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| | Watabe Senri | |
| | Author | Message |
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Xeneize
Posts : 56 Join date : 2015-02-14 Age : 37
| Subject: Watabe Senri Sat Feb 14, 2015 5:20 pm | |
| ______________________________ NAME: (Senju) Watabe Senri AGE: 16 GENDER: Male BLOODTYPE: B SEXUALITY: Straight RELATIONS: Watabe Clan. Seri (Father) / Nyoko (Mother) / Nyobe (Little brother) / Seka (Little sister). PHYSICAL DESCRIPTION: Senri stands 5'8 tall. He has long dark blonde hair accompanied by a fair skin that compliments his light green eyes. His hair has grown to be about his shoulder length, and his physical assets have improved due to all the training. He possesses slim muscled and athletic arms and legs, accompanied of a wide back and broad torso; his pectorals and six packed abs denoting all the time he's put into his physical appearance. As for clothing, Senri now wears a fully sleeved shirt instead of one sleeved shirt, he now wields the blade he was gifted by Sora in a sheath across his back and when in battle he often removes the shirt, hiding a sleeveless jacket around wrapped up forearms. - Spoiler:
MENTALITY: Passionate, active, doer, creative, strong, irresponsible, unforgiving. PUBLIC BIOGRAPHY: Senri is from a rich family in Konoha. The Watabe are a family of grand repute that are known to bring trade to the village. They are often in the move all about Fire Country. Accomplished professionals in the mercantile business; they are however not known to produce shinobi. RELATIONSHIPSINDIVIDUALThis table represents Senri's view of people at an individual level. Uchiha Saori Kinoshita Sora Hyuuga Azumi Aburame Ana Uchiha Aion Kimi Meikyuu Murakumo Gin Jintoki Kawoto Kichida Aoioki Yamanaka Mayako Yotsuki Hiroto Hoshigaki Kujira Uehara Toshiko Kaira Shi'gawa Taro Tamara Heiro Inuzuka Keg'awa Jikodo Shiuna Ren Kaguya Hoshigaki Mayuko Tadakuro Kaiya Kinnojo Irozameru Mokuhi Uchiha Hiroshi Hiryu Suta Irozameru Hirui Kaichou Akemi Kichida Kotoyo Kimi Kotoki Koike Arisa Nara Yoshimitsu Kag'ame Etsuko Hoshigaki A.H. Kazami Kaneitsu Hotaru Kaguya Darius
_________ VILLAGES/LANDSThis table represents Senri's general view of villages and lands. Konohagakure No Sato / Land of Fire Land of River Sunagakure No Sato / Land of Wind Land of Iron Kumogakure No Sato / Land of Lightning Land of Tea Land of Grass Kirigakure No Sato / Land of Water_________ CLANS/FAMILIESThis table represents Senri's general view of clans. Yamanaka Clan Senju Clan Watabe Clan Nara Clan Aburame Clan Kinoshita Clan Hyuuga Clan Inuzuka Clan Irozameru Clan Jikodo Clan Akimichi Clan Uchiha Clan Tadakuro Clan Kaguya Clan Hoshigaki Clan_________ NINJA ANIMALSThis table represents Senri's general view of Ninja Animals. Kuroashi Yukino
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Last edited by DM 重吾Jūgo on Fri Apr 17, 2015 1:14 pm; edited 58 times in total | |
| | | Xeneize
Posts : 56 Join date : 2015-02-14 Age : 37
| Subject: Re: Watabe Senri Sat Feb 14, 2015 5:21 pm | |
| ________ VILLAGE KONOHAGAKURE NO SATORANK:: CHUUNIN JOB:: Sensory Corps - Spoiler:
Sensory Shinobi) A sensor is a type of ninja that is capable of detecting the presence of other people through their chakra. They have the ability to aid battles by locating those that have run away, or by even finding those that are hidden before they can make a move. Universal) Can attempt to locate Bingo Book / Missing Ninja 1 area away. Genin - Detector) + 10 Concentration, May Roll Concentration to replace Spot / Listen for 5 CP Chuunin - Locator) + 15 Concentration, May Roll Concentration to replace Spot / Listen for 4 CP Jounin - Revealer) + 20 Concentration, May Roll Concentration to replace Spot / Listen for 3 CP
HEADBAND:: Konoha headband tied tightly around his forehead. ITEMS OF IMPORTANCE- Spoiler:
[Nanadaime Hokage's old Konoha Headband]: Received from Nara Ashira; Senri now proudly wields the old headband of the Seventh Hokage of Konohagakure. It is an old worn headband with black-darkblue strap. ____ [Silvery Bonsai-Tree Band]- Spoiler:
[Silvery Bonsai-Tree Band]Type: Accessory Class: Supplementary RP Description: A silvery band emblazoned with the symbol of a flowering bonsai tree; this item of great value is a family heirloom that has been passed through the generations of the Watabe family to Senri who has been gifted with its safekeeping by his mother; Nyoko. The silvery band is precious not only in value but also in power, said to protect and imbue its wielder with an empowered and enhanced ninja skill and ability to perform techniques that make use of chakra in any way or shape. The reason why it has been passed through Nyoko’s family is because the band’s power is said to become dormant and rendered a simple piece of jewelry should it ever be borne by someone, not of Nyoko’s family line. Senri preciously wears this ring upon his right thumb finger. PVP Effect: +1d8 Universal Damage
BLOODLINE LIMITWOOD RELEASE- Spoiler:
[Mokuton] (100 Tokens)
A scattered ability trait, remnants of a once powerful clan, that existed before the shinobi villages. Rumored to be related to the first shinobi, they have powerful traits, and even learn to create their wooden element before the age of five. Shinobi born of this specific bloodline are randomly born.. Quite literally, it is a hidden gene in most Konohagakure shinobi, however the trait itself only surfaces once every few generations, or sometimes in a small family.. but it never carries on to the children directly after.
