The Suiton Jutsu list has undergone several changes, please be sure to update your jutsu in your bio, and to replace jutsu that have been removed with jutsu of equivalent rank.
The Katon and Elementless jutsu lists have undergone several changes, and we ask that everyone update the jutsu lists on their bios to the new versions.
First Name - Suzumi Last Name - Kichida Nickname - Suzu, "Wrath" Gender - Female Age - 22 DOB - May 18 Height - 5' 6" Weight - 100 lbs. Village - Kumogakure (Cloud)
Likes - Cats, The Night, Mind Games. Dislikes - Loneliness, Rude People, Being treated like a child Parents - Mother: Yoko Kichida (Deceased) Father: Unknown Siblings - Takeo Kichida Children - N/A Sexual Orientation - Heterosexual Partner - Tsurugi Meshi (Engaged) --------------------------------------------------------------------------------
Ninja Information
Elements - Lightning, Light, Dark Main Focus - Kenjutsu/Taijutsu Sensei - N/A Squad - N/A Specialty - Close Combat Rank - Jounin (S-Rank)
Old Nindo - Keep your eyes on the stars, and your feet on the ground. New Nindo - Hypocrisy, the lie, is the true sister of evil, intolerance, and cruelty.
In centuries past, when Kumogakure was just being formed, there were no major bloodlines, or ancient clans. There was only warriors, who fought for their Raikage. Each had different ancestry, ability, and affinity, but all of these warriors united under the flag of Kumogakure to defend its land and interests. Among these warriors, clear tiers of combat ability began to form, and the elite grew reticent about their heightened status. Soon their families began to breed and train exclusively to secure their dominance over the warrior society. Years later, the need for the army declined with the development of the shinobi caste and unique ability-wielding bloodlines. The Kichida Clan had past formed out of this heightened tier of warriors, and their pride and dedication to the mastery of the Warrior Way brought the clan to survive decades of changes around them. Today, the Kichida clan is on an uprising from the shambles that the previous clan head left it in. Instead of coveting their knowledge, the Kichida share much of it with the shinobi they work alongside. Despite their small remaining clan size, they are recognized as some of the best Kenjutsuists in all of the 5 Great Villages.
[A Life of Weapons] A Kichida spends their life in the practice of weaponry and their capabilities, as such, they are masters of combat and their own bodies. A Kichida generally focuses on one weapon exclusively, but has knowledge of all weapons.
Universal: Kichida have No Weapon Penalties (Including Dual Wield), When Buying their first custom weapon, it has a 25 Token Discount Genin: +1 to DEX Rolls, Kenjutsu Pierce 2 DR, +1d4 to Kenjutsu Damage Rolls. Chunin: +2 to DEX Rolls, Kenjutsu Pierce 3 DR, +1d6 to Kenjutsu Damage Rolls. Jounin: +3 to DEX Rolls, Kenjutsu Pierce 4 DR, +1d8 to Kenjutsu Damage Rolls.
[Conditioning Masters] Kichida train on a daily basis, because of this training their bodies are highly conditioned for combat. Whether it is practicing with a variety of weapons, or just one, the Kichida learn to optimize the use of their body to the highest potential. A Kichida knows exactly how to use their bodies in regards to training with unfamiliar aspects, quickly adapting to new weapon styles.
Unversal: +10 to Kenjutsu Learning Rolls, +5 to Learning Rolls they teach Kenjutsu. Genin: +2 DR vs HP, -1 Kenjutsu CP Costs, +10 HP Chunin: +3 DR vs HP, -2 Kenjutsu CP Costs, +15 HP Jounin: +4 DR vs HP, -3 Kenjutsu CP Costs, +20 HP
Any Kichida is capable of creating custom Kichida Hijutsu. Custom Jutsu created in this manner are created following the custom Jutsu chart and must be learned as per the Jutsu Gate Learning System.All Kichida are allowed to create 2x E - B Hijutsu and 1x A - S Hijutsu for free.Note: Clan Hijutsu can be taught outside of the clan, but only by the original creator of the technique (Unless stated otherwise.)
