Apply) Chunin:-2 CP Cost to Chosen Element, gain +1d6 damage to Tool / Kenjutsu DMG, No Weapon Negatives (Dual Wield Negatives Apply) Jounin:-3 CP Cost to Chosen Element, gain +1d8 damage to Tool / Kenjutsu DMG, No Weapon Negatives (No Dual Wield Negatives) [Yin & Yang]Stemming from their inheirent links to life and chakra, Irozameru shinobi are blessed with unnaturally regenerative bodies or chakra networks that help them utilize their jutsu and techniques with more consistancy. When synchronized with their counterparts however, Irozameru Shinobi become far more than the sum of their individual parts, their proximity allowing them to almost leech off of each others' expertise and work in tandem without word or motion.Universal: If a Shadow and Light Irozameru Member are together, they gain +1 to the Opposite Element's Regen Bonus Universal: +10 to Maximum HP/CP Genin: (Shadow) +1 CP Regen/ (Light) +1 HP Regen Chunin: (Shadow) +2 CP Regen/ (Light) +2 HP Regen Jounin: (Shadow) +2 CP Regen/ (Light) +2 HP Regen SLOT 3 [Locked]"Destroy everything… Erase everything that hurts you… Entrust your heart to me… I will save you from your pain." Lore - "It's always been there, I can see it my shadow. I just choose not to acknowledge it.": The Nogitsune is a malevolent spirit, created by the dark thoughts and feelings of the downtrodden people sealed within one of the female member's of the Irozameru Clan, Mokuhi. The spirit has the ability to sense negative emotions, which it uses to seek out and feed upon anyone who is emotionally unstable. Afterwards, it begins to feed upon the darkness within one's heart and allows the spirit to create dark chakra. The dark chakra produced by the spirit grants its host a benevolent source of power. This sealing technique which was used to capture the Nogitsune is designed to use dark chakra generated by the spirit rather than to seal it. It would appear to be a complex sealing technique, given the many sealing formulas and was preformed by Mokuhi's father which eventually costed upon him the curse of misfortune that would later lead to the poor conditions of Mokuhi's upraising when they had come from the village long ago - the death of his wife, leaving on him and his daughter. The exact mechanics of this technique are unknown, however, after the spirit was sealed, the beast became encased in a cocoon-like structure within the darkest reaches of the host's mind. Often at times, it whispers to Mokuhi in her dreams - spilling lies and deceit, always tempting them with promise. Willpower and Emotion playing vital roles in not falling victim to the dark deceit of the spirit itself it would inflict upon it's host. "Self sacrifice, that's what epitomizes a shinobi. Never seeing the light of day, toiling in the shadows. That's the way of a true shinobi.": Starting to come to terms and more importantly accepting that there was something off about her from the start, Mokuhi has started her gradual progress downwards into 'darkness' by delving into a power that rather instead being restricted, is being embraced instead. The Nogitsune within her has begun to slip it's power through the weakening structure of the cocoon-like seal that has it entrapped within the farthest reaches of her Psyche. Yet to be introduced rather, it speaks out in riddles and temptations. Always trying to steer a wrong choice rather than from a beneficial once, seeking chaos, feeding off strife and the desire to inflict pain on a level where it becomes euphoria. But with power, such things comes a price as well as it takes a declining hit on the hosts body as well and more importantly their choices and health. They may start to become distrusting of others, seeking to be alone rather than in the company of those as well - looking to solitude as their only friend and ally, but in the end. The Nogitsune's Whisper only becomes more tempting when the noise of others are not there to drown it out. Mokuhi has started to adjust to the pain that is inflicted by delving into this power and allowing it to 'take' from her while it 'gives' back, power is a addicting drug after all, the more you rely on it - the more the claws set to hook and hold upon. As she progresses further into the power, so does her appearance start to change in toll with it as well - becoming more soft on the features as a uncanny humor for violence and killing starts to take effect like the lives of others were just a game. Her hair gradually shades to a while color as well, ascending into a mane rather down her backside with the soft exposure of the shadow at her feet dancing in the figure of this supposed creature within. - Quote :
