The Suiton Jutsu list has undergone several changes, please be sure to update your jutsu in your bio, and to replace jutsu that have been removed with jutsu of equivalent rank.
The Katon and Elementless jutsu lists have undergone several changes, and we ask that everyone update the jutsu lists on their bios to the new versions.
"IT'S HARD TO BEAT SOMEONE WHONEVER GIVES UP." ~BABE RUTH
NAME :::Mienikui (見え難い, Obscured) PRONUNCIATION :::Say-shee-gah, Muh-wen-eh-qwee NICKNAME(S) :::Mummy AGE (DOB) :::14 (Feb. 17) SEX :::Female ORIENTATION :::??? RELATIONSHIP :::In a close relationship with her bandages
VILLAGE :::Formerly Iwagakure, Currently Sunakagure OCCUPATION :::Trades Artisan, Merchant
Iryō Ninjutsu Rank E: Dress Wound Chakra Cost: 2 RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi. PvP Effect: Heals target for 1d4 HP, may be used in battle. Teaching/Learning: Gate System - E Rank
Iryō Ninjutsu Rank E: Examine Injury Chakra Cost: 2 RP Description: A technique used by all Medical nin. The medic can quickly diagnose basic injuries, and formulate the best way to maximize their healing through intensive medical knowledge. PvP Effect: Adds 2+1/10th Heal Roll (Max 10) HP to next healing Technique. Special Note: Allows for the character to roll Heal to diagnose an injury in player/DM events. Teaching/Learning: Gate System - E Rank
Doton (土遁; Earth):
Doton Ninjutsu Rank E: Dirt Path Chakra Cost: 1 RP Description: With a few basic hand signs the user kicks a cloud of dirt, grass and mud at an opponent PvP Effect: 1d4 damage Special Note: Hijutsu available to all earth element academy students of every village
Doton Ninjutsu Rank E: Mud Slap Chakra Cost: 2 RP Description: With a basic sign sequence, the user creates a small bit of mud under their opponent PvP Effect: -1 to Target for their next roll Special Note: Hijutsu available to all earth element academy students of every village
Genjutsu (幻術; Illusionary Techniques):
Genjutsu Rank E: Rakuyou no Jutsu (Falling Leaves Jutsu) Chakra Cost: 2 RP Description: Leayes fall rapidly along the ground and world around them in a whirlwind. PvP Effect: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank
Genjutsu Rank E: Atsusa Nami (Heat Waves) Chakra Cost: 2 RP Description: The user completes three hand-seals creating the illusion of dense heat waves that disorient the target stunning them. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank
Genjutsu Rank E: Fogu (Fog) Chakra Cost: 2 RP Description: The user completes three hand-seals creating the illusion of a dense fog that disorient the target stunning them. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank
Genjutsu Rank E: Electrical Waves Chakra Cost: 2 RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly. PVP: Stunned for 1 Round, or Until Hit Teaching/Learning: Gate System - E Rank
Kenjutsu (剣術; Sword Technique):
Kenjutsu Rank E: Chakra Dageki (Chakra Strike) Chakra Cost: 1 RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. PvP Effect: Rank Weapon Damage +1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank
Taijutsu (体術; Body Techniques):
Taijutsu Rank E: Chakra Lace Chakra Cost: 1 RP Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage. PvP Effect: Rank Damage + 1 Special Note: Teaching/Learning: Gate System - E Rank
Academy:
Ninjutsu Rank E: Wall/Tree Walking Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PvP Effect: Roleplay Jutsu Only. Teaching/Learning: Gate System - E Rank
Ninjutsu Rank E: Water Walking Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PvP Effect: Roleplay Jutsu Only. Teaching/Learning: Gate System - E Rank
Ninjutsu Rank E: Clone Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
Ninjutsu Rank E: Henge Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesn't Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
Ninjutsu Rank E: Kai Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
Ninjutsu Rank E: Cloak of Invisibility Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
Ninjutsu Rank E: Rope Escape Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
Ninjutsu Rank E: Substitution Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
Last edited by Droopy on Wed Feb 25, 2015 7:33 pm; edited 4 times in total
Droopy
Posts : 7 Join date : 2015-02-16
Subject: Re: Seishiga, Mienikui [見え難い静止画] - [Genin] Sun Feb 22, 2015 4:02 pm