(Note: All A-C Custom Jutsu are automatically Learnt, the B Rank + must still be learnt as per Jutsu Learning Rules.)
[Enhanced Combat Lethality] (Extra 50 Tokens) Some Kichida expand their knowledge further in the sense that they learn they vital points in the human body, and learn to spot the weaknesses in an opponents defenses. This in turn increases their chances of dealing a fatal blow.
Universal: Small Weapons) Kichida Using Small Weapons follow Medium Weapon Chart (Including Dual Wield) Universal: Medium Weapons) Kichida Using Medium Weapons follow large Weapon Chart (Medium Off Hand If Dual Wielding) Genin: +1 DEX Rolls, No Crit Range Change on Kenjutsu Chunin: +2 DEX Rolls, 19-20 Crit Range on Kenjutsu Jounin: +3 DEX Rolls, 18-20 Crit Range on Kenjutsu
(Large Weapons - Large Weapon bonus is as per normal Weapon Rules.)
Clan Techs:
Shadow Step Jutsu Type: Stance Rank: E Chakra Cost: 2+1 per round maintainance RP Description: The user uses a steady stream of chakra to absolutely mute their own foot steps to move completely silently when walking or running. PVP Effect: Is not subject to rolling Move Silently. Can not be used with a jutsu that stops hide rolls from being used. Teaching/Learning: Gate System - C Rank NOTE: Can be activated as a free action. TRAINING NOTE: Learned with DEX
Phantom Blade Jutsu Type: Kenjutsu Rank: D Chakra Cost: 4 RP Description: The user uses a chakra a means to make what would normally be impossible course correction in a swing. This correction often gives the illusion of multiple blades. PvP Effect: Unblockable Teaching/Learning: Gate System - B Rank NOTE: Can be added to other Kenjutsu attack techniques buy paying the techniques standard cost +4 NOTE: Cannot be added to something that is undodgeable.
Rhythm Echo Jutsu Type: Stance Rank: C Chakra Cost: 5+3 per round maintained RP Description: the Rhythm Echo is a motion that creates an afterimage of the body through a varying cadence of steps. There is a total absence of noise during the movement, and multiple phantoms appear. It utilizes the Shadow Step technique PvP Effect: When attacked, attacker rolls a 1d6,on a 6 the user is attacked normally. This does not apply when the opponent uses AOE attacks that are a large area. NOTE: Must be used in tandem to Shadow Step. Does not end on a phantom being hit. Teaching/Learning: Gate System - A Rank TRAINING NOTE: Learned with DEX
Blinding strike Jutsu Type: Yoton Kenjutsu Rank: B Chakra Cost: 6 Rp Description: The user lashes out at their opponent with their weapon, and upon hit releases Yoton Chakra to blind them. PvP Effect: Rank Weapon Damage and -3 to Att/Def for 1d4 rounds Teaching/Learning: Gate System - S Rank
Quick Execution Jutsu Type: Kenjutsu Rank: A Chakra Cost: 10 RP Description: The user moves with incredable speed towards the opponent and strikes with a brutal attack. This attack moves so quickly, that it cannot be traced by the normal senses. PvP Description: Rank Kenjutsu Damage + 3d6 NOTE: Undodgable Teaching/Learning: Gate System - A Rank
Disconnection Jutsu Type: Raiton Kenjutsu Rank: S Chakra Cost: 20 RP Description: The user targets a body part on the subject (tyipally the neck) and strikes, even only scratching such a place is sufficent as they discharge a specific amount of Raiton Chakra to disable their foe. PvP Effect: Rank weapon Damage and neural stun for 1d3+1 rounds. NOTE: Stun Doesn't Break on hit Teaching/Learning: Gate System - S+
Demon's Arm:
The Demon's Arm
RP: The demon's arm is a legendary gauntlet of great strength. First wielded by an ancient samurai who cut of the arm of a demon and took the arm as a trophy of his victory, the demon arm has been passed down from any and all who have ended up in contact with the one armed oni. The human's arm will simply take on a scarred and sickened look, with the flesh having a slightly pallid shade to it. However, whenever the user is in danger the demon's arm snaps into reality, coating the user's arm with a scaly gauntlet.