Members like this, even in contrast to their parents, have green or brown eyes, and dark brown hair, or sometimes even black. They tend to excel quickly as shinobi, and are very friendly towards their allies. They are rarely outcasts of the village, and make the best teachers.
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[Ancient Blood] As the shinobi capable of the Mokuton release are nearly ancient, they have a long-lasting life span, and can even live for quite a while, well after a normal shinobi has died. Lives for 20 years more then most Humans, so 120 Years maximum.
Universal: Starts with Water/Earth/Wood Elements, Gains Third Base Element at Jounin Genin: +1 HP Regen, +1 CP Regen, +5 HP Chunin: +2 HP Regen, +1 CP Regen, +10 HP Jounin: +2 HP Regen, +2 CP Regen, +15 HP
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[Natural Prodigies] A Mokuton user is born into their family, well skilled in most areas. They can use their wood-release traits, but are also prominent in most other areas as well.
Universal: +5 to all Learning Rolls Genin: +1 Wisdom Rolls, +5 Total CP Chunin: +2 Wisdom, +10 Total CP Jounin: +3 Wisdom, +15 Total CP
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[Jutsu] As there are usually few Mokuton users at any given time, usually, the jutsu they learn, are those they create themselves. They may create two jutsu of E/D/C/B-Rank, but only one A/S-Rank. These may be taught to other Mokuton users, as long as they're still alive.
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[Guardian of the Forest] (100 Tokens - Enhanced Bloodline) Some members of the Mokuton traits become protectors of the places they call home, to the extent that they would give their own life, rather than see even a rabbit die. They become much more effective at guarding their targets, as well as becoming quicker so they can keep up.
Universal: May defend for others as a free action once per round, or may defend for others twice a round at a cost of your next turn / If defending for an ally fails, the Mokuton user looses his next turn, however, the ally gains the user's DR against the attack. Genin: +1 ATK/DEF Rolls, +5 HP/CP, +2 DR vs HP DMG Chunin: +2 ATK/DEF Rolls, +10 HP/CP, +3 DR vs HP DMG Jounin: +3 ATK/DEF Rolls, +10 HP/CP, +4 DR vs HP DMG
- Spoiler:
_________________________________ [CHILD OF THE OLD OAK] (Legendary Bloodline Upgrade 125 Tokens)
Throughout extreme contemplation, training and dedication; Senri has mastered the secrets of his bloodline and attuned to their uses to its greatest level. Able to harden his skin as strong as the oak, his resolution to the defense of his homeland and those he protects have taken his regenerative and resilience skills to a whole new level. Now able to withstand greater damage and grow a thick layer of skin from every pore on his body that is as solid as an old oak; he is able to use his skin to cripple those that come in contact with his form or can reinforce the thickness of the wood he creates to empower its effects upon his opponents.
Universal: On a successful Mokuton DEF attempt vs Taijutsu / Kenjutsu / Close Range Ninjutsu, the attacker still rolls DMG. The Attacker takes 1/5th of the total DMG Rolled (Includes all DMG Bonuses the attacker has)
Genin: +1d4 Wood Jutsu Damage / +1 to all Mokuton DEF rolls (Applies to user and when defending an Ally) / +2 HP DR Chuunin: +1d6 Wood Jutsu Damage / +2 to all Mokuton DEF rolls (Applies to user and when defending an Ally) / +4 HP DR Jounin: +1d8 Wood Jutsu Damage / +3 to all Mokuton DEF rolls (Applies to user and when defending an Ally) / +6 HP DR
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SUMMONS- Spoiler:
_____________________________________ Background- Spoiler:
Before the world of Shinobi existed, in a land far away to the north-east; a place full of forests existed; a place of peace and green, tall trees and lively vegetation, where it is said the only passages dividing the huge towering forests was a a set of rivers that exited the great sea to the north and south of the peninsula. Today; this place of green is known as the Land of Forests. It is within these peaceful forests that a number of creatures that existed since the dawn of the day make their home; in a Hidden place known as Yaseinomoru(Glade of the Wild Felines). The story has it that this sacred place is where most of the felines of the continent first appeared; or rather, root back to. A hidden village of wild, towering felines that are as strong as Shinobi themselves; battle upon the threats of the land and zealously keep it from the invaders of the world outside their woods. Few know of this Hidden Village of Felines, and even less know at all how to reach it; if there is such a way. The Glade itself is a colorful place, full of mystery, known to possess several different levels and regions, where all felines appear to live with one another in communion, and ever so respectful of eachother’s territory. The species of shinobi felines all answer to a certain council of elders with a supreme head that guides them throughout the ages of the world. Those unlucky enough to end up in Yaseinomoru face constant threat against their lives; for that within nature itself; one must fight to remain a predator or risk becoming prey.