[Cursed Spirit Mastery - Taste Of Pain] (50 Tokens - Ability Upgrade) The user of the Cursed Spirit has learned total mastery of their tolerance, as well as suddenly gain the power of suffering far less physical damage with their possession itself active, not a natural host, however extremely close, a mastery of the Cursed Spirit however takes time and training. By forging a connection through the Reibi Nogitsune the host of the spirit fox as enabled themselves to reach further heights with their will-power being the one key that turns the lock open or closed pending by the situation at hand. Usually by this time, most emotions are closed off and otherwise devoured by the Reibi Nogitsune to cause the host to become nothing more than a bitter and murderous individual on a path of self-destruction. However, after a long session of hours day in and day out, Mokuhi has managed to retain most formal emotions at hand - Sadness, Happiness and Anger. But as a price is to be paid, not all things are able to stay. The emotions of 'Love' are gone, save for the one tying bond that cannot be broken so easily, her loyalty to her sibling. Universal: Kukankasai Kitsune is now 5 HP Activated (Bypasses DR), +1 HP/CS DMG Maintenance.
[Power of Spiritual Sacrifice - At My Weakest, My Strongest] Universal: When Mokuhi attains a certain number of Cursed Spirit Points, she gains bonuses inside of her Kukankasai Kitsune. this applies throughout all 'Ability Purchases' with a chart listing the bonuses to each 'counter' amount after '15'. Once leaving Kukankasai, DMG is done to the user as 1 DMG per 1 CS Points to both HP/CP Pools when existing combat, if knocked out by the damage they suffer 1 Week of hospitalization. (If the user drops to -20 HP or CP doing this, their character will follow Perma Rules) 15 CS Points: +1 to Attack/Defense Rolls, +1 to Damage Rolls. 20 CS Points: +2 to Attack/Defense Rolls, +1d4+1 to Damage Rolls. 25 CS Points: +3 to Attack/Defense Rolls, +1d6 to Damage Rolls. 30 CS Points: +4 to Attack/Defense Rolls, +1d8 to Damage Rolls. Note: (All CS Bonuses Count Toward the Jutsu Max, not the Passive Max)
[Cursed Spirit Mastery - Nogitsune Wreath] (50 Tokens - Ability Upgrade) The user of the Cursed Spirit has learned total mastery of their tolerance, as well as suddenly gain the power of suffering far less physical damage with their possession itself active, not a natural host, however extremely close, a mastery of the Cursed Spirit however takes time and training. By forging a connection through the Reibi Nogitsune the host of the spirit fox as enabled themselves to reach further heights with their will-power being the one key that turns the lock open or closed pending by the situation at hand. Usually by this time, most emotions are closed off and otherwise devoured by the Reibi Nogitsune to cause the host to become nothing more than a bitter and murderous individual on a path of self-destruction. However, after a long session of hours day in and day out, Mokuhi has managed to retain most formal emotions at hand - Sadness, Happiness and Anger. But as a price is to be paid, not all things are able to stay. The emotions of 'Love' are gone, save for the one tying bond that cannot be broken so easily, her loyalty to her sibling. While maintained inside of this state, a gradual cloak of chakra forms with a purple shade as a pink hue forms within to outline over her body. This chakra cloak protects the host from varying sources of damage should they come, however only when the host is at their weakest to the infliction of the curse does it's use truly shine. Universal: +1d4 DMG (Ninjutsu) to Fire / Darkness / Hades Jutsu.