This gauntlet is seemingly indestructible, with no known objects being able to destroy it. The arm also seems to glow from within, the glow changing intensity and color based on the user's energy, danger level, and emotions. From this glow the user is able to perform a number of tasks that would normally not be available to them: grabbing items or weapons from afar using a chakra hand that seems to come from the glove itself, summoning a shield-like aura to protect the user from potential harm and environmental hazards, and using the glove to enhance the user's own physical ability.
Since the glove does not take damage from any known means, it is incapable of carrying any energy other than its own. It cannot vibrate, it does not conduct electricity, and does not degrade. The user can take advantage of these qualities to handle otherwise harmful objects with the gauntlet-clad hand.
While named the Demon's Arm from its scaly appearance and shadowy legend, it does not contain any elements of yin or yang chakra. It seems to reside in elemental neutrality, using a form of raw chakra to perform its tasks.
PvP Uses: 1) 2 CP) Free Action - User may retrieve a weapon of theirs or an allies, that is currently not in possession of someone else. 2) 3 CP) Free Action - May turn a block attempt into being able to block an unblockable at -2 to the Roll. 3) 3 CP) Free Action - May turn a block attempt into an AoE Block (Max 3 - Allies Only) 4) 4 CP) Free Action - May add +2 to ATK and DMG to an attack that is being used with the Gaunlet.
(All Free Actions must be noted before the roll is made.)
Genjutsu Specialist:
[Genjutsu Specialist] A specialist in Genjutsu, these shinobi have focused their time and energy into perfecting the training of Genjutsu and Illusion, trickery and focus to their peak as much as they can. Genjutsu performed by someone with this training is on par with some of the strongest Genjutsu users in history.
Universal: +1 to Genjutsu Durations, +2 to Learning Genjutsu, Those they teach Genjutsu get +1 to rolls. Genin: +1 Genjutsu Rolls, +1 to Genjutsu DC, +10 CP, Genjutsu drain 1 HP/CP per round (Heal user for HP Drained) Chunin: +2 Genjutsu Rolls, +2 CP to Genjutsu DC, +15 CP, Genjutsu drain 2 HP/CP per round (Heal user for HP Drained) Jounin: +3 Genjutsu Rolls, +3 CP to Genjutsu DC, +20 CP, Genjutsu drain 2 HP/CP per round (Heal user for HP Drained)
Note: Genjutsu DC is not the initial attack roll, but the roll they need to make the rounds after being caught in a genjutsu.
Tactics Journal (-2 to one stat of your choice to 1d4 targets for the duration of the fight) Utility Belt (+1 to Tool Rolls, and can hold an additional 6 Tools) Disgusie Kit (Pending) Hidden Blade Bokken (Can't Deal above 2 dmg /Not including STR Bonus\ But has a hidden blade inside which can be used for Weapon dmg + 1d6.) Bingo Book (Gets +2 against Missing Nin, and an additional +1 if their Fame rating of 10)[/spoiler] --------------------------------------------------------------------------------
Techniques Learned
E-rank ----------
Spoiler:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Sasori Approved
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Sasori Approved
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Sasori Approved
Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Sasori Approved
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Sasori Approved
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Sasori Approved
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Sasori Approved
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Sasori Approved
Chakra Dageki (Chakra Strike) Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: +1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Sasori Approved
Raiton: Static Electricity Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all lightning element academy students of every village Teaching/Learning: Sasori Approved
Raiton: Simple Shock Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable PVP Effect: 1 round stun, or until hit Special Note: Hijutsu offered to all lightning element academy students of every village Teaching/Learning: Sasori Approved
Yoton: Light Globe jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: creates a small orb of light which flies at the target PVP Effect: 1d4+1 damage Special Note: Hijutsu available to all light element academy students of every village Teaching/Learning: Sasori Approved
Electrical Waves Rank: E Chakra Cost: 2 RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly. PVP: Stunned for 1 Round, or Until Hit Teaching/Learning: Sasori Approved