Note: Summons last for 1d4+1 Rounds, after this time is up the Summoner may drain 2 CP a Round to keep them active past this. Note: All Summons Gain the Same Skill Bonuses as their Summoners. Note: If the summoner is knocked out (0 HP) / or becomes exhausted (0 CP), the Summon is unsummoned. In Sparring rules, the same applies. Note: Summons gain no DMG Bonuses / or ATK/DEF Bonuses from the users abilities unless stated specifically. Note: Normal Summoners May Only Summon 1 Summon at a Time. Sages may Summon 2 at a Time. Sages in Perfect Sage Mode may Summon 3 at a Time. Genin: Rank 1-2 Summons. Chuunin: Rank 1-4 Summons Jounin: All Summon Ranks (Note: All summons must be unlocked via a DM event. This means each rank summon is individually unlocked.) Universal: On hit, "maims" opponents, giving a -1 to DEF rolls for 1d4 rounds (rounds stack, negative does not) Minor Trait: +1d4-1 (Min 1) HP DMG (Bypasses Rank DR Pierce) for 1d4-1 (Min 1) Rounds Rank 1: +1 DR Pierce Rank 2: +2 DR Pierce Rank 3: +3 DR Pierce Rank 4: +4 DR Pierce Rank 5: +5 DR Pierce Special Note: Hiroto and Senri cannot summon the same rank of summon except for Rank 1. Rank 1(15 Tokens) Special note: Kuroashi and Shirashi are two different summons In-character; While in roleplay Senri may make use of either of these summons, Koroashi will be the animal coming out for Senri in pvp situations. - Spoiler:
Kuroashi & ShirashiKuroashi and Shirashi are a pair of young leopard cubs that have only recently begun learning to hunt and speak on their own. Of a nearly identical soft black and yellow spotted skin behind green eyes; these two sibling cubs are inseparable. They both are very small, not standing over two foot tall and three foot long. Of an overly curious sort; they are always eager to learn something new and experience new adventures. Shiraishi, the female, is however the most energetic of the two, never stopping for a moment’s rest; Kuroashi being the introvert, who would prefer long naps over the extrovert sibling. They are both characterized and known for their passion. Summon Cost: 10 CP HP: 10 CP: Uses summoners CP Pool ATK/DEF: Highest Summoner Stat Base Damage: Users Rank Taijutsu DMG Rank 2(20 Tokens) - Spoiler:
NasuNasu is a grown young Jaguar adult of talented hunting skills. He is characterized for his rather dominating behavior and courageous spirit. He is rather protective of his kind and those that have proven themselves worthy of his friendship. Nasu’s known for his strength and endurance. He stands about five foot tall and three foot long. Summon Cost: 15 CP HP: 20 CP: Uses summoners CP Pool ATK/DEF: Highest Summoner Stat +1 Base Damage: Users Rank Small Weapon DMG, No Penalties.
Rank 3 (25 Tokens)
- Spoiler:
YukinoYukino is an adult female Tiger of very quiet nature and white skin. Unlike the other species, she will take solitude to the extreme by even going out of her way to avoid confrontation. Whenever she must protect her kind however, she does so with pride and punctuality; although it is always noted that she is always eager to go back to her solitude and wishes people left her alone to her own devices. Yukino’s infamous laziness is what she is mostly known for. She is about ten foot tall and five foot long. Summon Cost: 20 CP HP: 30 CP: Uses summoners CP Pool ATK/DEF: Highest Summoner Stat +2 Base Damage: Users Rank Dual Wield Small Weapon DMG, No Penalties. Rank 4 (30 Tokens)
- Spoiler:
ShihomoShihomo is a large Tiglon of experienced age and his hunting skills clearly denote his dominance over his prey. He is easy to offend and very hard to befriend. Unlike other types of felines, he will always demand for something in exchange of his services, even to trusted friends. He is a male that holds grudges which is what he is mostly known (and feared) for amongst other big cats. Shihomo stands about fifteen foot tall of height and six foot long. Summon Cost: 25 CP HP: 40 CP: Uses summoners CP Pool ATK/DEF: Highest Summoner Stat +3 Base Damage: Users Rank Medium Weapon DMG, No Penalties.
Rank 5 (35 Tokens)
- Spoiler:
TsurogoTsurogo is, in short, the largest of his kind to currently exist. He is a Liger; a rather rare sight even amongst the species of large cats. Standing at around nine feet long and twenty foot tall, this titanic creature is the most prideful and strong of its kind. Known for its sheer strength in battle only matched by its own appetite for challenges; Tsurogo can be the most loyal of companions and the worst animal enemy an individual can possess. Summon Cost: 30 CP HP: 50 CP: Uses summoners CP Pool ATK/DEF: Highest Summoner Stat +4 Base Damage: Basic Large Weapon Damage, No Penalties.
_____________________________________ NINJA LEVEL ANALYSIS ELEMENTAL AFFINITY EARTH RELEASEWATER RELEASE CURRENT BASE TAIJUTSU DAMAGE::1d4 CURRENT BASE KENJUTSU DAMAGE(SMALL): 1d8 Base Damage, No Penalty (Duel Wield: +1d4 Damage, -1 Penalty) CURRENT BASE KENJUTSU DAMAGE(MEDIUM): 2d4 Base Damage, -1 Penalty (Duel Wield: +1d6 Damage, -2 Penalty) CURRENT BASE KENJUTSU DAMAGE(LARGE): 1d10+1 Base Damage, -2 Penalty CURRENT TOOL BASE DAMAGE: 1d6 CURRENT JUTSU LEARNING BONUS:Permanent Bonus: +1 Universal jutsu learning rolls(Bloodline Bonus)Permanent Bonus: +2 to universal jutsu learning rolls(Academy Arc bonus) +1 to Taijutsu/Kenjutsu Learning Rolls +3 to Ninjutsu Learning Rolls CURRENT JUTSU BONUS:+1d6 Ninjutsu Burst Damage CURRENT ITEM BONUS:+1d8 Universal Damage(Silvery Bonsai-Tree Band) CURRENT BLOODLINE BONUS:+2 HP/CP REGEN +2 WISDOM ROLLS +2 Attack/defense rolls +2 to all Mokuton DEF rolls (Applies to user and when defending an Ally) +20 HP/CP(Total HP/CP bonus) +7 DR vs HP DMG +1d6 Wood Jutsu Damage May defend for others as a free action once per round, or may defend for others twice a round at a cost of your next turn / If defending for an ally fails, the Mokuton user looses his next turn, however, the ally gains the user's DR against the attack.