[Power of Spiritual Sacrifice - At My Weakest, My Strongest] Universal: When Mokuhi attains a certain number of Cursed Spirit Points, she gains bonuses inside of her Kukankasai Kitsune. this applies throughout all 'Ability Purchases' with a chart listing the bonuses to each 'counter' amount after '15'. Once leaving Kukankasai, DMG is done to the user as 1 DMG per 1 CS Points to both HP/CP Pools when existing combat, if knocked out by the damage they suffer 1 Week of hospitalization. (If the user drops to -20 HP or CP doing this, their character will follow Perma Rules) 15 CS Points: +2 HP/CP DR vs DMG. 20 CS Points: +3 HP/CP DR vs DMG. 25 CS Points: +4 HP/CP DR vs DMG. 30 CS Points: +6 HP/CP DR vs DMG. Note: (All CS Bonuses Count Toward the Jutsu Max, not the Passive Max)
[Cursed Spirit Mastery - Trickster's Mirth] (50 Tokens - Ability Upgrade) The user of the Cursed Spirit has learned total mastery of their tolerance, as well as suddenly gain the power of suffering far less physical damage with their possession itself active, not a natural host, however extremely close, a mastery of the Cursed Spirit however takes time and training. The user of the Cursed Spirit has learned total mastery of their tolerance, as well as suddenly gain the power of suffering far less physical damage with their possession itself active, not a natural host, however extremely close, a mastery of the Cursed Spirit however takes time and training. By forging a connection through the Reibi Nogitsune the host of the spirit fox as enabled themselves to reach further heights with their will-power being the one key that turns the lock open or closed pending by the situation at hand. Usually by this time, most emotions are closed off and otherwise devoured by the Reibi Nogitsune to cause the host to become nothing more than a bitter and murderous individual on a path of self-destruction. However, after a long session of hours day in and day out, Mokuhi has managed to retain most formal emotions at hand - Sadness, Happiness and Anger. But as a price is to be paid, not all things are able to stay. The emotions of 'Love' are gone, save for the one tying bond that cannot be broken so easily, her loyalty to her sibling. While maintained inside of this state, a gradual cloak of chakra forms with a purple shade as a pink hue forms within to outline over her body. This chakra cloak protects the host from varying sources of damage should they come, however only when the host is at their weakest to the infliction of the curse does it's use truly shine. As they begin to seek deeper into the recesses of darkness, Genjutsu becomes more harder to resist as the pulling allure of the Trickster Spirit starts to make itself present and known, whispering to the enemy and distracting them - with a seductive pull to tie the use of Genjutsu successively upon their mind. More importantly, granting Mokuhi a more uncanny art with her skills. Universal: +10 to Hide / Move Silently / Set Trap Rolls
[Power of Spiritual Sacrifice - At My Weakest, My Strongest] Universal: When Mokuhi attains a certain number of Cursed Spirit Points, she gains bonuses inside of her Kukankasai Kitsune. this applies throughout all 'Ability Purchases' with a chart listing the bonuses to each 'counter' amount after '15'. Once leaving Kukankasai, DMG is done to the user as 1 DMG per 1 CS Points to both HP/CP Pools when existing combat, if knocked out by the damage they suffer 1 Week of hospitalization. (If the user drops to -20 HP or CP doing this, their character will follow Perma Rules) 15 CS Points: +1 Genjutsu DC 20 CS Points: +2 Genjutsu DC 25 CS Points: +3 Genjutsu DC 30 CS Points: Genjutsu require 2 DC's to escape (If they are caught in) Second DC is the ORIGINAL ATK Roll Only. No DC Bonuses / INT Bonuses. Note: (All CS Bonuses Count Toward the Jutsu Max, not the Passive Max) SLOT 4 [Locked]SLOT 5 [Locked]Traits:»+6 Universal Learning Rolls. »+5 Clan Jutsu Learning Rolls Physical»+10 to Taijutsu/Kenjutsu Learning Rolls. Mental»+10 to Genjutsu Learning Rolls. SpiritualJutsu:Academy:- Spoiler:
