The Suiton Jutsu list has undergone several changes, please be sure to update your jutsu in your bio, and to replace jutsu that have been removed with jutsu of equivalent rank.
The Katon and Elementless jutsu lists have undergone several changes, and we ask that everyone update the jutsu lists on their bios to the new versions.
Clone Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: Opponent must roll INT/WIS vs the user's INT/WIS. On failure, the opponent must roll a 1d6 when attacking the user. A roll of 1-3 hits the Clone, and a roll of 4-6 hits the real target. Teaching/Learning: Gate System - E Rank [Taught by Isamu Harikodo on 02/23/2015]
Substitution Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank [Taught by Gin Murakumo on 02/23/2015]
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PvP Effect: Roleplay Jutsu Only. Teaching/Learning: Gate System - E Rank [Taught by Isamu Harikodo on 02/24/2015]
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PvP Effect: Roleplay Jutsu Only. Teaching/Learning: Gate System - E Rank [Taught by Isamu Harikodo on 02/24/2015]
Cloak of Invisibility Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank [Taught by Isamu Harikodo on 02/25/2015]
Rope Escape Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank [Taught by Isamu Harikodo on 02/25/2015]
Henge Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesn't Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank [Taught by Isamu Harikodo on 02/26/2015]
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank [Taught by Sand Ninja Jounin (antisocialigloo) on 02/27/2015]
Doton:
Doton: Rock Spray Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: After forming a few basic handseals, the user would cause a small amount of rocks to raise from the ground. As the rocks raise, they would kick the rocks at their target, causing minimal damage. PVP Effect: 1d4 damage Special Note: Hijutsu available to all earth element academy students of every village
Doton: Mud Slab Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: A few basic seals would be formed, as the user channels their chakra into the ground through their feet. After a moment, the targeted area under the opponent would turn into mud, making it hard for them to move. PVP Effect: -1 to Target for their next roll Special Note: Hijutsu available to all earth element academy students of every village
Doton: Exploding Rock Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user would raise a small rock from the ground, empowering it with their chakra. They would then send the rock straight towards a target. On contact, it would cause a mild explosion of chakra, doing some damage to the target. PVP Effect: Offensive) 2d4 DMG, Defensive) Block - D rank and Below Jutsu only / Basic attacks suffer -1 VS this block if used. Teaching/Learning: Gate System - D Rank [Self-taught, witnessed by Kinnojo Urayama on 02/28/2015]
Doton: Flying Boulders Jutsu Type: Ninjutsu (WIS) Rank: C CP Cost: 5 RP Description: The user hand signs then stomps as three boulders form from the ground, and raise infront of the user. The user would then send them in an assault towards a target to hit them one after the other. PvP: 3d4 + 2 DMG Special Note: Teaching/Learning: Gate System - C Rank [Self-taught, witnessed by Kinnojo Urayama on 03/01/2015]
ABILITIES
Ninjutsu Specialist (Partial):
A shinobi who has focused all their time and energy into the masters of Ninjutsu; many Aburame and Ninjutsu-focused clans use this form of combat and training. Most Ninjutsuists spend so much time focusing in this that their other fighting styles suffer, but their strength with Ninjutsu makes up for it.
Universal: Ninjutsu pierce 1 DR and heal user for 1 HP (Only if DR is pierced), +5 to Learning Ninjutsu, Those they teach Ninjutsu get +3 to rolls. Genin: +1 Ninjutsu Rolls, -1 CP to Ninjutsu (Min 1), +10 CP, +1d4 Ninjutsu Damage Chunin: +2 Ninjutsu Rolls, -2 CP to Ninjutsu (Min 1), +15 CP, +1d6 Ninjutsu Damage Jounin: +3 Ninjutsu Rolls, -3 CP to Ninjutsu (Min 1), +20 CP, +1d8 Ninjutsu Damage
Last edited by AppleNCinnamon on Sun Mar 01, 2015 4:46 pm; edited 6 times in total