On a successful Mokuton DEF attempt vs Taijutsu / Kenjutsu / Close Range Ninjutsu, the attacker still rolls DMG. The Attacker takes 1/5th of the total DMG Rolled (Includes all DMG Bonuses the attacker has)________________________ CURRENT HP POOL:: 89 - Spoiler:
Formula: 25(level)+20(Base Bonus)+15(HP Rank Bonus)+9(CON MOD)+20(bloodline bonus) CURRENT CP POOL:: 100 - Spoiler:
Formula: 25(level)+10(Base Bonus)+20(CP Rank Bonus)+9(CON MOD)+16(WIS MOD)+20(bloodline bonus) CURRENT EQUIPMENT:: [Basic Tool Bag]
- Spoiler:
[Combat Kunai x1] - A bigger Kunai for close quarter combat, a standard weapon for any shinobi. The kunai itself has a better grip then the throwing ones and follows the small weapon chart but removes 2 negative to wielding it.
[Explosive Tags x1] An Explosive Tag can explode if activated by chakra. You can use the explosive tag with DEX (Sticking it to the Oppnent) or WIS / INT (Drop it as a Trap, use with Jutsu) Every tag does 2d10 damage, Unblockable.
[Throwing Kunai x3] Kunai knives take a DEX / STR roll to connect, and do Damage depending on your characters experience with them. You may throw multiple kunai to a maximum of 5. If you throw Multiple then it becomes that many attack rolls, but each Kunai thrown past 1 makes a -1. So if you attack with 3, and roll a 25 attack, the first Kunai attack is 25, second is 24, and third is 23. The opponent then Defends with one roll vs all Three kunai. Throwing with STR adds STR bonus, but you may not throw multiple Kunai. Note: The final Damage on multiple kunai is Qualified as One Hit vs DR. So if your Opponent has 6 DR, it isnt 6 DR vs Each Kunai that hits, its all three Kunai Dmg added together vs the 6 DR.
[Shuriken x3] Same rules that apply to Kunai apply to Shuriken.
[Ninja Wire x1] Ninja wire are used by using DEX / WIS / INT roll vs opponents roll. If hit the target is Physically stunned for one round or until Hit.
MISSION HISTORIAL Total: 17 S Rank: A Rank: 1 B Rank: 3 C Rank: 10 D Rank: 3
BATTLE HISTORIAL Total: 43 Wins: 17 Loses: 22 Ties: 4
- Spoiler:
CHUUNIN ARC
Watabe Senri Vs Hiroto Yotsuki– Win |17/04/15| Watabe Senri Vs Kotoki– Win |05/04/15| Watabe Senri and Hyuuga Azumi Vs Hoshigaki Mayuko and Hoshigaki A.H – Win |05/04/15| ___
GENIN ARC
Watabe Senri Vs Hoshigaki A.H.– Win |24/03/15| Watabe Senri Vs Hyuuga Azumi – Loss |20/03/15| Watabe Senri Vs Hyryu Suta – Loss |18/03/15| Watabe Senri Vs Tamara Heiro – Loss |11/03/15| Watabe Senri Vs Kimi Meikyuu – Win |10/03/15| Watabe Senri Vs Hyryu Suta – Win |04/03/15| Watabe Senri Vs Hoshigaki A.H.– Loss |03/03/15| Watabe Senri Vs Hyuuga Azumi – Tie |02/03/15| Watabe Senri Vs Taro – Win |28/02/15| Watabe Senri Vs Sora Kinoshita – Win |27/02/15| Watabe Senri Vs Uchiha Aion – Loss |24/02/15| Watabe Senri Vs Hyuuga Azumi – Loss |23/02/15| Watabe Senri Vs Taro – Win |23/02/15| Watabe Senri and Hyuuga Azumi Vs Gin Murakumo – Win |22/02/15| Watabe Senri Vs Isamu Harikodo – Loss |21/02/15| Watabe Senri and Hyuuga Azumi Vs Hoshigaki Mayuko and Hoshigaki A.H – Win |20/02/15| Watabe Senri Vs Tadakuro Kaiya – Loss |15/02/15| Watabe Senri Vs Irozameru Hirui – Win |13/02/15| Watabe Senri Vs Kanetsu Hotaru – Loss |13/02/15| Watabe Senri Vs Tadakuro Kaiya – Loss |09/02/15| Watabe Senri Vs Irozameru Hirui – Win |09/02/15| Watabe Senri Vs Hyuuga Azumi – Loss |08/02/15| Watabe Senri Vs Garp Akimichi – Win |06/02/15| Watabe Senri Vs Aoioki Kishida – Loss |02/02/15| Watabe Senri Vs Sora Kinoshita – Loss |02/02/15| Watabe Senri Vs Sora Kinoshita – Loss |02/02/15| Watabe Senri Vs Yamanaka Mayako – Loss |01/02/15| Watabe Senri Vs Hyuuga Reina – Win |31/01/15| Watabe Senri Vs Kiga Hanto – Loss |28/01/15| Watabe Senri Vs Mayuko Hoshigaki – Win |28/01/15| Watabe Senri Vs Hyuuga Azumi – Loss |28/01/15| Watabe Senri Vs Uchiha Aion – Tie |27/01/15| Watabe Senri Vs Hyuuga Azumi – Loss |27/01/15| Watabe Senri Vs Inuzuka Kegawa – Loss |26/01/15| Watabe Senri Vs Danao Aonu – Loss |23/01/15| Watabe Senri Vs Mayuko Hoshigaki – Loss |23/01/15| ___
ACADEMY STUDENT ARC
Watabe Senri Vs Sora Kinoshita – Tie |19/01/15| Watabe Senri Vs Hyuuga Azumi – Tie |18/01/15| Watabe Senri Vs Ari – Win |17/01/15| Watabe Senri and Aion Vs Sora Kinoshita and Haru Hasuka – Win |16/01/15| Watabe Senri Vs Sora Kinoshita – Loss |15/01/15|
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Last edited by DM 重吾Jūgo on Fri Apr 17, 2015 5:40 pm; edited 53 times in total | |
| | | Xeneize
Posts : 56 Join date : 2015-02-14 Age : 37
| Subject: Re: Watabe Senri Sat Feb 14, 2015 5:21 pm | |
| JUTSU LIST Mokuton no Jutsu
- Spoiler:
Mokuton: Mukukougu no Jutsu [Wood Release: Wood Tool Technique] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: A technique developed for practicalities, pranks and infiltration; the user uses his special chakra nature to create replications of small items such as keys or other objects to access locked and hidden mechanisms. PVP Effect: None Special Note: Used in roleplay only; to replicate a particularly complex mechanism; user must pass a Set Trap check set up by the owner of the mechanism in question, left to player or DM judgement. Teaching/Learning: Gate System - E Rank
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Mokuton: Mokudan no Jutsu [Wood Release: Wood Projectile Technique] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user performs the ram seal and then shoots a small wooden projectile of the size of a spike, needle or bullet that aims to target an enemy. PVP Effect: 1d4 damage. 1 damage return to the user’s HP OR CP pool. Special Note: N/A Teaching/Learning: Gate System - E Rank