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[E-Rank] _______________________________________________________________ Substitution Technique [2/1/2015 - Watabe Senri (Xeneize)] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank _______________________________________________________________ Henge Technique [2/1/2015 - Watabe Senri (Xeneize)] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank _______________________________________________________________ Kai [1/31/2015 - Watabe Senri (Xeneize)] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank _______________________________________________________________ Rope Escape Technique [1/30/2015 - Watabe Senri (Xeneize)] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank _______________________________________________________________ Water Walking [1/26/2015 - Watabe Senri (Xeneize)] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank _______________________________________________________________ Wall/Tree Walking [1/25/2015 - Watabe Senri (Xeneize)] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank _______________________________________________________________ Cloak of Invisibility Technique [1/24/2015 - Watabe Senri (Xeneize)] Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank _______________________________________________________________ Clone Technique [1/24/2015 - Aion Uchiha (Avaloniex)] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank _______________________________________________________________
Kenjutsu:- Spoiler:
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[E-Rank] _______________________________________________________________ Chakra Dageki (Chakra Strike) [1/23/2015 - Watabe Senri (Xeneize)] Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: Rank Weapon Damage +1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank _______________________________________________________________
[D-Rank] _______________________________________________________________ Hardened Steel [1/24/2015 - Jakuren (DM_Killer Bee)] Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3cp RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective. PvP Effect: +2 Damage Special Note: Adds 1 DR Pierce Teaching/Learning: Gate System – D Rank _______________________________________________________________
[C-Rank] _______________________________________________________________ Shadowing Block [2/10/2015 - Tsunagi (PPC: ScrapNinjaSoul)] Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, they would then turn their blade to the nearest light source, creating a shadow over their blade that would distract the opponent, give them an open opportunity to allow for a better defence. PvP Effect: +2 to block/parry Special Note: Cannot be used against Ninjutsu or Genjutsu Teaching/Learning: Gate System – C Rank
Genjutsu:- Spoiler:
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[D-Rank] _______________________________________________________________ Rakuyou no Jutsu (Falling Leaves Jutsu) [Scroll Taught, 2/2/2015 - Haruko Jidoku (Valerie Jean)] Rank: E Chakra Cost: 2 RP Description: Leayes fall rapidly along the ground and world around them in a whirlwind. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank
Grappling Vines [Scroll Taught, 2/2/2015 - Haruko Jidoku (Valerie Jean)] Rank: D Cp: 3 RP Description: Vines Rise up to ensnare the target PVP: Stun, Lasts 1d4 or until hit. Teaching/Learning: Gate System - D Rank
Clan Jutsu:- Spoiler:
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[D-Rank] _______________________________________________________________ Imoshinaiken: Hataki | Unseen Blade: Featherduster [Scroll Taught, 2/9/2015 - Irozameru, Hirui (Solknight)] Jutsu Type: Yoton OR Inton Hijutsu Rank: D Chakra Cost: 3 RP Description: The first of the more defensive wings of Imoshinaiken, the user creates a minor smearing of chakra along their blade in the wake of the slice, serving to both aid in force behind the slice and to coat the practitioner's forearm, allowing for a thin 'guard' to be used in a dusty black shadow or sheen of light, lessening impacts to come. PVP Effect: Kenjutsu [Dex/Str] Rank Damage +2. User receives 2 HP/CP DR until used up.
Yin or Yang Style (Inton/Yoton): Taishisu-kaku (To Draw, Constitution) Jutsu Type: Clan Hijutsu - Ninjutsu Rank: D Cost: 4 CP Description: The Irozameru focuses their chakra towards the target after weaving several seals otherwise, a shadowed glow would appear upon their right hand as they reach out to the target - pulling at the latent Physical Energy within them to deplete, when pulled they would notice the effects of the jutsu having healed the Irozameru as well in the process. PvP: [INT/CHA vs STR/DEX/CON] 2d4 HP DMG to 1 Target [OR] 1d4 HP DMG to 2 Targets. Heal User for 1/2 (Rounded Down). This technique can never kill a target.