Shadow Step Jutsu Type: Stance Rank: E Chakra Cost: 2+1 per round maintainance RP Description: The user uses a steady stream of chakra to absolutely mute their own foot steps to move completely silently when walking or running. PVP Effect: Is not subject to rolling Move Silently. Can not be used with a jutsu that stops hide rolls from being used. Teaching/Learning: Sasori Approved NOTE: Can be activated as a free action. TRAINING NOTE: Learned with DEX
Focus Jutsu Type: Kenjutsu Stance Rank: E CP Cost: 2 RP Description: The user devotes chakra to their minds, enhancing their senses to a point of tunnel vision. The rest of the world begins to fade around them, and the only thing they see with clarity is their opponent. PVP Effect: +1 to attack/defense rolls against a single designated opponent, -1 to attack/defense rolls against all other opponents. Lasts the duration of the fight. Note: May be deactivated Teaching/Learning: Sasori Approved
D-rank ----------
Spoiler:
Hardened Steel Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3cp RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective. PvP Effect: +2 Damage Special Note: Adds 1 DR Pierce Teaching/Learning: Sasori Approved
Preparing Stance Jutsu Type: Kenjutsu Rank: D Chakra Cost: 2 RP Description: The user slides into a stance in preparation for their next attack to increase the effectiveness of it. PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move) Teaching/Learning: Sasori Approved
Reverse Strike Jutsu Type: Kenjutsu RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side. CP Cost: 3 PVP: +1 to attack roll Teaching/Learning: Sasori Approved
Double Strike Jutsu Type: Kenjutsu RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest. CP Cost: 3 PVP: Rank Damage + 1d4 Teaching/Learning: Sasori Approved
Lazy Man’s hand Jutsu Type: Kenjutsu (Iaijutsu) RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion. CP Cost: 3 PVP: Block. 1d4 Damage to attacker. Note: Cannot be used to Defend Genjutsu. Teaching/Learning: Sasori Approved
Chakra Focused Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power PVP Effect: Rank Damage + 1d4 Special Note: Teaching/Learning: Sasori Approved
Swift Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses. PVP Effect: Rank Damage + Pierces 1 DR Special Note: Teaching/Learning: Sasori Approved
Leaf Whirlwind Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick. PVP Effect: Regular Damage + 2 Damage Special Note: Can be used to block dealing 1d4 damage Teaching/Learning: Sasori Approved
Yoton: Flash Burst Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Channeling chakra to the hands the user strikes out with blinding accuracy PvP Effect: Rank Damage + 1d4 Special Note: Can be used to Block, when used to block the technique does 1d4 damage Teaching/Learning: Sasori Approved
Yoton: Refraction Technique Jutsu Type: Genjutsu Rank: D Chakra Cost: 5 RP Description: The user bends the light around them self to create images. The victim would see a flash of light then whatever image the user wants to show them PVP Effect: -1 to all rolls (including dmg) for 1d4+1 rounds Special Note: Rolled with Wisdom Teaching/Learning: Sasori Approved
Style of the Lucid Fist: Holy Palm Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user encases their hand in Light chakra and attempts to hit the foe with an open palm PVP Effect: Rank damage +1d4 Special Note: Target suffers a -2 to Defense Rolls for 1d4 Rounds. Teaching/Learning: Sasori Approved
Cloudy Daze Rank: D Chakra Cost: 3 The victim sees a dense fog roll up from from the ground in the area surrounding them causing them to think they are walking around in a fog but are stationary locked in the genjutsu PVP: Stun, lasts 1d4 or until hit. Teaching/Learning: Sasori Approved
Pod Rank: D CP: 3 RP Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air. PVP: Dazed target for 1d4 rounds or until hit. Target loses 1cp per round dazed. Teaching/Learning: Sasori Approved
Chakra Concentration Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds Teaching/Learning: Sasori Approved
Phantom Blade Jutsu Type: Kenjutsu Rank: D Chakra Cost: 4 RP Description: The user uses a chakra a means to make what would normally be impossible course correction in a swing. This correction often gives the illusion of multiple blades. PvP Effect: Unblockable Teaching/Learning: Sasori Approved NOTE: Can be added to other Kenjutsu attack techniques buy paying the techniques standard cost +4 NOTE: Cannot be added to something that is undodgeable.