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Mokuton : Mokuheki [Wood Release : Wood Wall] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Forming the snake seal, the user creates a wood wall to protect himself(or an ally) from harm. PVP Effect: Used in Defense against any Jutsu. Special Note: When used against a physical melee attack(Taijutsu/Kenjutsu/melee-ranged Ninjutsu) the user absorbs 1d4 HP OR CP from the enemy which is in turn adds half the amount (Max 2) to the user’s hp/cp pool. Teaching/Learning: Gate System - D Rank
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Mokuton: Sashiki no Jutsu [Wood Release: Cutting Technique] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 + 2 cp maintain RP Description: Forming the ram followed by the snake seal, the user is able to shoot out a grown wooden spike out of his body to attack a targeted enemy or to create a weapon for temporary melee use. PVP Effect: 1d10 damage + Any Mokuton Damage Bonuses and 1/4 of the damage(rounded up) returned in form of HP OR CP (Max 2) to the user. Special Note: When used to create a large weapon, this jutsu lasts 1d4 rounds (can be ended early) and the attack/defense rolls are done with wisdom and no roll penalties. – Follows same damage chart as regular weapon use. Teaching/Learning: Gate System - D Rank ___
Mokuton: Busoukaijonoeda [Wood Release: Disarming Branches] Type: Ninjutsu Rank: D CP Cost: 3 CP RP Description: The wood user proceeds over the tiger, dog, ram, monkey and snake seals before his/her arm turns into wood branches that latch out towards the enemy aiming to take their ninja tool bags or current weapons in an attempt at disarming them temporarily. PVP Effect: No damage; Target loses his/her currently equipt weapon(s) OR Toolbag for 1 round. They are unable to retrieve their weapon(s) or toolbag on the first round but may, as a free action on their turn, try and retrieve it after the first round. The user of this jutsu may attempt to stop the target from retrieving their weapons with a -2 to the roll. Special Note 1: User MUST have a jutsu / ability that allows them to DEF for another to stop the target from retrieving their weapon(s) or toolbag. Special Note 2: User must specify if he/she is targeting weapons or ninja toolbag, may NOT target both. Teaching/Learning: Gate System – D Rank ___
Mokuton: Soutei Hashira [Wood Release: Binding Pillars] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: After completing a series of handseals composed of Ram, dog, tiger and finalized with the snake seal; the user creates a wooden pillar that shoots towards the intended target; piercing through a piece of their bodies and immobilizing them for a short time. PVP Effect: 2d6 damage and the enemy is then held for 1d4 rounds. (Or Until Hit) 1/4 of the damage(rounded up) returned in form of HP OR CP (Max 4) to the user. Special Note: Can be used in defense against a melee-attack; causes 1d8 damage and 1/4 of the damage(rounded up) returned in form of HP OR CP (Max 4) to the user. Teaching/Learning: Gate System – C Rank ___
Mokuton: Moku Bunshin no Jutsu [Wood Release: Wood Clone Technique] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 CP per clone + 2 CP/round RP Description: A clone that is created by using chakra to alter the user's own cells into vegetation. They have the ability to travel far from the user and are able to communicate with the original. Moreover, since the wood clone has the ability to merge with plants and trees, it is also great for reconnaissance missions. By directly touching the wood clone with his hand, the user can absorb the information it gathered and change the shape of the clone. Unlike other clone techniques, the wood clone doesn't disappear when hit and takes the damage to a certain degree and also possesses chakra, capable of utilizing techniques of minor degree; making them indistinguishable to the normal eye and most eye techniques(Except the Byakugan). Also, unlike the Shadow Clone Technique, which requires the clone to disappear to relay intel back to the user's original body, the wood clone can relay intel back and forth between the user's original body and a clone without having the clone disappear or even coming into contact with each other. These clones can also be dispelled like normal clones. PVP Effect: Creates a solid clone. Special Note 1: Solid clone has its own turn, but all attacks deal base rank taijutsu damage OR may cast up to E ranked jutsu. Special Note 2: Every clone costs 2 CP/per round to maintain Special Note 3: Can summon up to a maximum of 3 clones depending on rank: 1 Clone for Genin rank / 2 Clones at Chuunin rank / 3 Clones at Special Jounin/Jounin/Kage/etc rank. Special Note 4: The Clones can be dismissed as a free action. Special Note 5: Every clone has HP. The HP of each clone is equal to the user’s wisdom modifier. Special Note 6: Opponent must roll INT/WIS vs the user's INT/WIS; on a failure Enemy rolls a 1d6 when attempting to attack the user while clones are out. To hit the real target, he must score: 4-6 when 1 clone out / 5-6 when 2 clones out and 6 when 3 clones out. Special Note 7: May roll attack/defense with wisdom. Created clones only gain Attack/Defensive bonuses from the user, and no further Damage/DR/Regen/Ect. Bonuses. Teaching/Learning: Gate System - C Rank
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Mokuton: Mokuju Sōsō [Wood Release : Wood Tree Funeral] Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: After a series of handseals and finishing with the snake handseal; the user binds the target in a growing tree that slowly swallows and crushes the enemy beneath its branches and trunk temporarily. PVP Effect: 3d8 HP unblockable damage and 1/4 of the damage returned in form of HP OR CP to the user. (Max 5) Special Note: N/A Teaching/Learning: Gate System - B Rank ___