Yin or Yang Style (Inton/Yoton): Hagayui Yuuwaku (Vexed Temptations) Jutsu Type: Clan Hijutsu - Genjutsu Rank: D Cost: 3 CP Description: Irozameru creates a substitution of a person in the ATKers life that had died or some misfortune memory, and they were close too that would cause some sense of hesitation - followed by frustration / regret / grief after striking the illusion. PvP: INT Substitution, If Successful -1 ATK for 1 Round. (Duration Stacks, -Neg does not) _______________________________________________________________
[C-Rank] _______________________________________________________________
Yin or Yang Style (Inton/Yoton): Nagasu (To Drain) Jutsu Type: Clan Hijutsu - Ninjutsu Rank: C Cost: 5 CP Description: Expelling the chakra from their mouth it would appear as a glaze at first as inklets of black chakra starts to seep down from their hand slowly working into the soil - afterwards it begins to spread into the air like a pheremone, when casted, this jutsu creates a poisonous affliction to both Physical and Mental energies. PvP: Mass AOE (Except User/Allies), 1d4 HP and 1/2 CP DMG per round for 1d4-1 (Min. 1) Rounds.
Yin or Yang Style (Inton/Yoton): Greater Taishisu-kaku (To Draw, Constitution) Jutsu Type: Clan Hijutsu - Ninjutsu Rank: C Cost: 5 CP Description: The Irozameru focuses their chakra towards the target after weaving several seals otherwise, a shadowed glow would appear upon their right hand as they reach out to the target - pulling at the latent Physical Energy within them to deplete, when pulled they would notice the effects of the jutsu having healed the Irozameru as well in the process. This version of the Jutsu is done with greater results. PvP: [INT/CHA vs STR/DEX/CON] 2d6 HP DMG from 1 Target [OR] 1d8 HP DMG from 2 Targets. Heal User for 1/2 (Rounded Down). This technique can never kill a target.
Imoshinaiken: Naihashikakou | Unseen Blade: Dead Beak Drop [2/15/2015 - Eikichi (PPC: ScrapNinjaSoul)] Jutsu Type: Yoton OR Inton Hijutsu Rank: C Chakra Cost: 6 RP Description: A downward stab either upon a tripped opponent or simply from a vantage point, this technique is mainly used to pierce through Samurai and other chakra-based armor, or otherwise 'unpierceable' hides, rending them open with a sharp hooking of one's chakra at the edge of the blade to rip open a large gash and create an easy vulnerability. PVP Effect: Kenjutsu [Dex/Str] Rank + 1d4. Special Note: Enemies struck take 2 bleeding damage for the 1d4 rounds thereafter, and have their DR lowered by 1d4-1 *(Min 1) for the duration. Teaching/Learning: Gate System - C Rank
Imoshinaiken: Hagaromo | Unseen Blade: Robe of Feathers Jutsu Type: Yoton OR Inton Hijutsu Rank: C Chakra Cost: 6 RP Description: The second step of a defensive Imoshinaiken practitioner's typical efforts; Hagaromo begins in a quick upward slash, typically reversed in grip that is aided by a greater sheath covering the entire side of the user's body put forward in an almost feathery sheath of either umbral or luminescent fog, meant to take the brunt of more simple attacks. If the user is able to chain this together with Hataki, it becomes easier to utilize the chakra already stuck to their forearms to further empower the upward strike, spreading the protective sheath out across their backs for further shielding. PVP Effect: Kenjutsu [Dex/Str] Rank Damage + 1d6. User receives the 1d6 in HP/CP DR until used up. If used in succession after Imoshinaiken: Hataki, both the damage and DR are increased by 2. (Up to Active Max) Teaching/Learning: Gate System - C Rank
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[B-Rank] _______________________________________________________________
Yin or Yang Style (Inton/Yoton): Unomi Garandou (Swallowing Void) Jutsu Type: Clan Hijutsu - Genjutsu Rank: B Cost: 8 CP Description: User creates a thick red mist in the area, that very few would realize before the effects take hold that it is an illusion. The mist would carry with it a revolting aroma of death and decay, the redness beginning to stain along their body feeling warm and sticky to the touch until they come to the realization that it is infact blood. PvP: 3 Targets) Targets cannot remove the effects of this jutsu. All targets suffer 1d4 CP DMG per round. Duration 1d4+1 Rounds. Special Note: Being hit does not end this effect.