Inton: Cloak of Darkness Jutsu Type: Genjutsu Rank: D Chakra Cost: 3 RP Description: Victims are surrounded by a darkness that would show what the user wants them to see. PVP Effect: -1 to all rolls (including dmg) for 1d4+1 rounds Special Note: Being Hit doesn’t End this Effect Teaching/Learning: Self-Taught - DM Sai Observed
Inton: Ghost Step Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Emitting a burst of dark chakra the user swiftly moves between the enemies blind spot and strikes, when used to block the user can strike a soft blow to the enemy PVP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1d4 damage Teaching/Learning: Self-Taught - DM Sai Observed
C-rank ----------
Spoiler:
Cross Slash Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent. PvP Effect: Weapon Damage + 1d6 Damage Teaching/Learning: Sasori Approved
Shadowing Block Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, with a shadowy effect to it to draw the attention of the opponent and to give one enough time to block or parry in time PvP Effect: +2 to block/parry Special Note: Cannot be used against Ninjutsu or Genjutsu Teaching/Learning: Sasori Approved
Lightning Disarm (Dex/Str) Jutsu Type: Kenjutsu Rank: C Requirements: Lightning Element Chakra Cost: 6 Cp RP Description: The user channels a small amount of lightning chakra into a blade striking the weapon of their opponent, This small shock causes the opponent to drop their weapon. PvP Effect: 2d6 Damage only, Opponent drops weapon which cannot be used in their next attack but they can use Jutsu etc instead, Can be recovered afterward as a free action. Teaching/Learning: Sasori Approved
Falcon Drop Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground PVP Effect: Rank Damage + One Round Stun (Or Until Hit) Teaching/Learning: Sasori Approved
Tool Barrage Jutsu Type: Taijutsu Rank: C Chakra Cost: 6 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools. PVP Effect: Tool Damage + 2d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Sasori Approved
Raiton: Minor Electric Current Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Through usage of this technique, the user is able to accelerate the flow of Chakra in their body, thus creating a small electric current that can be passed onto a hand-held weapon, or concentrated on a small part of the user's body to attack with PVP Effect: Adds 1d6+1 electrical damage to a weapon or fist for 1d4+1 rounds Special Note: The jutsu deals 1 pt of damage per round to the user as the charge leeches into them on occasion. Their technique cannot be ended early. (This Dmg doesn't bypass DR) Teaching/Learning: Sasori Approved
Yoton: Holy Purge Jutsu Type: Genjutsu Rank: C Chakra Cost: 5 RP Description: The user creates a pillar of light in the area and it spawns a more powerful version of Refraction that regularly changes, though the pillar of light appears in all of the genjutsu. PVP Effect: -1 to all rolls for 1d6 turns. The user may change the genjutsu on their turn. Special Note: Rolled with WIS Teaching/Learning: Sasori Approved
Style of the Lucid Fist: Sacred Barrage Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user creates two light clones that surround the target, then each clone uses the Holy Palm at the same time on the victim. PVP Effect: Rank damage + 1d6 damage Special Note: If used straight after holy palm, add an extra 1d4+1 damage Teaching/Learning: Sasori Approved
Chakra Concentration: Legs Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user focuses their chakra into their legs, giving them greater speed and dexterity for a certain amount of time PVP Effect: +1d4 to DEX rolls for 1d4 rounds Teaching/Learning: Sasori Approved