Mokuton: Mokuryū no Jutsu [Wood Release: Wood Dragon Technique] Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: After the user goes through extensively handseals; he holds the snake seal as a dragon of wood begins to grow out of his back and elevate itself onto the skies, aiming its open mouth towards its targeted enemy in the attempts to crush it in a devastating crash. PVP Effect: 5d4+1d10 unblockable damage 1/4 of the damage returned in form of HP OR CP to the user. (Max 5) Special Note: Can be used as an AoE jutsu, in that case, targeted enemies suffer 2d10 unblockable damage and ; 1/4(rounded up) of the damage returned in form of HP/CP to the user. Teaching/Learning: Gate System - B Rank ___
Mokuton: Jubaku Eisō [Wood Release: Tree Bind Flourishing Burial] Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: This technique lets the user summon a tree around their opponent to bind them. This technique is relatively powerful and holds opponents much more gracefully, with less of a strain on the user, because the user sinks them into the ground. Afterwards, the user can enclose the opponent so that their body is crushed. PVP Effect: 3d10+2d6 unblockable damage; 1/4(rounded up) of the damage returned in form of HP OR CP (Max 7) to the user. Special Note: N/A Teaching/Learning: Gate System – A Rank ___
Mokuton Hijutsu: Jukai Kōtan 木遁秘術・樹界降誕 [Wood Release Secret Technique: Nativity of a World of Trees] Jutsu Type: Ninjutsu Rank: S Chakra Cost: 25 RP Description: The user enhances an area with his chakra; growing earth, creating small streams and growing a forest of tall trees all over the place; granting plentiful enhanced ground for users of earth, water and wood ninjutsu to work with and be at their finest. PVP Effect: Allies gain a bonus +3 attack/defense roll. In addition, they gain a +2d8 bonus damage to water/earth/wood jutsu and regenerate +3 hp/cp a round. Special Note 1: The jutsu’s effects last 2d6+2 rounds. Teaching/Learning: Gate System - S Rank
Doton no Jutsu
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[Doton: Rock Spray] Jutsu Type: Ninjutsu (WIS) Rank: E CP Cost: 1 RP: After forming a few basic handseals, the user would cause a small amount of rocks to raise from the ground. As the rocks raise, they would kick the rocks at their target, causing minimal damage. PvP: 1d4 DMG Special Note: Teachning / Learning: Gate System - E rank ___
Doton: Doryūheki 土遁・土流壁 [Doton: Wall of Earth] Jutsu Type: Ninjutsu (WIS) Rank: D CP Cost: 3 RP: Focusing their chakra quickly, the user would slam their foot into the ground. The chakra would move downwards, forcing a wall of earth to raise up in front of them to block an incoming attack. This jutsu is also able to be used to stop someone if they try to run away. PvP: WIS based Block Special Note: May be used to stop those Escaping with WIS+1 instead of DEX. Teaching/Learning: Gate System - D Rank ___
Doton: Dorō no Jutsu 土牢剛霊無 [Earth Release: Earth Prison] Jutsu Type: Ninjutsu (WIS) Rank: C CP Cost: 5 Activation + 3 Per Round Maintained RP: After forming the required Hand signs and sticks their hand into the ground. The user then summons up the earth around the target, trying to capture them in a prison made of earth, and hold them in position. PvP: +1 VS Block Attempts) Target is Physical Stunned (DEX/STR/CON Break) for 1d6 Rounds (Or Until Hit) Special Note: Teaching/Learning: Gate System - C Rank ___
Doton: Dochū Eigyo no Jutsu 土遁・土中映魚の術 [Doton: Underground Projection Fish Technique] Jutsu Type: Ninjutsu (WIS) Rank: C CP Cost: 5 Activation + 3 Per Round Maintained RP: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily move around the battlefield then emerge from the ground without disrupting the ground around themselves. PvP: User gains +15 to a Hiding Attempt. Is Successful they are hidden for 1d6 Rounds and cannot be attackted / targeted. When user emerges, they automatically gain Sneak ATK bonuses vs their target. Special Note: Just is deactivated after the user attacks someone. Teaching/Learning: Gate System - C Rank ___
Doton: Shinjū Zanshu no Jutsu 土遁・心中斬首の術 [Doton: Inner Decapitation Technique] Jutsu Type: Ninjutsu (WIS) Rank: C CP Cost: 5 RP: The user emerges from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground, trapping them in the ground until the user or their allies decide it is time to remove them. PvP: Only Useable after Doton: Underground Projection) Target is Physically Stunned Stunned (DEX/STR/CON Break) for 1d6 Rounds, or Until Hit Special Note: If the Kenjutsu Headhunter is used on a target in Inner Decapitation, it does an additional 1d8 DMG. Teaching/Learning: Gate System - C Rank ___
Doton: Iwa No Yoroi [Doton: Armor of Stone] Jutsu Type: Ninjutsu (WIS) Rank: C CP Cost: 5 RP: The user would form a small seal chain, as their chakra pulses into the ground. The earth around them would then slowly begin to move, as it would crawl up and cover their body causing it to become very hard stone. PvP: For 1d6 + 1 Rounds, User gains +3 DR vs HP DMG but suffers -2 to DEX Rolls for the same duration. Special Note: Can be ended early. May be activated as a DEF Action. Teaching/Learning: Gate System - C Rank
Suiton no Jutsu
- Spoiler:
[Suiton: Water Gun] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth This jutsu requires no source of water PvP Effect: 1d4 Damage Special Note: Hijutsu offered to all water element academy students of every village. ___
[Suiton: Spray] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears PvP Effect: 1d4 Damage + -5 listen for 1 round Special Note: Hijutsu offered to all water element academy students of every village ___
Suiton: Mizu Tatsumaki 水竜巻 [Suiton: Tornado of Water] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious PvP Effect: 2d8 Damage, But if Blocked by Target they still suffer 2d4 Damage. Special Note: Can be used to block Taijutsu & deals 1d8 Damage to the Attacker On a Successful Defense. Teaching/Learning: Gate System - C Rank ___