Yin or Yang Style (Inton/Yoton): Houshoukin Sharei (Bounty's Reward) Jutsu Type: Clan Hijutsu - Ninjutsu Rank: B Cp: 8 Description: Targets succumbed to a Genjutsu would begin to feel not only their Chakra system break down due to the effects of the illusion but also suffer damage on the cellular level as their blood cells tear apart due to the stresses. PvP: Target must be in a Genjutsu) If target is taking CP Dmg per round whilst in the Genjutsu, user also suffers HP DMG equal to half of the CP DMG (Bypassing all DR - Once/Genjutsu)
Imoshinaiken: Hineri Kagizume Kawa | Unseen Blade: Twisting Talon Sheath Jutsu Type: Yoton OR Inton Hijutsu Rank: B Chakra Cost: 8 + 1 per round active RP Description: A misnomer in more than one fashion, this level of imbuement technique does not actually warp the user's blade visibly as some of the previous ranks of Imoshinaiken do. Rather, it causes the user's weapon to become even more noticeable due to the bright shining or heavy gloom that surrounds it, the thickness of this cutting 'sheath' going far enough that it actually carries the weight of the weapon with the user's will, making them seem almost guided by how they tend to twist in abrupt acute angles mid-swing, searching for blood. PvP Effect: For 1d6+2 rounds, the user receives +1d6 Elemental damage to Kenjutsu and Tool attacks only, and gains +1 to Kenjutsu and Tool-based rolls. Special Note: This technique can be ended early. Teaching/Learning: Gate System - B Rank
Imoshinaiken: Kokuten Buki Tobikomi | Unseen Blade: Sunspot Divergence Dive Jutsu Type: Yoton OR Inton Hijutsu Rank: B Chakra Cost: 8 RP Description: A technique made famous more by the duos that performed it than any individual, the user(s) take a moment to line themselves up with their target before blurring not simply their weapon, but their entire bodies with a fog of shimmering yellow or inky black, accelerating within that cloud of their own chakra to deliver a passing slice into their victim, that fog of concentrated chakra seeping into the target's injury and causing them to become crippled momentarily with pain from the intrusion and strike. PvP Effect: Kenjutsu [Dex/Str] Rank + 1d4 Elemental damage, 1 Round Stun or until hit. Special: Another who knows this technique can give up their offensive action for the round to perform it at the same time as the initiator. Stun duration does not stack, using the highest modifier to determine break DC. If Light and Dark element are both used in the attacks and successfully hit, they do an extra 1d6 damage. Teaching/Learning: Gate System - B Rank
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A-Rank _______________________________________________________________
Imoshinaiken: Kyouen no Karasu- Doutai | Unseen Blade: Feast of Ravens- Body Jutsu Type: Yoton OR Inton Hijutsu Rank: A Chakra Cost: 10 CP + 4 HP (Total), Only usable three times per battle. RP Description: The furthest heights that a rare few reach under the tutelage of their clan leaders, Kyouen no Karasu entails spilling one's chakra violently in its raw state into the area, either blanching or dimming dozens of meters in every direction, sucking out the colours of the world and drawing their weapons, focusing their chakra back through them and seeming to shatter their blade into a 'flock' of jagged shards that fling towards their targets, aiming to gore them mercilessly with every single bit and piece. Beyond anything, the pain of this technique can be so great as to strike fear and hesitation into those ran through by the murder of shards, gouging out pieces of their chakra in that deadly path. PvP Effect: Kenjutsu Attack [Dex/Str] + 1d6 + 2d4. Target struck makes a Constitution Check ]DC - 22] against the attack roll, and if they fail they are stunned for 1 round or until hit, and take one third (Rounded Down) of the total in CP damage bypassing DR. The CP portion of this attack cannot critically hit (I.E. if critically hit and the original damage is 27, this attack does 54 HP Damage before DR and 9 CP Damage upon failing the Con check). Special: Up to Two Irozameru clan shinobi can utilize this attack in tandem, using both of their offensive movements. If both hit and are of opposing elements, the penalty to the constitution check is -3, and the CP damage is half total rather than one third. Teaching/Learning: Gate System - A Rank _______________________________________________________________