Rhythm Echo Jutsu Type: Stance Rank: C Chakra Cost: 5+3 per round maintained RP Description: the Rhythm Echo is a motion that creates an afterimage of the body through a varying cadence of steps. There is a total absence of noise during the movement, and multiple phantoms appear. It utilizes the Shadow Step technique PvP Effect: When attacked, attacker rolls a 1d6,on a 6 the user is attacked normally. This does not apply when the opponent uses AOE attacks that are a large area. NOTE: Must be used in tandem to Shadow Step. Does not end on a phantom being hit. Teaching/Learning: Sasori Approved TRAINING NOTE: Learned with DEX
Elemental Infusion Jutsu Type: Elemental Kenjutsu Rank: C-Rank Chakra Cost: 3 (+ Specific cost of element) RP Description: The user infuses their weapon with an element, giving the weapon properties of that specific element. PvP Effect: Each element does a different effect, described here. Katon: 2 CP Per round) Does burning damage for 1d4 rounds for 1d6 damage per turn. (Target can use turn to put out fire.) Raiton: 3 CP) Free Action - Boosts critical hit range by one point for the round. Suiton: 2 CP ) Target suffers -2 to DEX rolls for 1d4 rounds (Rounds stack, Negatives don't) Fuuton: 2 CP Per round) Gives a bonus of +2 to ATK Rolls. Next single target attack gains +1d6 Damage Doton: 3 CP) User gains +2 to DEF roll. If DEF roll fails, User rolls con and gains 1/4 of CON roll as HP DR. Medical: 3 CP) Heals an ally for 3d6+2 HP. (User must know Angel's Touch) Special note: User must have Elemental Affinity to use the elemental effect. Can be used with -ANY- weapon. Upon activation, may use other techniques with the additional cp cost of the element in use. Note: Only 1 elemental effect may be used at a single time. Teaching/Learning: Kotoyo Observed and Taught.
B-rank ----------
Spoiler:
Shoki Art – Act one Jutsu Type: Kenjutsu RP Description: The Shoki art is an extremely rare one, and requires the utmost concentration. Act one consists of intense focus of the mind. The user focuses chakra throughout their body as they enter a state of Zen. Chakra would visibly flow down the length of their weapon, taking on a bright color. CP Cost: 7 PVP: The user has a +3 to their next attack, both attack roll and dmg Gate/Learning: Sasori Approved
Journeyman’s Pose Jutsu Type: Kenjutsu Rank: B Chakra Cost: 6+2 Per Round Active RP Description: Focusing chakra within one’s blade and the stance of themselves, the user is able to move and attack with far greater ease, causing their strikes to be far more deadly. PvP Effect: 1d4+1 Rounds for +1d6 Kenjutsu damage Rolls, and +1 to Strength/Dexterity Rolls. Special Note: Can be ended early Teaching/Learning: Sasori Approved
Body Flicker Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed PvP: Grants +2 to Attack/Defense Rolls While Active. Special Note: Requires a 15 Dex Mod Teaching/Learning: Sasori Approved
Nimo yangu tame saikoro "Too Young to Die" Jutsu Type: Genjutsu Rank: B Chakra Cost: 8 RP Description: The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight. PVP: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds. Special Note: Being hit does not end the negative to rolls effect. Teaching/Learning: Sasori Approved
Chidori Jutsu Type: Ninjutsu Rank: B Chakra Cost: 10 RP Description: Chidori is an advanced Raiton Technique. It includes covering your hand in a thin layer of chakra, which soon expands to cover her hand in a large ball of pure electricity. This attack can be quite deadly, and is even said to be one of the strongest Raiton techniques PVP Effect: 2d10 + 1d8 +1d6 + 1d4 damage Special Note: Attack is Rolled with Dexterity, Peirce's 5 Points of DR. This Jutsu if done with a Sharingan gains a +2 to its Attack Roll, if it’s Done without a Sharingan then it suffers a -2 to its Attack Roll. Teaching/Learning: Sasori Approved