[Suiton: Great Exploding Current] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Utilizing the Water Element the user performs certain hand seals. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below. PvP Effect: Target takes 4d4+2 damage from the crushing current. Special Note: Must Be used on a Lake or River. Teaching/Learning: Gate System - C Rank ___
[Suiton: Black Clouds Technique] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user manifests the Water Element causing a black cloud to form and rain a flammable black oil substance on the user's targets PvP Effect: Up to 3 Targets suffer a -2 to Defensive Rolls for 1d4 rounds or until ignited, when ignited the damage of the Fire/Tag used to ignite it +2d8 is dealt. Special Note: Teaching/Learning: Gate System - C Rank ___
[Suiton: Water Ballista] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user forms a ball of water in the air before sending it at a target, however in the air it splits in three and slams into three targets PvP Effect: Deals 2d6 Damage to up to three targets Special Note: Teaching/Learning: Gate System - C Rank
Ninjutsu
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[Chakra Concentration] Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu PVP Effect: -1d4+1(max 4) CP used on Jutsu for 1d4 rounds Special Note: Teaching / Learning: Gate System - D Rank ___
[Chakra Concentration: Core] Jutsu Type: Ninjutsu Rank: C Cp Cost: 5 RP Description: The user opens the tap on their chakra reserves allowing excess chakra to flow thought out their chakra network. This allows the user to channel required chakra to perform a jutsu much quicker increasing their Ninjutsu capabilities. PVP Effect: +2 to WIS / CHA rolls for 1d4 rounds Special Note: Teaching / Learning: Gate System - C Rank ___
Chakura Kyūin no Jutsu チャクラ吸引術 [Chakra Absorption Technique] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The users hand glows blue, as a beam of chakra hits a single target. The beam drains some of the Targets Chakra and replenishes your own PvP Effect: Drains 2d4+2 CP from your target, gaining equal to the amount dealt and returns it to your own CP Pool Special Note: May be used twice per battle only Teaching / Learning: Gate System - C Rank ___
[Ninpou: Banshee Shriek] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Using finely honed chakra control the user can emit a piercing shriek to distort an enemy PvP Effect: Full AoE (except user) take -2 to rolls for 1d4 rounds Special Note: Teaching / Learning: Gate System - C Rank ___
[Chakra Concentration: Master's Core] Rank: B CP Cost: 8 RP Description: Increasing the amount of chakra supplied for Chakra Concentration: Core. Taking it to new levels allowing the user to perform Ninjutsu with such strength that they had not seen previously PVP Effect: +3 to WIS / CHA rolls for 1d6 rounds Special Note: Must Know - Chakra Concentration: Core Teaching / Learning: Gate System - B Rank
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Genjutsu
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Rakuyou no Jutsu [Falling Leaves Jutsu] Rank: E Chakra Cost: 2 RP Description: Leayes fall rapidly along the ground and world around them in a whirlwind. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank ___
[Atsusa Nami (Heat Waves)] Rank: E Chakra Cost: 2 RP Description: The user completes three hand-seals creating the illusion of dense heat waves that disorient the target stunning them. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank ___
[Fogu (Fog)] Rank: E Chakra Cost: 2 RP Description: The user completes three hand-seals creating the illusion of a dense fog that disorient the target stunning them. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank ___
[Electrical Waves] Rank: E Chakra Cost: 2 RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly. PVP: Stunned for 1 Round, or Until Hit Teaching/Learning: Gate System - E Rank ___
[Grappling Vines] Rank: D Cp: 3 RP Description: Vines Rise up to ensnare the target PVP: Stun, Lasts 1d4 or until hit. Teaching/Learning: Gate System - D Rank
Kenjutsu
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Chakra Dageki [Chakra Strike] Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: Rank Weapon Damage +1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank ___
[Hardened Steel] Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3cp RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective. PvP Effect: +2 Damage Special Note: Adds 1 DR Pierce ___
[Lazy Man’s hand] Jutsu Type: Kenjutsu (Iaijutsu) RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion. CP Cost: 3 PVP: Block. 1d4 Damage to attacker. Note: Cannot be used to Defend Genjutsu. Teaching/Learning: Gate System – D Rank
Taijutsu
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Konoha Senpū 木ノ葉旋風 [Leaf Whirlwind] Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick. PVP Effect: Regular Damage + 2 Damage Special Note: Can be used to block dealing 1d4 damage
Academy Jutsu
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Bunshin no Jutsu 分身の術 [Clone Technique] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. ___
Kai 灼遁 [Release] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. ___
Kawarimi no Jutsu 変わり身の術 [Substitution Technique] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge ___
Nawanuke no Jutsu 縄抜けの術 [Rope Escape Technique] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. ___
Kakuremino no Jutsu 隠れ蓑の術 [Cloak of Invisibility Technique] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll ___
Henge no Jutsu 変化の術 [Transformation Technique] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. ___
Suimen Hokō no Gyō 水面歩行の業 [Water Walking] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. ___
Ki Nobori no Shugyō 木登り修業 [Wall/Tree Walking] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only.