S-Rank _______________________________________________________________
Imoshinaiken: Kyouen no Karasu- Ome | Unseen Blade: Feast of Ravens- Eyes Jutsu Type: Yoton OR Inton Hijutsu Rank: S Chakra Cost: 20 CP + 8 HP (Total), Only usable once per battle RP Description: The technique that the Kinkou clan were hated and hunted for in ages past. The user's chakra flares violently out of their bodies, coating the entire surrounding area in black or white (or both) as if drawing in whatever the eye could see. Almost as if guided by divine purpose, their blades seem to split apart akin to the previous Kyouen no Karasu, diving in to dine upon their foe's eyes in a swarm of specks, the unique build of chakra nigh lost to the ages as it works to disrupt and deny all hints of chakra meant for an enemy's doujutsu. Only the hardiest of Doujutsu users have been known to resist this deadly technique, and with the lack of documentation on its use in the current day it may be assumed that even they eventually fell to the relentless hounding of the Kinkou in order to retain the secrecy of this technique. PvP Effect: Basic Kenjutsu Attack [Dex/Str]. On hit, the target must succeed a Constitution check - 2 ]DC=30] or have their doujutsu (innates and abilities) shut off for 1d4+2 rounds. Those without doujutsu instead are blinded for the same duration if they fail the check, the pain seeping to slow their actions terribly -20 to spot, hit does not remove] as the technique seems to claw at them relentlessly from within. Special: If this is used to kill an individual, any sort of doujutsu they held is sealed and their eyes disintegrate. Two Irozameru shinobi can utilize this attack simultaneously, costing them their offensive turn, gaining a +3 to their attack rolls if opposite elements. Requires 20 Cha OR Int Mod to learn and perform, as well as Imoshinaiken: Kyouen no Karasu- Doutai Teaching/Learning: Gate System - S Rank
Inton Jutsu:- Spoiler:
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[E-Rank] _______________________________________________________________ Inton: Dark Marble Jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: Creates a small black marble that flies at the target PVP Effect: 1d4+1 Damage Special Note: Hijutsu available to all Dark element academy students of every village
Katon Jutsu:- Spoiler:
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[E-Rank] _______________________________________________________________ Katon: Blazing Red Cannon Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: After performing the necessary hand signs, the user sends a ball, the size of their head, of red chakra straight at their opponent PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all fire element academy students of every village
Katon: Quiet Flame Jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: User performs a single sign, before lifting their index finger to their mouth. With a quick blow, they send a single flame over to a target which slowly burns at the targets skin. PvP Effect: 1 damage over 1d4 rounds Special Note: Hijutsu offered to all fire element academy students of every village
Yomi (Hades - Fire/Shadow) Jutsu:- Spoiler:
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[D-Rank] _______________________________________________________________ Yomi (Hades - Fire/Shadow): Inka (Catching Fire) [2/20/2015 - DM Izanagi (Seadd)] Jutsu Type: Hijutsu Rank: D Chakra Cost: 3 RP Description: By taking a moment to relax her breathing and focus her chakra, Mokuhi creates a sharper cutting power towards her jutsu by overclocking the chakra with a vortex flame channeling around her hands and body. PvP Effect: +1d4 Damage to - Fire / Darkness / Hades Jutsu, 3 Rounds. C-Rank & Below Jutsu Only. _______________________________________________________________