Aging Dragon Jutsu Type: Kenjutsu RP Description: The user of this technique flows their chakra throughout their entire weapon before striking. As they strike, the chakra shifts slightly, resembling something of an old dragon, which on contact with the enemy, explodes. CP Cost: 7 PVP: Rank DMG + 2d4+2 Teaching/Learning: Sasori Approved
Yoton: Armor of Light Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 + 2 per round maintained RP Description: The User molds light around their bodies to form translucent armor. The Armor ripples when touched, but still protects the user's body slightly. The armor only seems to hold back Ninjutsu attacks. PVP Effect: Gives the user +8 DR vs. HP Dmg, and +2 DR vs. CP Dmg, for 1d4+1 Rounds. Teaching/Learning: Sasori Approved
A-rank ----------
Spoiler:
Shoki Art – Act Two Jutsu Type: Kenjutsu RP Description: While the user is in a Zen state of mind, they further their focus by blocking out everything other then themselves, while building up more chakra throughout their body and weapon. The chakra becomes so immense that it literally overflows visibly. CP Cost: 10 PVP: Lasts for 1 attack. The user gains a +4 attack roll, a +1d8 damage roll and 5 DR. Note: Can only be used directly after Act 1. Act 1 must first be learnt. Teaching/Learning: Sasori Approved
Yoton: Accelerate Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The User may send out a wave of light over his allies, and even themselves. The Light wraps around the group's legs and seems to speed them up temporarily. PVP Effect: +4 to Dexterity Rolls, for 1d4+3 Rounds. Teaching/Learning: Sasori Approved
Nehan Shouja no Jutsu(Temple of Nirvana) Rank: A Chakra Cost: 13 RP Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. PVP: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit. Teaching/Learning: Self-Taught/Supervised by Asuma
S-rank ----------
Spoiler:
Flickering Pain Jutsu Type: Kenjutsu/Taijutsu RP Description: The user channels huge amounts of chakra throughout their body, using Flicker they move to their foe, appearing and disappearing all around them, striking every time with blade and fist, striking their enemy all over dozens of times, the massive series of barrages stuns the target briefly afterwards leaving them open for another attack. CP Cost: 25 PvP: Kenjutsu Damage+3d4+4d6 Damage + and the target must roll Str or Con, DC 35 (nothing added unless it’s a Str or Con bonus) or be physically stunned for 1 round. Special Note: The victim may, as a free action, try and break the stun, rolling against the DC 35 with STR or Con on their turn. They may use INT/WIS to try and break if they spend 5 CP, but this is only after the initial failure. Further Note: Unable to be Dodged, Must Block/Substitute. Teaching/Learning: Sasori Approved
Divine Wrath Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: Calls upon the strength of dragons into their body. Focusing huge amounts of chakra that damages the body severely in the process Use of this deadly and potent jutsu is strictly cautioned PVP Effect: +2d6 to Str, Wis, Dex, and Int Mods for 2d4 rounds. Special Note: Elementless, Each round it is activated it does 1d8 damage and cannot be ended early Teaching/Learning: Self Taught/Asuma Supervised
Kaisan (Dissolution)-Kinjutsu Rank: S Chakra Cost: 20+2 per round RP Description: The user focuses their full attention on one target. The user creates amassive veil of chakra and smothers the targets mind. To the target it would seem as though their body itself is breaking apart on a cellular level. The process itself is rather painless but the feeling invokes extreme fear PvP: The target is stunned for 2d4 rounds, They loose 10 cp a round. The user himself can not move or make any other action, this alone makes the genjutsu lethal as they can not stop the gen early nor protect themselves from harm this means that the genjutsu can not be broken neither from strikes nor release techniques. It must be overridden by the victim or played out to the end. while the genjutsu is in effect, if the target's cp is reduced by half at the end of the jutsu the target takes 2d10 physical damage from the overstimulated nerve cells and shock. After the technique the user takes 2d10 damage from the strain of the jutsu Teaching/Learning: Dm Approved - Observed by Kotoyo Kichida