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Last edited by DM 重吾Jūgo on Thu Apr 09, 2015 8:05 am; edited 33 times in total | |
| | | Xeneize
Posts : 56 Join date : 2015-02-14 Age : 37
| Subject: Re: Watabe Senri Sat Feb 14, 2015 5:22 pm | |
| HISTORIAL - Spoiler:
[Chakra Concentration - Master's Core] - Learned from Kag'ame Etsuko|01/04/15| [Lazy Man's Hand] - Learned from Kotoyo Kichida|27/03/15| [Summon Rank 1 - Kuroashi] - Unlocked via event run by DM Konohamaru|21/03/15| [Suiton: Water Ballista] - Learned with supervision of DM Rasa|07/03/15| [Doton: Earth Wall] - Learned with supervision of DM Rasa|02/03/15| [Suiton: Black Clouds Technique] - Learned with supervision of DM Rasa|27/02/15| [Doton: Armor of Stone] - Learned with supervision of DM Hinata|19/02/15| [Suiton: Great Exploding Current] - Learned from a scroll via Gin Murakumo|18/02/15| [Suiton: Tornado of Water] - Learned from a scroll via Gin Murakumo|16/02/15| [Doton: Inner Decapitation Technique] - Learned with supervision of DM Konohamaru|11/02/15| [Doton: Underground Projection Fish Technique] - Learned from Old Woman(PCC_Scrappy)|10/02/15| [Nanadaime Hokage Headband] - Earned fromNara Ashira(DM_Sai)|09/02/15| [Ninpou: Banshee Shriek] - Learned from scroll(DM_Hinata)|08/02/15| [Doton Earth Prison] - Learned from Unnamed Leaf Jounin NPC(DM_Hinata)|03/02/15| [Chakra Absorbtion Technique] - Learned from Haruko Jikodo via scroll|02/02/15| [Chakra Concentration: Core] - Learned from Hyuundai Seto(DM_Konohamaru) via scroll|31/01/15| [Chakra Concentration] - Learned from Aburame Ana|29/01/15| [Suiton: Spray] - Learned from Kag'ame Etsuko|27/01/15| [Suiton: Water Gun] - Learned from Kag'ame Etsuko|27/01/15| [Grappling Vines] - Learned from Jakuren (DM_Killer Bee)|25/01/15| [Hardened Steel] - Learned from Jakuren (DM_Killer Bee)|24/01/15| [Chakra Strike] - Learned from Kotoyo Kishida via scroll|22/01/15| [Doton: Dirty Path] - Learned from Kotoyo Kishida via scroll|22/01/15| [Release] - Learned from Aburame Ana|19/01/15| [Transformation Technique] - Learned from Aburame Ana|19/01/15| [Rope Escape Technique] - Learned from Aburame Ana|18/01/15| [Substitution Technique] - Learned from Aburame Ana|18/01/15| [Water Walk] - Learned from Aburame Ana|17/01/15| [Wall/Tree Walking] - Learned from Aburame Ana|17/01/15| [Leaf Whirlwind] - Learned from Kawoto Jintoki|16/01/15| [Clone Technique] - Learned from Aburame Ana|15/01/15| [Cloak of Invisibility Technique] - Learned from Masquerade via Scroll|14/01/15|
TOKEN RECEIPT - Spoiler:
[+20 gift RP tokens] – Earned from departing player Cassanova |28/03/15| [Silvery Bonsai Tree Band] – Purchased with 30 Tokens from DM Sai |19/03/15| [Wood Release: Disarming Branches] – Purchased with 4 Tokens from DM Hinata |18/03/15| [Summons Rank 1 + 2] – Purchased with 35 Tokens from ADMIN Sasori |09/02/15| [Mukuton Legendary Bloodline (Child of The Old Oak)] – Purchased with 125 Tokens from ADMIN Sasori |20/02/15| [Mukuton enhanced Bloodline (Guardian of the Forest)] – Purchased with 100 Tokens from DM Konohamaru |06/02/15| [Mukuton] – Purchased with 100 Tokens from DM Killer Bee |26/01/15| New Player/Returning Player Funds – 50 Tokens from DM Konohamaru |14/01/15|
TOKEN CAP - Spoiler:
Ability/Bloodline/Clan Cap: 360/700 Weapon/Item/Tool Cap: 30/500 Total Tokens Spent: 394
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| | | Xeneize
Posts : 56 Join date : 2015-02-14 Age : 37
| Subject: Re: Watabe Senri Wed Apr 01, 2015 9:51 pm | |
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