[C-Rank] _______________________________________________________________ Yomi (Hades - Fire/Shadow): Adauchi Ichimatsu (Vengeful Wreath Of Smoke) [2/15/2015 - Eikichi (PPC: ScrapNinjaSoul)] Jutsu Type: Hijutsu Rank: C Chakra Cost: 5 RP Description: Performing the needed hand seals, the user creates a thick shroud of wispy smoke about their body with a inner purple hue that is strong enough to absorb attacks. PVP Effect: Gains 2d4+2 Destroyable DR. Special Note: Destroyable DR stacks to the Burst Cap. Destroyable DR only lasts until it is hit. E.G Rolls 12 DR, takes 14 DMG from Jutsu, 2 DMG taken Total, and no DR anymore. This technique does not stack with itself, and can be used as a defense. Special Note: If used in conjunction with Inka (Catching Fire), Deal 1d4+1 Damage Return (vs Melee) towards attacker if DR is expired. _______________________________________________________________
[B-Rank] _______________________________________________________________
Yomi (Hades - Fire/Shadow): Bakihatsu, Kokushibyou (Explosion, Black Death) Jutsu Type: Ninjutsu Rank: B Chakra Cost: 10 RP Description: The jutsu creates a link in the color of purple chakra as it flames with black fire around each corner colored black before coming into contact like a wire towards the enemies tool-bag, when coming into contact the jutsu exerts chakra in the center of each tag upon the enemy's explosive tags they carry on themselves as kanji for 'explosion' appears shortly after in dim-lettering causing the tools to pre-ignite inside of the tool-bags causing massive damage if they cannot be removed in time. PVP Effect: [INT vs DEX/WIS] Ignite all explosive tags upon a target they have currently in their tool-bag, one check for each tag [MAX: 2]. Once/Target Per Fight. Special Note: Unblockable. Special Note: The target must have explosive tags in their toolbag. If they do not, the user still expends their chakra for the detonation attempt. _______________________________________________________________
[A-Rank] _______________________________________________________________
Yomi (Hades - Fire/Shadow): Shounetsujigoku (Burning Maelstrom) Jutsu Type: Ninjutsu Rank: A Chakra Cost: 15+3 (Maintenance) RP Description: The User weaves an impressive amount of handseals before raising their hands up into the sky. With it clouds begin to gather swirling in a maelstrom and darkening the area blotting out natural light and leaving those in the vicinity caught in a brutal storm of purple fire with a black inner light within an area as dark as night. PvP: Duration 1d4+2 Rounds, Hit up to 4 Target(s): If targets fail the initial defense, they must roll [STR/CON vs INT] each round to resist, otherwise suffer - 2 Atk / Def Penalty & 2d4 Hades Element DMG (Bypassing 5 DR). Resist check is done each round pass or fail.
Last edited by Nogitsune on Mon Mar 09, 2015 1:27 am; edited 24 times in total | |
| | | Nogitsune
Posts : 17 Join date : 2015-02-14
| Subject: Re: Irozameru, Mokuhi [フェード-色褪める] - [Genin] Sat Feb 14, 2015 6:02 pm | |
| "Every moment is fleeting, the shadow churning within the time of day till it meets a ending." - Quote :
¤Purchase Goals¤»Custom Ability: [100/100] »Stat Increase (Int+1): [15/15] »Stat Increase (Dex+2): [30/30]
- Quote :
¤Token Expenditure & Cap Amount¤ »Ability Cap: 200/700 »Item Cap: 0/500
»Tokens Spent: [131] -100 Tokens (Irozameru Clan) [Non-Refundable, February Reward - DM Konohamaru] -100 Tokens (Reibi Nogitsune - Fox Spirit) [Admin Sasori] -17 Tokens (Added Tools, +7 Kunai & +1 Explosive Tag) [DM Kisame] -14 Tokens (Added Tools, +7 Senbon) [DM Konohamaru]
Last edited by Nogitsune on Thu Feb 19, 2015 10:37 pm; edited 10 times in total | |
| | | Nogitsune
Posts : 17 Join date : 2015-02-14
| Subject: Re: Irozameru, Mokuhi [フェード-色褪める] - [Genin] Sun Feb 15, 2015 6:44 pm | |
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