In Process of Learning ----------------------------- N/A
Themes
Life:
Regular Combat/Spars:
Lethal Combat:
Last edited by ShadowHeart on Mon Apr 13, 2015 5:40 pm; edited 6 times in total
ShadowHeart
Posts : 16 Join date : 2015-02-15
Subject: Re: Kichida, Suzumi Sun Feb 15, 2015 5:21 pm
Kichida Clan --- Life of Weapons 100 --- Easy to Master 25 --- Conditioned Body 50 --- Ehnanced Combat Lethality 75 Light element: 25 Tokens Dark Element [DM Permission]: 25 Tokens 34 INT bought, 15-48, 314 Tokens 5 DEX bought, 44-48, 75 Tokens 6 STR bought, 13-18, 6 Tokens 4 CON, 15-18, 4 Tokens 10 WIS 9-18, 10 Tokens 6 CHA 13-18, 6 Tokens Genjutsu Specialist: 100 Demonic Arm: 25 --------------------------------------------- Total: 840 Tokens
B-Rank Body Shutdown Geysers Nimo yangu tame saikoro "Too Young to Die" Chakra Wave Release
A-Rank Nehan Shouja no Jutsu(Temple of Nirvana) Kinchou ato feza (Birds of a Feather) Magen: Jubaku Satsu "Demonic Illusion: Tree Bind Death" Phantom Friends Sabure Ma (Sands of Time) Sabaku Shinkirou (Desert Mirage) Manako Za Shippuu (Eye of the Hurricane) Hakachi (Graveyard)
B-Rank Raiton: High Voltage Touch Technique Raiton: Heavenly Lightning Cutter Chidori
A-Rank Raiton: Lightning Devourer Technique
S-Rank
Yoton
Spoiler:
E-Rank Yoton: Light Globe jutsu
D-Rank Yoton: Flash Burst Style of the Lucid Fist: Holy Palm
C-Rank Yoton: Holy Purge Style of the Lucid Fist: Sacred Barrage
B-Rank Yoton: Armor of Light Yoton: Single Flare Strike
A-Rank Yoton: Accelerate Technique
S-Rank
Inton
Spoiler:
E-Rank
D-Rank Inton: Cloak of Darkness Inton: Ghost Step Inton: Raven's Claw Art of the Black Hand: Dark Strike Art of the Black Hand: Dark Flight
C-Rank Inton: Alone in the Dark Inton: Tunnel Vision Art of the Black Hand: Black Comet Blast Art of the Black Hand: Fall of the Sparrow Inton: Shifting Blade
B-Rank Inton: Back Stab Inton: Weighty Feathers Art of the Black Hand: Meteor Shower Art of the Black Hand: Predator's Call
A-Rank Inton: Dark Bird Transformation Inton: Restricting Wings Art of the Black Hand: Black Hole Art of the Black Hand: Dark Burial
S-Rank Inton: Bird of Prey Inton: Land of Fallen Feathers Art of the Black Hand: Raven's Killing Swoop
No Element Techniques
Spoiler:
D-Rank Chakra Concentration
C-Rank Chakra Concentration: Legs Chakra Concentration: Mind
B-Rank Body Flicker Technique Chakra Concentration: Master's Legs Chakra Concentration: Master's Mind
A-Rank
S-Rank Divine Wrath
Clan Techs
Spoiler:
E-Rank Shadow Step Focus (Created by Takeo Kichida) Chakra Projectile Technique (Created by Kotoyo Kichida) Blade Extension (Created by Aoioki Kichida)
D-Rank Phantom Blade Perfect Feint (Created by Takeo Kichida) Decoy Clone Attack (Created by Aoioki Kichida)
C-Rank Rhythm Echo Calculated Awareness (Created by Takeo Kichida) Elemental Infusion (Created by Kotoyo Kichida) No Escape (Created by Aoioki Kichida)
B-rank Blinding strike Patient Art of Iaido: Tachi-Ai (Created by Takeo Kichida) The Way of the Hunter (Created by Kotoyo Kichida) Body Flicker: Technique: Quicksword (Created by Aoioki Kichida)
A-Rank Quick Execution Perfect Art of Iaido: Iai-Goshi (Created by Takeo Kichida) Rain of Arrows (Created by Kotoyo Kichida) Body Flicker: Technique: Razor (Created by Aoioki Kichida)
S-Rank Disconnection Final Art of Iaido (Created by Takeo Kichida) Kyudo Mastery (Created by Kotoyo Kichida) Body Flicker: Technique: Falling Star (Created by Aoioki Kichida)